/dports/games/freesynd/freesynd-0.7.5/src/model/ |
H A D | weaponholder.cpp | 311 int nextWeapon = -1; in selectNextWeapon() local 324 if (nextWeapon == -1) in selectNextWeapon() 325 nextWeapon = i; in selectNextWeapon() 328 < weapon(nextWeapon)->ammoRemaining()) in selectNextWeapon() 330 nextWeapon = i; in selectNextWeapon() 338 if (nextWeapon == -1) { in selectNextWeapon() 343 if (nextWeapon == -1) in selectNextWeapon() 344 nextWeapon = i; in selectNextWeapon() 349 nextWeapon = i; in selectNextWeapon() 357 if (nextWeapon == -1) { in selectNextWeapon() [all …]
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/dports/games/wop/wop-0.4.3/src/ |
H A D | tombot.cpp | 163 Uint32 nextWeapon = getActiveWeaponIndex() + 1; in update() local 164 if( nextWeapon > 5 ) nextWeapon = 0; in update() 165 m_event.setWeapon( nextWeapon+1 ); in update()
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/dports/games/flightgear-aircraft/fgaircraft/f16/Nasal/ |
H A D | fire-control.nas | 82 if (me.nextWeapon(me.typeOrder[0]) != nil) { 98 me.wp = me.nextWeapon(me.selType); 130 me.wp = me.nextWeapon(me.selType); 178 me.selType = me.nextWeapon(me.typeTest); 205 me.selType = me.nextWeapon(me.typeTest); 222 me.selType = me.nextWeapon(me.typeTest); 278 me.selType = me.nextWeapon(me.typeTest); 305 me.selType = me.nextWeapon(me.typeTest); 322 me.selType = me.nextWeapon(me.typeTest); 406 me.nextWeapon(me.selectedType); [all …]
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/dports/games/ecwolf/ecwolf-1.3.3-src/src/android/ |
H A D | android-jni.cpp | 62 touchcontrols::Button *nextWeapon=0; variable 258 if (nextWeapon) nextWeapon->setEnabled(true); in weaponCycle() 263 if (nextWeapon) nextWeapon->setEnabled(false); in weaponCycle() 326 …nextWeapon = new touchcontrols::Button("next_weapon",touchcontrols::RectF(0,3,3,5),"next_weap",POR… in initControls() 327 tcGameMain->addControl(nextWeapon); in initControls()
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/dports/games/freesynd/freesynd-0.7.5/src/core/ |
H A D | research.cpp | 38 …rch::Research(Weapon::WeaponType wType, std::string name, int min, Weapon::WeaponType nextWeapon) { in Research() argument 42 nextWeapon_ = nextWeapon; in Research()
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H A D | research.h | 61 Research(Weapon::WeaponType wType, std::string name, int min, Weapon::WeaponType nextWeapon);
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | weapon.cpp | 2069 if (pPlayer->nextWeapon) in WeaponProcess() 2074 pPlayer->nextWeapon = 0; in WeaponProcess() 2077 if (pPlayer->input.keyFlags.nextWeapon) in WeaponProcess() 2079 pPlayer->input.keyFlags.nextWeapon = 0; in WeaponProcess() 2084 pPlayer->nextWeapon = 0; in WeaponProcess() 2093 pPlayer->nextWeapon = weapon; in WeaponProcess() 2106 pPlayer->nextWeapon = 0; in WeaponProcess() 2115 pPlayer->nextWeapon = weapon; in WeaponProcess() 2123 if (pPlayer->nextWeapon) in WeaponProcess() 2127 pPlayer->nextWeapon = 0; in WeaponProcess() [all …]
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H A D | controls.h | 52 unsigned int nextWeapon : 1; member
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H A D | demo.cpp | 504 bitWriter.writeBit(pInput->keyFlags.nextWeapon); in FlushInput() 558 pInput->keyFlags.nextWeapon = bitReader.readBit(); in ReadInput() 608 pInput->keyFlags.nextWeapon = bitReader.readBit(); in ReadInput()
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H A D | player.h | 129 char nextWeapon; member
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H A D | messages.cpp | 131 gMe->nextWeapon = 1; in SetWeapons() 899 gMe->nextWeapon = 1; in Process()
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H A D | controls.cpp | 291 gInput.keyFlags.nextWeapon = 1; in ctrlGetInput()
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H A D | blood.cpp | 743 pPlayer->nextWeapon = gPlayerTemp[i].nextWeapon; in StartLevel()
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H A D | player.cpp | 756 pPlayer->nextWeapon = 0; in playerStart() 1142 pPlayer->nextWeapon = nNewWeapon; in PickupWeapon()
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H A D | triggers.cpp | 248 pPlayer->nextWeapon = 9; in LifeLeechOperate()
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H A D | nnexts.cpp | 1723 pPlayer->nextWeapon = 1; in trPlayerCtrlEraseStuff() 1791 pPlayer->nextWeapon = 0; in trPlayerCtrlGiveStuff()
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/dports/games/scorched3d/scorched/src/client/tankgraph/ |
H A D | TankKeyboardControlUtil.h | 56 static void nextWeapon(Tank *tank);
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H A D | TankKeyboardControlUtil.cpp | 162 nextWeapon(tank); in keyboardCheck() 170 void TankKeyboardControlUtil::nextWeapon(Tank *tank) in nextWeapon() function in TankKeyboardControlUtil
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/actors/ |
H A D | main_actor.h | 151 void nextWeapon();
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H A D | main_actor.cpp | 723 void MainActor::nextWeapon() { in nextWeapon() function in Ultima::Ultima8::MainActor
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/misc/ |
H A D | debugger.cpp | 1078 av->nextWeapon(); in cmdNextWeapon()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | sector.cpp | 3906 int nextWeapon = P_NextWeapon(pPlayer, currentWeapon, weaponNum); in P_HandleKeys() local 3913 else if (pPlayer->gotweapon&(1<<nextWeapon)) in P_HandleKeys() 3914 pPlayer->dn64_372 = nextWeapon; in P_HandleKeys()
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