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Searched refs:nextWeapon (Results 1 – 22 of 22) sorted by relevance

/dports/games/freesynd/freesynd-0.7.5/src/model/
H A Dweaponholder.cpp311 int nextWeapon = -1; in selectNextWeapon() local
324 if (nextWeapon == -1) in selectNextWeapon()
325 nextWeapon = i; in selectNextWeapon()
328 < weapon(nextWeapon)->ammoRemaining()) in selectNextWeapon()
330 nextWeapon = i; in selectNextWeapon()
338 if (nextWeapon == -1) { in selectNextWeapon()
343 if (nextWeapon == -1) in selectNextWeapon()
344 nextWeapon = i; in selectNextWeapon()
349 nextWeapon = i; in selectNextWeapon()
357 if (nextWeapon == -1) { in selectNextWeapon()
[all …]
/dports/games/wop/wop-0.4.3/src/
H A Dtombot.cpp163 Uint32 nextWeapon = getActiveWeaponIndex() + 1; in update() local
164 if( nextWeapon > 5 ) nextWeapon = 0; in update()
165 m_event.setWeapon( nextWeapon+1 ); in update()
/dports/games/flightgear-aircraft/fgaircraft/f16/Nasal/
H A Dfire-control.nas82 if (me.nextWeapon(me.typeOrder[0]) != nil) {
98 me.wp = me.nextWeapon(me.selType);
130 me.wp = me.nextWeapon(me.selType);
178 me.selType = me.nextWeapon(me.typeTest);
205 me.selType = me.nextWeapon(me.typeTest);
222 me.selType = me.nextWeapon(me.typeTest);
278 me.selType = me.nextWeapon(me.typeTest);
305 me.selType = me.nextWeapon(me.typeTest);
322 me.selType = me.nextWeapon(me.typeTest);
406 me.nextWeapon(me.selectedType);
[all …]
/dports/games/ecwolf/ecwolf-1.3.3-src/src/android/
H A Dandroid-jni.cpp62 touchcontrols::Button *nextWeapon=0; variable
258 if (nextWeapon) nextWeapon->setEnabled(true); in weaponCycle()
263 if (nextWeapon) nextWeapon->setEnabled(false); in weaponCycle()
326nextWeapon = new touchcontrols::Button("next_weapon",touchcontrols::RectF(0,3,3,5),"next_weap",POR… in initControls()
327 tcGameMain->addControl(nextWeapon); in initControls()
/dports/games/freesynd/freesynd-0.7.5/src/core/
H A Dresearch.cpp38 …rch::Research(Weapon::WeaponType wType, std::string name, int min, Weapon::WeaponType nextWeapon) { in Research() argument
42 nextWeapon_ = nextWeapon; in Research()
H A Dresearch.h61 Research(Weapon::WeaponType wType, std::string name, int min, Weapon::WeaponType nextWeapon);
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dweapon.cpp2069 if (pPlayer->nextWeapon) in WeaponProcess()
2074 pPlayer->nextWeapon = 0; in WeaponProcess()
2077 if (pPlayer->input.keyFlags.nextWeapon) in WeaponProcess()
2079 pPlayer->input.keyFlags.nextWeapon = 0; in WeaponProcess()
2084 pPlayer->nextWeapon = 0; in WeaponProcess()
2093 pPlayer->nextWeapon = weapon; in WeaponProcess()
2106 pPlayer->nextWeapon = 0; in WeaponProcess()
2115 pPlayer->nextWeapon = weapon; in WeaponProcess()
2123 if (pPlayer->nextWeapon) in WeaponProcess()
2127 pPlayer->nextWeapon = 0; in WeaponProcess()
[all …]
H A Dcontrols.h52 unsigned int nextWeapon : 1; member
H A Ddemo.cpp504 bitWriter.writeBit(pInput->keyFlags.nextWeapon); in FlushInput()
558 pInput->keyFlags.nextWeapon = bitReader.readBit(); in ReadInput()
608 pInput->keyFlags.nextWeapon = bitReader.readBit(); in ReadInput()
H A Dplayer.h129 char nextWeapon; member
H A Dmessages.cpp131 gMe->nextWeapon = 1; in SetWeapons()
899 gMe->nextWeapon = 1; in Process()
H A Dcontrols.cpp291 gInput.keyFlags.nextWeapon = 1; in ctrlGetInput()
H A Dblood.cpp743 pPlayer->nextWeapon = gPlayerTemp[i].nextWeapon; in StartLevel()
H A Dplayer.cpp756 pPlayer->nextWeapon = 0; in playerStart()
1142 pPlayer->nextWeapon = nNewWeapon; in PickupWeapon()
H A Dtriggers.cpp248 pPlayer->nextWeapon = 9; in LifeLeechOperate()
H A Dnnexts.cpp1723 pPlayer->nextWeapon = 1; in trPlayerCtrlEraseStuff()
1791 pPlayer->nextWeapon = 0; in trPlayerCtrlGiveStuff()
/dports/games/scorched3d/scorched/src/client/tankgraph/
H A DTankKeyboardControlUtil.h56 static void nextWeapon(Tank *tank);
H A DTankKeyboardControlUtil.cpp162 nextWeapon(tank); in keyboardCheck()
170 void TankKeyboardControlUtil::nextWeapon(Tank *tank) in nextWeapon() function in TankKeyboardControlUtil
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/actors/
H A Dmain_actor.h151 void nextWeapon();
H A Dmain_actor.cpp723 void MainActor::nextWeapon() { in nextWeapon() function in Ultima::Ultima8::MainActor
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/misc/
H A Ddebugger.cpp1078 av->nextWeapon(); in cmdNextWeapon()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dsector.cpp3906 int nextWeapon = P_NextWeapon(pPlayer, currentWeapon, weaponNum); in P_HandleKeys() local
3913 else if (pPlayer->gotweapon&(1<<nextWeapon)) in P_HandleKeys()
3914 pPlayer->dn64_372 = nextWeapon; in P_HandleKeys()