Searched refs:next_engine_stutter (Results 1 – 4 of 4) sorted by relevance
683 int next_engine_stutter; // timestamp to time the engine stuttering when a ship dies variable
5068 next_engine_stutter = timestamp(0); in clear()7746 if ( timestamp_elapsed(shipp->next_engine_stutter) ) { in ship_dying_frame()7749 shipp->next_engine_stutter = timestamp_rand(50, 250); in ship_dying_frame()
667 int next_engine_stutter; // timestamp to time the engine stuttering when a ship dies variable
6355 next_engine_stutter = timestamp(0); in clear()8684 if ( timestamp_elapsed(shipp->next_engine_stutter) ) { in ship_dying_frame()8687 shipp->next_engine_stutter = timestamp_rand(50, 250); in ship_dying_frame()