/dports/lang/ruby26/ruby-2.6.9/spec/ruby/core/float/ |
H A D | next_float_spec.rb | 5 barely_positive = 0.0.next_float 6 barely_positive.should == 0.0.next_float 9 barely_positive.should < barely_positive.next_float 16 Float::INFINITY.next_float.should == Float::INFINITY 20 (-Float::INFINITY).next_float.should == -Float::MAX 21 Float::MAX.next_float.should == Float::INFINITY 25 1.0.next_float.should == 1.0 + Float::EPSILON 34 num.prev_float.next_float.should == num 38 x = (-0.0).prev_float.next_float 43 (-0.0).next_float.should == (0.0).next_float [all …]
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/dports/games/warzone2100/warzone2100/3rdparty/glm/glm/gtc/ |
H A D | ulp.inl | 8 GLM_FUNC_QUALIFIER float next_float(float x) function 22 GLM_FUNC_QUALIFIER double next_float(double x) function 36 GLM_FUNC_QUALIFIER T next_float(T x, int ULPs) function 38 …GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'next_float' only accept floating-point inpu… 43 temp = next_float(temp); 102 GLM_FUNC_QUALIFIER vec<L, T, Q> next_float(vec<L, T, Q> const& x) function 106 Result[i] = next_float(x[i]); 111 GLM_FUNC_QUALIFIER vec<L, T, Q> next_float(vec<L, T, Q> const& x, int ULPs) function 115 Result[i] = next_float(x[i], ULPs); 120 GLM_FUNC_QUALIFIER vec<L, T, Q> next_float(vec<L, T, Q> const& x, vec<L, int, Q> const& ULPs) function [all …]
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H A D | ulp.hpp | 35 GLM_FUNC_DECL genType next_float(genType x); 51 GLM_FUNC_DECL genType next_float(genType x, int ULPs); 79 GLM_FUNC_DECL vec<L, T, Q> next_float(vec<L, T, Q> const& x); 89 GLM_FUNC_DECL vec<L, T, Q> next_float(vec<L, T, Q> const& x, int ULPs); 99 GLM_FUNC_DECL vec<L, T, Q> next_float(vec<L, T, Q> const& x, vec<L, int, Q> const& ULPs);
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/dports/math/glm/glm-0.9.9.8/glm/gtc/ |
H A D | ulp.inl | 8 GLM_FUNC_QUALIFIER float next_float(float x) function 22 GLM_FUNC_QUALIFIER double next_float(double x) function 36 GLM_FUNC_QUALIFIER T next_float(T x, int ULPs) function 38 …GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'next_float' only accept floating-point inpu… 43 temp = next_float(temp); 102 GLM_FUNC_QUALIFIER vec<L, T, Q> next_float(vec<L, T, Q> const& x) function 106 Result[i] = next_float(x[i]); 111 GLM_FUNC_QUALIFIER vec<L, T, Q> next_float(vec<L, T, Q> const& x, int ULPs) function 115 Result[i] = next_float(x[i], ULPs); 120 GLM_FUNC_QUALIFIER vec<L, T, Q> next_float(vec<L, T, Q> const& x, vec<L, int, Q> const& ULPs) function [all …]
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H A D | ulp.hpp | 35 GLM_FUNC_DECL genType next_float(genType x); 51 GLM_FUNC_DECL genType next_float(genType x, int ULPs); 79 GLM_FUNC_DECL vec<L, T, Q> next_float(vec<L, T, Q> const& x); 89 GLM_FUNC_DECL vec<L, T, Q> next_float(vec<L, T, Q> const& x, int ULPs); 99 GLM_FUNC_DECL vec<L, T, Q> next_float(vec<L, T, Q> const& x, vec<L, int, Q> const& ULPs);
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/dports/emulators/mess/mame-mame0226/3rdparty/glm/test/gtc/ |
H A D | gtc_ulp.cpp | 10 float B = glm::next_float(A); in test_ulp_float_dist() 31 float B = glm::next_float(A, i); in test_ulp_float_step() 51 double B = glm::next_float(A); in test_ulp_double_dist() 72 double B = glm::next_float(A, i); in test_ulp_double_step()
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/dports/emulators/mame/mame-mame0226/3rdparty/glm/test/gtc/ |
H A D | gtc_ulp.cpp | 10 float B = glm::next_float(A); in test_ulp_float_dist() 31 float B = glm::next_float(A, i); in test_ulp_float_step() 51 double B = glm::next_float(A); in test_ulp_double_dist() 72 double B = glm::next_float(A, i); in test_ulp_double_step()
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/dports/graphics/nanort/nanort-b1feea8/examples/common/glm/test/gtc/ |
H A D | gtc_ulp.cpp | 10 float B = glm::next_float(A); in test_ulp_float_dist() 31 float B = glm::next_float(A, i); in test_ulp_float_step() 51 double B = glm::next_float(A); in test_ulp_double_dist() 72 double B = glm::next_float(A, i); in test_ulp_double_step()
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/dports/devel/upp/upp/uppsrc/plugin/glm/ext/ |
H A D | vector_ulp.inl | 4 GLM_FUNC_QUALIFIER vec<L, T, Q> next_float(vec<L, T, Q> const& x) function 8 Result[i] = next_float(x[i]); 13 GLM_FUNC_QUALIFIER vec<L, T, Q> next_float(vec<L, T, Q> const& x, int ULPs) function 17 Result[i] = next_float(x[i], ULPs); 22 GLM_FUNC_QUALIFIER vec<L, T, Q> next_float(vec<L, T, Q> const& x, vec<L, int, Q> const& ULPs) function 26 Result[i] = next_float(x[i], ULPs[i]);
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H A D | vector_ulp.hpp | 36 GLM_FUNC_DECL vec<L, T, Q> next_float(vec<L, T, Q> const& x); 46 GLM_FUNC_DECL vec<L, T, Q> next_float(vec<L, T, Q> const& x, int ULPs); 56 GLM_FUNC_DECL vec<L, T, Q> next_float(vec<L, T, Q> const& x, vec<L, int, Q> const& ULPs);
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H A D | scalar_ulp.hpp | 35 GLM_FUNC_DECL genType next_float(genType x); 51 GLM_FUNC_DECL genType next_float(genType x, int ULPs);
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/dports/math/glm/glm-0.9.9.8/test/gtc/ |
H A D | gtc_ulp.cpp | 11 float B = glm::next_float(A); in test_ulp_float_dist() 32 float B = glm::next_float(A, i); in test_ulp_float_step() 52 double B = glm::next_float(A); in test_ulp_double_dist() 73 double B = glm::next_float(A, i); in test_ulp_double_step()
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/dports/games/warzone2100/warzone2100/3rdparty/glm/test/gtc/ |
H A D | gtc_ulp.cpp | 11 float B = glm::next_float(A); in test_ulp_float_dist() 32 float B = glm::next_float(A, i); in test_ulp_float_step() 52 double B = glm::next_float(A); in test_ulp_double_dist() 73 double B = glm::next_float(A, i); in test_ulp_double_step()
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/dports/games/dustrac/DustRacing2D-ae380b8/src/game/MiniCore/src/Graphics/contrib/glm/ogl-math/glm/gtx/ |
H A D | ulp.inl | 186 GLM_FUNC_QUALIFIER float next_float(float const & x) function 191 GLM_FUNC_QUALIFIER double next_float(double const & x) function 197 GLM_FUNC_QUALIFIER vecType<T> next_float(vecType<T> const & x) function 201 Result[i] = next_float(x[i]); 225 GLM_FUNC_QUALIFIER T next_float(T const & x, uint const & ulps) function 229 temp = next_float(temp); 234 GLM_FUNC_QUALIFIER vecType<T> next_float(vecType<T> const & x, vecType<uint> const & ulps) function 238 Result[i] = next_float(x[i], ulps[i]); 271 temp = next_float(temp); 280 temp = next_float(temp);
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H A D | ulp.hpp | 56 genType next_float(genType const & x); 66 genType next_float(genType const & x, uint const & Distance);
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/dports/emulators/mess/mame-mame0226/3rdparty/glm/test/gtx/ |
H A D | gtx_fast_trigonometry.cpp | 23 for(float i = begin; i < end; i = NextFloat ? glm::next_float(i) : i += 0.1f) in perf() 27 for(float i = begin; i < end; i = NextFloat ? glm::next_float(i) : i += 0.1f) in perf() 57 for(float i = begin; i < end; i = NextFloat ? glm::next_float(i) : i += 0.1f) in perf() 61 for(float i = begin; i < end; i = NextFloat ? glm::next_float(i) : i += 0.1f) in perf() 83 for(float i = begin; i < end; i = NextFloat ? glm::next_float(i) : i += 0.1f) in perf() 87 for (float i = begin; i < end; i = NextFloat ? glm::next_float(i) : i += 0.1f) in perf() 109 for(float i = begin; i < end; i = NextFloat ? glm::next_float(i) : i += 0.1f) in perf() 113 for(float i = begin; i < end; i = NextFloat ? glm::next_float(i) : i += 0.1f) in perf() 135 for(float i = begin; i < end; i = NextFloat ? glm::next_float(i) : i += 0.1f) in perf() 138 for(float i = begin; i < end; i = NextFloat ? glm::next_float(i) : i += 0.1f) in perf() [all …]
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/dports/emulators/mame/mame-mame0226/3rdparty/glm/test/gtx/ |
H A D | gtx_fast_trigonometry.cpp | 23 for(float i = begin; i < end; i = NextFloat ? glm::next_float(i) : i += 0.1f) in perf() 27 for(float i = begin; i < end; i = NextFloat ? glm::next_float(i) : i += 0.1f) in perf() 57 for(float i = begin; i < end; i = NextFloat ? glm::next_float(i) : i += 0.1f) in perf() 61 for(float i = begin; i < end; i = NextFloat ? glm::next_float(i) : i += 0.1f) in perf() 83 for(float i = begin; i < end; i = NextFloat ? glm::next_float(i) : i += 0.1f) in perf() 87 for (float i = begin; i < end; i = NextFloat ? glm::next_float(i) : i += 0.1f) in perf() 109 for(float i = begin; i < end; i = NextFloat ? glm::next_float(i) : i += 0.1f) in perf() 113 for(float i = begin; i < end; i = NextFloat ? glm::next_float(i) : i += 0.1f) in perf() 135 for(float i = begin; i < end; i = NextFloat ? glm::next_float(i) : i += 0.1f) in perf() 138 for(float i = begin; i < end; i = NextFloat ? glm::next_float(i) : i += 0.1f) in perf() [all …]
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/dports/emulators/mess/mame-mame0226/3rdparty/glm/glm/gtc/ |
H A D | ulp.inl | 175 GLM_FUNC_QUALIFIER float next_float(float const & x) function 189 GLM_FUNC_QUALIFIER double next_float(double const & x) function 203 GLM_FUNC_QUALIFIER vecType<T, P> next_float(vecType<T, P> const & x) function 207 Result[i] = next_float(x[i]); 247 GLM_FUNC_QUALIFIER T next_float(T const & x, uint const & ulps) function 251 temp = next_float(temp); 256 GLM_FUNC_QUALIFIER vecType<T, P> next_float(vecType<T, P> const & x, vecType<uint, P> const & ulps) function 260 Result[i] = next_float(x[i], ulps[i]); 293 temp = next_float(temp); 302 temp = next_float(temp);
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/dports/audio/faust/faust-2.37.3/architecture/smartKeyboard/android/app/oboe/samples/RhythmGame/third_party/glm/gtc/ |
H A D | ulp.inl | 175 GLM_FUNC_QUALIFIER float next_float(float const & x) function 189 GLM_FUNC_QUALIFIER double next_float(double const & x) function 203 GLM_FUNC_QUALIFIER vecType<T, P> next_float(vecType<T, P> const & x) function 207 Result[i] = next_float(x[i]); 247 GLM_FUNC_QUALIFIER T next_float(T const & x, uint const & ulps) function 251 temp = next_float(temp); 256 GLM_FUNC_QUALIFIER vecType<T, P> next_float(vecType<T, P> const & x, vecType<uint, P> const & ulps) function 260 Result[i] = next_float(x[i], ulps[i]); 293 temp = next_float(temp); 302 temp = next_float(temp);
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H A D | ulp.hpp | 33 GLM_FUNC_DECL genType next_float(genType const & x); 43 GLM_FUNC_DECL genType next_float(genType const & x, uint const & Distance);
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/dports/graphics/libprojectm/projectm-3.1.12/vendor/glm/gtc/ |
H A D | ulp.inl | 193 GLM_FUNC_QUALIFIER float next_float(float const& x) function 207 GLM_FUNC_QUALIFIER double next_float(double const& x) function 221 GLM_FUNC_QUALIFIER vec<L, T, Q> next_float(vec<L, T, Q> const& x) function 225 Result[i] = next_float(x[i]); 265 GLM_FUNC_QUALIFIER T next_float(T const& x, uint const& ulps) function 269 temp = next_float(temp); 274 GLM_FUNC_QUALIFIER vec<L, T, Q> next_float(vec<L, T, Q> const& x, vec<L, uint, Q> const& ulps) function 278 Result[i] = next_float(x[i], ulps[i]); 311 temp = next_float(temp); 320 temp = next_float(temp);
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/glm/gtc/ |
H A D | ulp.inl | 175 GLM_FUNC_QUALIFIER float next_float(float const & x) function 189 GLM_FUNC_QUALIFIER double next_float(double const & x) function 203 GLM_FUNC_QUALIFIER vecType<T, P> next_float(vecType<T, P> const & x) function 207 Result[i] = next_float(x[i]); 247 GLM_FUNC_QUALIFIER T next_float(T const & x, uint const & ulps) function 251 temp = next_float(temp); 256 GLM_FUNC_QUALIFIER vecType<T, P> next_float(vecType<T, P> const & x, vecType<uint, P> const & ulps) function 260 Result[i] = next_float(x[i], ulps[i]); 293 temp = next_float(temp); 302 temp = next_float(temp);
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H A D | ulp.hpp | 33 GLM_FUNC_DECL genType next_float(genType const & x); 43 GLM_FUNC_DECL genType next_float(genType const & x, uint const & Distance);
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/dports/emulators/mame/mame-mame0226/3rdparty/glm/glm/gtc/ |
H A D | ulp.inl | 175 GLM_FUNC_QUALIFIER float next_float(float const & x) function 189 GLM_FUNC_QUALIFIER double next_float(double const & x) function 203 GLM_FUNC_QUALIFIER vecType<T, P> next_float(vecType<T, P> const & x) function 207 Result[i] = next_float(x[i]); 247 GLM_FUNC_QUALIFIER T next_float(T const & x, uint const & ulps) function 251 temp = next_float(temp); 256 GLM_FUNC_QUALIFIER vecType<T, P> next_float(vecType<T, P> const & x, vecType<uint, P> const & ulps) function 260 Result[i] = next_float(x[i], ulps[i]); 293 temp = next_float(temp); 302 temp = next_float(temp);
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/dports/graphics/nanort/nanort-b1feea8/examples/common/glm/glm/gtc/ |
H A D | ulp.inl | 175 GLM_FUNC_QUALIFIER float next_float(float const & x) function 189 GLM_FUNC_QUALIFIER double next_float(double const & x) function 203 GLM_FUNC_QUALIFIER vecType<L, T, P> next_float(vecType<L, T, P> const & x) function 207 Result[i] = next_float(x[i]); 247 GLM_FUNC_QUALIFIER T next_float(T const & x, uint const & ulps) function 251 temp = next_float(temp); 256 …GLM_FUNC_QUALIFIER vecType<L, T, P> next_float(vecType<L, T, P> const & x, vecType<L, uint, P> con… function 260 Result[i] = next_float(x[i], ulps[i]); 293 temp = next_float(temp); 302 temp = next_float(temp);
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