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Searched refs:next_float (Results 1 – 25 of 103) sorted by relevance

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/dports/lang/ruby26/ruby-2.6.9/spec/ruby/core/float/
H A Dnext_float_spec.rb5 barely_positive = 0.0.next_float
6 barely_positive.should == 0.0.next_float
9 barely_positive.should < barely_positive.next_float
16 Float::INFINITY.next_float.should == Float::INFINITY
20 (-Float::INFINITY).next_float.should == -Float::MAX
21 Float::MAX.next_float.should == Float::INFINITY
25 1.0.next_float.should == 1.0 + Float::EPSILON
34 num.prev_float.next_float.should == num
38 x = (-0.0).prev_float.next_float
43 (-0.0).next_float.should == (0.0).next_float
[all …]
/dports/games/warzone2100/warzone2100/3rdparty/glm/glm/gtc/
H A Dulp.inl8 GLM_FUNC_QUALIFIER float next_float(float x) function
22 GLM_FUNC_QUALIFIER double next_float(double x) function
36 GLM_FUNC_QUALIFIER T next_float(T x, int ULPs) function
38 …GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'next_float' only accept floating-point inpu…
43 temp = next_float(temp);
102 GLM_FUNC_QUALIFIER vec<L, T, Q> next_float(vec<L, T, Q> const& x) function
106 Result[i] = next_float(x[i]);
111 GLM_FUNC_QUALIFIER vec<L, T, Q> next_float(vec<L, T, Q> const& x, int ULPs) function
115 Result[i] = next_float(x[i], ULPs);
120 GLM_FUNC_QUALIFIER vec<L, T, Q> next_float(vec<L, T, Q> const& x, vec<L, int, Q> const& ULPs) function
[all …]
H A Dulp.hpp35 GLM_FUNC_DECL genType next_float(genType x);
51 GLM_FUNC_DECL genType next_float(genType x, int ULPs);
79 GLM_FUNC_DECL vec<L, T, Q> next_float(vec<L, T, Q> const& x);
89 GLM_FUNC_DECL vec<L, T, Q> next_float(vec<L, T, Q> const& x, int ULPs);
99 GLM_FUNC_DECL vec<L, T, Q> next_float(vec<L, T, Q> const& x, vec<L, int, Q> const& ULPs);
/dports/math/glm/glm-0.9.9.8/glm/gtc/
H A Dulp.inl8 GLM_FUNC_QUALIFIER float next_float(float x) function
22 GLM_FUNC_QUALIFIER double next_float(double x) function
36 GLM_FUNC_QUALIFIER T next_float(T x, int ULPs) function
38 …GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'next_float' only accept floating-point inpu…
43 temp = next_float(temp);
102 GLM_FUNC_QUALIFIER vec<L, T, Q> next_float(vec<L, T, Q> const& x) function
106 Result[i] = next_float(x[i]);
111 GLM_FUNC_QUALIFIER vec<L, T, Q> next_float(vec<L, T, Q> const& x, int ULPs) function
115 Result[i] = next_float(x[i], ULPs);
120 GLM_FUNC_QUALIFIER vec<L, T, Q> next_float(vec<L, T, Q> const& x, vec<L, int, Q> const& ULPs) function
[all …]
H A Dulp.hpp35 GLM_FUNC_DECL genType next_float(genType x);
51 GLM_FUNC_DECL genType next_float(genType x, int ULPs);
79 GLM_FUNC_DECL vec<L, T, Q> next_float(vec<L, T, Q> const& x);
89 GLM_FUNC_DECL vec<L, T, Q> next_float(vec<L, T, Q> const& x, int ULPs);
99 GLM_FUNC_DECL vec<L, T, Q> next_float(vec<L, T, Q> const& x, vec<L, int, Q> const& ULPs);
/dports/emulators/mess/mame-mame0226/3rdparty/glm/test/gtc/
H A Dgtc_ulp.cpp10 float B = glm::next_float(A); in test_ulp_float_dist()
31 float B = glm::next_float(A, i); in test_ulp_float_step()
51 double B = glm::next_float(A); in test_ulp_double_dist()
72 double B = glm::next_float(A, i); in test_ulp_double_step()
/dports/emulators/mame/mame-mame0226/3rdparty/glm/test/gtc/
H A Dgtc_ulp.cpp10 float B = glm::next_float(A); in test_ulp_float_dist()
31 float B = glm::next_float(A, i); in test_ulp_float_step()
51 double B = glm::next_float(A); in test_ulp_double_dist()
72 double B = glm::next_float(A, i); in test_ulp_double_step()
/dports/graphics/nanort/nanort-b1feea8/examples/common/glm/test/gtc/
H A Dgtc_ulp.cpp10 float B = glm::next_float(A); in test_ulp_float_dist()
31 float B = glm::next_float(A, i); in test_ulp_float_step()
51 double B = glm::next_float(A); in test_ulp_double_dist()
72 double B = glm::next_float(A, i); in test_ulp_double_step()
/dports/devel/upp/upp/uppsrc/plugin/glm/ext/
H A Dvector_ulp.inl4 GLM_FUNC_QUALIFIER vec<L, T, Q> next_float(vec<L, T, Q> const& x) function
8 Result[i] = next_float(x[i]);
13 GLM_FUNC_QUALIFIER vec<L, T, Q> next_float(vec<L, T, Q> const& x, int ULPs) function
17 Result[i] = next_float(x[i], ULPs);
22 GLM_FUNC_QUALIFIER vec<L, T, Q> next_float(vec<L, T, Q> const& x, vec<L, int, Q> const& ULPs) function
26 Result[i] = next_float(x[i], ULPs[i]);
H A Dvector_ulp.hpp36 GLM_FUNC_DECL vec<L, T, Q> next_float(vec<L, T, Q> const& x);
46 GLM_FUNC_DECL vec<L, T, Q> next_float(vec<L, T, Q> const& x, int ULPs);
56 GLM_FUNC_DECL vec<L, T, Q> next_float(vec<L, T, Q> const& x, vec<L, int, Q> const& ULPs);
H A Dscalar_ulp.hpp35 GLM_FUNC_DECL genType next_float(genType x);
51 GLM_FUNC_DECL genType next_float(genType x, int ULPs);
/dports/math/glm/glm-0.9.9.8/test/gtc/
H A Dgtc_ulp.cpp11 float B = glm::next_float(A); in test_ulp_float_dist()
32 float B = glm::next_float(A, i); in test_ulp_float_step()
52 double B = glm::next_float(A); in test_ulp_double_dist()
73 double B = glm::next_float(A, i); in test_ulp_double_step()
/dports/games/warzone2100/warzone2100/3rdparty/glm/test/gtc/
H A Dgtc_ulp.cpp11 float B = glm::next_float(A); in test_ulp_float_dist()
32 float B = glm::next_float(A, i); in test_ulp_float_step()
52 double B = glm::next_float(A); in test_ulp_double_dist()
73 double B = glm::next_float(A, i); in test_ulp_double_step()
/dports/games/dustrac/DustRacing2D-ae380b8/src/game/MiniCore/src/Graphics/contrib/glm/ogl-math/glm/gtx/
H A Dulp.inl186 GLM_FUNC_QUALIFIER float next_float(float const & x) function
191 GLM_FUNC_QUALIFIER double next_float(double const & x) function
197 GLM_FUNC_QUALIFIER vecType<T> next_float(vecType<T> const & x) function
201 Result[i] = next_float(x[i]);
225 GLM_FUNC_QUALIFIER T next_float(T const & x, uint const & ulps) function
229 temp = next_float(temp);
234 GLM_FUNC_QUALIFIER vecType<T> next_float(vecType<T> const & x, vecType<uint> const & ulps) function
238 Result[i] = next_float(x[i], ulps[i]);
271 temp = next_float(temp);
280 temp = next_float(temp);
H A Dulp.hpp56 genType next_float(genType const & x);
66 genType next_float(genType const & x, uint const & Distance);
/dports/emulators/mess/mame-mame0226/3rdparty/glm/test/gtx/
H A Dgtx_fast_trigonometry.cpp23 for(float i = begin; i < end; i = NextFloat ? glm::next_float(i) : i += 0.1f) in perf()
27 for(float i = begin; i < end; i = NextFloat ? glm::next_float(i) : i += 0.1f) in perf()
57 for(float i = begin; i < end; i = NextFloat ? glm::next_float(i) : i += 0.1f) in perf()
61 for(float i = begin; i < end; i = NextFloat ? glm::next_float(i) : i += 0.1f) in perf()
83 for(float i = begin; i < end; i = NextFloat ? glm::next_float(i) : i += 0.1f) in perf()
87 for (float i = begin; i < end; i = NextFloat ? glm::next_float(i) : i += 0.1f) in perf()
109 for(float i = begin; i < end; i = NextFloat ? glm::next_float(i) : i += 0.1f) in perf()
113 for(float i = begin; i < end; i = NextFloat ? glm::next_float(i) : i += 0.1f) in perf()
135 for(float i = begin; i < end; i = NextFloat ? glm::next_float(i) : i += 0.1f) in perf()
138 for(float i = begin; i < end; i = NextFloat ? glm::next_float(i) : i += 0.1f) in perf()
[all …]
/dports/emulators/mame/mame-mame0226/3rdparty/glm/test/gtx/
H A Dgtx_fast_trigonometry.cpp23 for(float i = begin; i < end; i = NextFloat ? glm::next_float(i) : i += 0.1f) in perf()
27 for(float i = begin; i < end; i = NextFloat ? glm::next_float(i) : i += 0.1f) in perf()
57 for(float i = begin; i < end; i = NextFloat ? glm::next_float(i) : i += 0.1f) in perf()
61 for(float i = begin; i < end; i = NextFloat ? glm::next_float(i) : i += 0.1f) in perf()
83 for(float i = begin; i < end; i = NextFloat ? glm::next_float(i) : i += 0.1f) in perf()
87 for (float i = begin; i < end; i = NextFloat ? glm::next_float(i) : i += 0.1f) in perf()
109 for(float i = begin; i < end; i = NextFloat ? glm::next_float(i) : i += 0.1f) in perf()
113 for(float i = begin; i < end; i = NextFloat ? glm::next_float(i) : i += 0.1f) in perf()
135 for(float i = begin; i < end; i = NextFloat ? glm::next_float(i) : i += 0.1f) in perf()
138 for(float i = begin; i < end; i = NextFloat ? glm::next_float(i) : i += 0.1f) in perf()
[all …]
/dports/emulators/mess/mame-mame0226/3rdparty/glm/glm/gtc/
H A Dulp.inl175 GLM_FUNC_QUALIFIER float next_float(float const & x) function
189 GLM_FUNC_QUALIFIER double next_float(double const & x) function
203 GLM_FUNC_QUALIFIER vecType<T, P> next_float(vecType<T, P> const & x) function
207 Result[i] = next_float(x[i]);
247 GLM_FUNC_QUALIFIER T next_float(T const & x, uint const & ulps) function
251 temp = next_float(temp);
256 GLM_FUNC_QUALIFIER vecType<T, P> next_float(vecType<T, P> const & x, vecType<uint, P> const & ulps) function
260 Result[i] = next_float(x[i], ulps[i]);
293 temp = next_float(temp);
302 temp = next_float(temp);
/dports/audio/faust/faust-2.37.3/architecture/smartKeyboard/android/app/oboe/samples/RhythmGame/third_party/glm/gtc/
H A Dulp.inl175 GLM_FUNC_QUALIFIER float next_float(float const & x) function
189 GLM_FUNC_QUALIFIER double next_float(double const & x) function
203 GLM_FUNC_QUALIFIER vecType<T, P> next_float(vecType<T, P> const & x) function
207 Result[i] = next_float(x[i]);
247 GLM_FUNC_QUALIFIER T next_float(T const & x, uint const & ulps) function
251 temp = next_float(temp);
256 GLM_FUNC_QUALIFIER vecType<T, P> next_float(vecType<T, P> const & x, vecType<uint, P> const & ulps) function
260 Result[i] = next_float(x[i], ulps[i]);
293 temp = next_float(temp);
302 temp = next_float(temp);
H A Dulp.hpp33 GLM_FUNC_DECL genType next_float(genType const & x);
43 GLM_FUNC_DECL genType next_float(genType const & x, uint const & Distance);
/dports/graphics/libprojectm/projectm-3.1.12/vendor/glm/gtc/
H A Dulp.inl193 GLM_FUNC_QUALIFIER float next_float(float const& x) function
207 GLM_FUNC_QUALIFIER double next_float(double const& x) function
221 GLM_FUNC_QUALIFIER vec<L, T, Q> next_float(vec<L, T, Q> const& x) function
225 Result[i] = next_float(x[i]);
265 GLM_FUNC_QUALIFIER T next_float(T const& x, uint const& ulps) function
269 temp = next_float(temp);
274 GLM_FUNC_QUALIFIER vec<L, T, Q> next_float(vec<L, T, Q> const& x, vec<L, uint, Q> const& ulps) function
278 Result[i] = next_float(x[i], ulps[i]);
311 temp = next_float(temp);
320 temp = next_float(temp);
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/glm/gtc/
H A Dulp.inl175 GLM_FUNC_QUALIFIER float next_float(float const & x) function
189 GLM_FUNC_QUALIFIER double next_float(double const & x) function
203 GLM_FUNC_QUALIFIER vecType<T, P> next_float(vecType<T, P> const & x) function
207 Result[i] = next_float(x[i]);
247 GLM_FUNC_QUALIFIER T next_float(T const & x, uint const & ulps) function
251 temp = next_float(temp);
256 GLM_FUNC_QUALIFIER vecType<T, P> next_float(vecType<T, P> const & x, vecType<uint, P> const & ulps) function
260 Result[i] = next_float(x[i], ulps[i]);
293 temp = next_float(temp);
302 temp = next_float(temp);
H A Dulp.hpp33 GLM_FUNC_DECL genType next_float(genType const & x);
43 GLM_FUNC_DECL genType next_float(genType const & x, uint const & Distance);
/dports/emulators/mame/mame-mame0226/3rdparty/glm/glm/gtc/
H A Dulp.inl175 GLM_FUNC_QUALIFIER float next_float(float const & x) function
189 GLM_FUNC_QUALIFIER double next_float(double const & x) function
203 GLM_FUNC_QUALIFIER vecType<T, P> next_float(vecType<T, P> const & x) function
207 Result[i] = next_float(x[i]);
247 GLM_FUNC_QUALIFIER T next_float(T const & x, uint const & ulps) function
251 temp = next_float(temp);
256 GLM_FUNC_QUALIFIER vecType<T, P> next_float(vecType<T, P> const & x, vecType<uint, P> const & ulps) function
260 Result[i] = next_float(x[i], ulps[i]);
293 temp = next_float(temp);
302 temp = next_float(temp);
/dports/graphics/nanort/nanort-b1feea8/examples/common/glm/glm/gtc/
H A Dulp.inl175 GLM_FUNC_QUALIFIER float next_float(float const & x) function
189 GLM_FUNC_QUALIFIER double next_float(double const & x) function
203 GLM_FUNC_QUALIFIER vecType<L, T, P> next_float(vecType<L, T, P> const & x) function
207 Result[i] = next_float(x[i]);
247 GLM_FUNC_QUALIFIER T next_float(T const & x, uint const & ulps) function
251 temp = next_float(temp);
256 …GLM_FUNC_QUALIFIER vecType<L, T, P> next_float(vecType<L, T, P> const & x, vecType<L, uint, P> con… function
260 Result[i] = next_float(x[i], ulps[i]);
293 temp = next_float(temp);
302 temp = next_float(temp);

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