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Searched refs:next_normal (Results 1 – 25 of 33) sorted by relevance

12

/dports/science/py-scipy/scipy-1.7.1/scipy/stats/biasedurn/
H A DstocR.h9 double(*next_normal)(const double m, const double s); member
11 StocRBase() : next_double(NULL), next_normal(NULL) {} in StocRBase()
12 StocRBase(int seed) : next_double(NULL), next_normal(NULL) {} in StocRBase()
21 return next_normal(m, s); in Normal()
H A Dimpls.cpp8 return next_normal(m, s); in Normal()
/dports/multimedia/libass/libass-0.15.2/libass/
H A Dass_outline.c896 Normal next_normal[3] = { in process_quadratic() local
1236 Normal next_normal[4]; in process_cubic() local
1237 next_normal[0].v = normal[0].v; in process_cubic()
1238 next_normal[0].len = normal[0].len / 2; in process_cubic()
1239 next_normal[3].v = normal[1].v; in process_cubic()
1240 next_normal[3].len = normal[1].len / 2; in process_cubic()
1250 next_normal[1] = normal[0]; in process_cubic()
1255 next_normal[1].len = len1; in process_cubic()
1260 next_normal[2] = normal[1]; in process_cubic()
1265 next_normal[2].len = len2; in process_cubic()
[all …]
/dports/games/barony/Barony-3.3.7/src/
H A Dprng.cpp256 static double next_normal; in prng_get_double_normal() local
261 this_normal = next_normal; in prng_get_double_normal()
288 next_normal = v2 * sqrt (-2. * log (s) / s); in prng_get_double_normal()
/dports/biology/iqtree/IQ-TREE-2.0.6/booster/
H A Dprng.c237 static double next_normal; in prng_get_double_normal() local
242 this_normal = next_normal; in prng_get_double_normal()
265 next_normal = v2 * sqrt (-2. * log (s) / s); in prng_get_double_normal()
/dports/science/py-scipy/scipy-1.7.1/scipy/stats/
H A Dbiasedurn.pyx.templ82 cdef double next_normal(const double m, const double s) nogil:
90 cdef double next_normal(const double m, const double s) nogil:
117 self.c_sl3.get().next_normal = &next_normal
/dports/x11-toolkits/qt5-gui/kde-qtbase-5.15.2p263/src/gui/painting/
H A Dqbezier.cpp296 QPointF next_normal = next.normalVector().unitVector().p2(); in shift() local
298 QPointF normal_sum = prev_normal + next_normal; in shift()
300 qreal r = qreal(1.0) + prev_normal.x() * next_normal.x() in shift()
301 + prev_normal.y() * next_normal.y(); in shift()
310 prev_normal = next_normal; in shift()
/dports/databases/qt5-sqldrivers-sqlite3/kde-qtbase-5.15.2p263/src/gui/painting/
H A Dqbezier.cpp296 QPointF next_normal = next.normalVector().unitVector().p2(); in shift() local
298 QPointF normal_sum = prev_normal + next_normal; in shift()
300 qreal r = qreal(1.0) + prev_normal.x() * next_normal.x() in shift()
301 + prev_normal.y() * next_normal.y(); in shift()
310 prev_normal = next_normal; in shift()
/dports/databases/qt5-sqldrivers-sqlite2/kde-qtbase-5.15.2p263/src/gui/painting/
H A Dqbezier.cpp296 QPointF next_normal = next.normalVector().unitVector().p2(); in shift() local
298 QPointF normal_sum = prev_normal + next_normal; in shift()
300 qreal r = qreal(1.0) + prev_normal.x() * next_normal.x() in shift()
301 + prev_normal.y() * next_normal.y(); in shift()
310 prev_normal = next_normal; in shift()
/dports/databases/qt5-sqldrivers-tds/kde-qtbase-5.15.2p263/src/gui/painting/
H A Dqbezier.cpp296 QPointF next_normal = next.normalVector().unitVector().p2(); in shift() local
298 QPointF normal_sum = prev_normal + next_normal; in shift()
300 qreal r = qreal(1.0) + prev_normal.x() * next_normal.x() in shift()
301 + prev_normal.y() * next_normal.y(); in shift()
310 prev_normal = next_normal; in shift()
/dports/databases/qt5-sqldrivers-mysql/kde-qtbase-5.15.2p263/src/gui/painting/
H A Dqbezier.cpp296 QPointF next_normal = next.normalVector().unitVector().p2(); in shift() local
298 QPointF normal_sum = prev_normal + next_normal; in shift()
300 qreal r = qreal(1.0) + prev_normal.x() * next_normal.x() in shift()
301 + prev_normal.y() * next_normal.y(); in shift()
310 prev_normal = next_normal; in shift()
/dports/databases/qt5-sql/kde-qtbase-5.15.2p263/src/gui/painting/
H A Dqbezier.cpp296 QPointF next_normal = next.normalVector().unitVector().p2(); in shift() local
298 QPointF normal_sum = prev_normal + next_normal; in shift()
300 qreal r = qreal(1.0) + prev_normal.x() * next_normal.x() in shift()
301 + prev_normal.y() * next_normal.y(); in shift()
310 prev_normal = next_normal; in shift()
/dports/databases/qt5-sqldrivers-ibase/kde-qtbase-5.15.2p263/src/gui/painting/
H A Dqbezier.cpp296 QPointF next_normal = next.normalVector().unitVector().p2(); in shift() local
298 QPointF normal_sum = prev_normal + next_normal; in shift()
300 qreal r = qreal(1.0) + prev_normal.x() * next_normal.x() in shift()
301 + prev_normal.y() * next_normal.y(); in shift()
310 prev_normal = next_normal; in shift()
/dports/databases/qt5-sqldrivers-pgsql/kde-qtbase-5.15.2p263/src/gui/painting/
H A Dqbezier.cpp296 QPointF next_normal = next.normalVector().unitVector().p2(); in shift() local
298 QPointF normal_sum = prev_normal + next_normal; in shift()
300 qreal r = qreal(1.0) + prev_normal.x() * next_normal.x() in shift()
301 + prev_normal.y() * next_normal.y(); in shift()
310 prev_normal = next_normal; in shift()
/dports/databases/qt5-sqldrivers-odbc/kde-qtbase-5.15.2p263/src/gui/painting/
H A Dqbezier.cpp296 QPointF next_normal = next.normalVector().unitVector().p2(); in shift() local
298 QPointF normal_sum = prev_normal + next_normal; in shift()
300 qreal r = qreal(1.0) + prev_normal.x() * next_normal.x() in shift()
301 + prev_normal.y() * next_normal.y(); in shift()
310 prev_normal = next_normal; in shift()
/dports/net/qt5-network/kde-qtbase-5.15.2p263/src/gui/painting/
H A Dqbezier.cpp296 QPointF next_normal = next.normalVector().unitVector().p2(); in shift() local
298 QPointF normal_sum = prev_normal + next_normal; in shift()
300 qreal r = qreal(1.0) + prev_normal.x() * next_normal.x() in shift()
301 + prev_normal.y() * next_normal.y(); in shift()
310 prev_normal = next_normal; in shift()
/dports/textproc/qt5-xml/kde-qtbase-5.15.2p263/src/gui/painting/
H A Dqbezier.cpp296 QPointF next_normal = next.normalVector().unitVector().p2(); in shift() local
298 QPointF normal_sum = prev_normal + next_normal; in shift()
300 qreal r = qreal(1.0) + prev_normal.x() * next_normal.x() in shift()
301 + prev_normal.y() * next_normal.y(); in shift()
310 prev_normal = next_normal; in shift()
/dports/x11-toolkits/qt5-widgets/kde-qtbase-5.15.2p263/src/gui/painting/
H A Dqbezier.cpp296 QPointF next_normal = next.normalVector().unitVector().p2(); in shift() local
298 QPointF normal_sum = prev_normal + next_normal; in shift()
300 qreal r = qreal(1.0) + prev_normal.x() * next_normal.x() in shift()
301 + prev_normal.y() * next_normal.y(); in shift()
310 prev_normal = next_normal; in shift()
/dports/devel/qt5-testlib/kde-qtbase-5.15.2p263/src/gui/painting/
H A Dqbezier.cpp296 QPointF next_normal = next.normalVector().unitVector().p2(); in shift() local
298 QPointF normal_sum = prev_normal + next_normal; in shift()
300 qreal r = qreal(1.0) + prev_normal.x() * next_normal.x() in shift()
301 + prev_normal.y() * next_normal.y(); in shift()
310 prev_normal = next_normal; in shift()
/dports/devel/qt5-qmake/kde-qtbase-5.15.2p263/src/gui/painting/
H A Dqbezier.cpp296 QPointF next_normal = next.normalVector().unitVector().p2(); in shift() local
298 QPointF normal_sum = prev_normal + next_normal; in shift()
300 qreal r = qreal(1.0) + prev_normal.x() * next_normal.x() in shift()
301 + prev_normal.y() * next_normal.y(); in shift()
310 prev_normal = next_normal; in shift()
/dports/devel/qt5-concurrent/kde-qtbase-5.15.2p263/src/gui/painting/
H A Dqbezier.cpp296 QPointF next_normal = next.normalVector().unitVector().p2(); in shift() local
298 QPointF normal_sum = prev_normal + next_normal; in shift()
300 qreal r = qreal(1.0) + prev_normal.x() * next_normal.x() in shift()
301 + prev_normal.y() * next_normal.y(); in shift()
310 prev_normal = next_normal; in shift()
/dports/devel/qt5-buildtools/kde-qtbase-5.15.2p263/src/gui/painting/
H A Dqbezier.cpp296 QPointF next_normal = next.normalVector().unitVector().p2(); in shift() local
298 QPointF normal_sum = prev_normal + next_normal; in shift()
300 qreal r = qreal(1.0) + prev_normal.x() * next_normal.x() in shift()
301 + prev_normal.y() * next_normal.y(); in shift()
310 prev_normal = next_normal; in shift()
/dports/devel/qt5-dbus/kde-qtbase-5.15.2p263/src/gui/painting/
H A Dqbezier.cpp296 QPointF next_normal = next.normalVector().unitVector().p2(); in shift() local
298 QPointF normal_sum = prev_normal + next_normal; in shift()
300 qreal r = qreal(1.0) + prev_normal.x() * next_normal.x() in shift()
301 + prev_normal.y() * next_normal.y(); in shift()
310 prev_normal = next_normal; in shift()
/dports/print/qt5-printsupport/kde-qtbase-5.15.2p263/src/gui/painting/
H A Dqbezier.cpp296 QPointF next_normal = next.normalVector().unitVector().p2(); in shift() local
298 QPointF normal_sum = prev_normal + next_normal; in shift()
300 qreal r = qreal(1.0) + prev_normal.x() * next_normal.x() in shift()
301 + prev_normal.y() * next_normal.y(); in shift()
310 prev_normal = next_normal; in shift()
/dports/graphics/qt5-opengl/kde-qtbase-5.15.2p263/src/gui/painting/
H A Dqbezier.cpp296 QPointF next_normal = next.normalVector().unitVector().p2(); in shift() local
298 QPointF normal_sum = prev_normal + next_normal; in shift()
300 qreal r = qreal(1.0) + prev_normal.x() * next_normal.x() in shift()
301 + prev_normal.y() * next_normal.y(); in shift()
310 prev_normal = next_normal; in shift()

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