/dports/audio/deadbeef/deadbeef-0.7.2/plugins/gme/game-music-emu-0.6pre/gme/ |
H A D | Gbs_Core.cpp | 143 next_play = play_period_; in start_track() 163 if ( next_play > end_time ) in run_until() 169 if ( cpu.time() < next_play - end_time ) in run_until() 170 cpu.set_time( next_play - end_time ); in run_until() 171 next_play += play_period_; in run_until() 196 next_play -= end; in end_frame() 197 if ( next_play < 0 ) // happens when play routine takes too long in end_frame() 202 next_play = 0; in end_frame()
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H A D | Ay_Core.cpp | 58 next_play = play_period; in start_track() 150 run_cpu( min( *end, next_play ) ); in end_frame() 152 if ( cpu.time() >= next_play ) in end_frame() 155 next_play += play_period; in end_frame() 187 next_play -= *end; in end_frame() 188 check( next_play >= 0 ); in end_frame()
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H A D | Sap_Core.cpp | 106 next_play = play_period() * 4; in start_track() 120 time_t next = min( next_play, end ); in run_until() 142 if ( cpu.time() >= next_play ) in run_until() 144 next_play += play_period(); in run_until() 181 if ( (next_play -= end) < 0 ) in end_frame() 183 next_play = 0; in end_frame()
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H A D | Nsf_Impl.cpp | 222 next_play = play_period; in start_track() 257 if ( run_cpu_until( min( next_play, end ) ) ) in run_once() 287 if ( time() >= next_play ) in run_once() 291 next_play += play_period + play_extra; in run_once() 322 next_play -= end; in end_frame() 323 check( next_play >= 0 ); in end_frame() 324 if ( next_play < 0 ) in end_frame() 325 next_play = 0; in end_frame()
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H A D | Kss_Core.cpp | 143 next_play = play_period; in start_track() 188 time_t next = min( end, next_play ); in end_frame() 193 if ( cpu.time() >= next_play ) in end_frame() 195 next_play += play_period; in end_frame() 209 next_play -= end; in end_frame() 210 check( next_play >= 0 ); in end_frame()
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H A D | Sgc_Impl.cpp | 129 next_play = play_period; in start_track() 202 time_t next = min( end, next_play ); in end_frame() 212 if ( cpu.time() >= next_play ) in end_frame() 214 next_play += play_period; in end_frame() 220 next_play -= end; in end_frame() 221 check( next_play >= 0 ); in end_frame()
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/dports/multimedia/musikcube/musikcube-0.96.7/src/plugins/gmedecoder/gme/ |
H A D | Gbs_Core.cpp | 143 next_play = play_period_; in start_track() 163 if ( next_play > end_time ) in run_until() 169 if ( cpu.time() < next_play - end_time ) in run_until() 170 cpu.set_time( next_play - end_time ); in run_until() 171 next_play += play_period_; in run_until() 196 next_play -= end; in end_frame() 197 if ( next_play < 0 ) // happens when play routine takes too long in end_frame() 202 next_play = 0; in end_frame()
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H A D | Ay_Core.cpp | 57 next_play = play_period; in start_track() 149 run_cpu( min( *end, next_play ) ); in end_frame() 151 if ( cpu.time() >= next_play ) in end_frame() 154 next_play += play_period; in end_frame() 186 next_play -= *end; in end_frame() 187 check( next_play >= 0 ); in end_frame()
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H A D | Sap_Core.cpp | 106 next_play = play_period() * 4; in start_track() 120 time_t next = min( next_play, end ); in run_until() 142 if ( cpu.time() >= next_play ) in run_until() 144 next_play += play_period(); in run_until() 181 if ( (next_play -= end) < 0 ) in end_frame() 183 next_play = 0; in end_frame()
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H A D | Nsf_Impl.cpp | 222 next_play = play_period; in start_track() 257 if ( run_cpu_until( min( next_play, end ) ) ) in run_once() 287 if ( time() >= next_play ) in run_once() 291 next_play += play_period + play_extra; in run_once() 322 next_play -= end; in end_frame() 323 check( next_play >= 0 ); in end_frame() 324 if ( next_play < 0 ) in end_frame() 325 next_play = 0; in end_frame()
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H A D | Kss_Core.cpp | 143 next_play = play_period; in start_track() 188 time_t next = min( end, next_play ); in end_frame() 193 if ( cpu.time() >= next_play ) in end_frame() 195 next_play += play_period; in end_frame() 209 next_play -= end; in end_frame() 210 check( next_play >= 0 ); in end_frame()
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H A D | Sgc_Impl.cpp | 129 next_play = play_period; in start_track() 202 time_t next = min( end, next_play ); in end_frame() 212 if ( cpu.time() >= next_play ) in end_frame() 214 next_play += play_period; in end_frame() 220 next_play -= end; in end_frame() 221 check( next_play >= 0 ); in end_frame()
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/dports/audio/libgme/game-music-emu-0.6.1/gme/ |
H A D | Gbs_Emu.cpp | 229 next_play = play_period; in start_track_() 254 if ( next_play > duration ) in run_clocks() 260 if ( cpu_time < next_play ) in run_clocks() 261 cpu_time = next_play; in run_clocks() 262 next_play += play_period; in run_clocks() 284 next_play -= cpu_time; in run_clocks() 285 if ( next_play < 0 ) // could go negative if routine is taking too long to return in run_clocks() 286 next_play = 0; in run_clocks()
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H A D | Sap_Emu.cpp | 366 next_play = play_period(); in start_track_() 420 if ( next_play <= duration ) in run_clocks() 422 set_time( next_play ); in run_clocks() 423 next_play += play_period(); in run_clocks() 435 next_play -= duration; in run_clocks() 436 check( next_play >= 0 ); in run_clocks() 437 if ( next_play < 0 ) in run_clocks() 438 next_play = 0; in run_clocks()
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H A D | Kss_Emu.cpp | 250 next_play = play_period; in start_track_() 381 blip_time_t end = min( duration, next_play ); in run_clocks() 382 cpu::run( min( duration, next_play ) ); in run_clocks() 386 if ( time() >= next_play ) in run_clocks() 388 next_play += play_period; in run_clocks() 407 next_play -= duration; in run_clocks() 408 check( next_play >= 0 ); in run_clocks()
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/dports/games/zdoom/zdoom-2.8.1/game-music-emu/gme/ |
H A D | Gbs_Emu.cpp | 229 next_play = play_period; in start_track_() 254 if ( next_play > duration ) in run_clocks() 260 if ( cpu_time < next_play ) in run_clocks() 261 cpu_time = next_play; in run_clocks() 262 next_play += play_period; in run_clocks() 284 next_play -= cpu_time; in run_clocks() 285 if ( next_play < 0 ) // could go negative if routine is taking too long to return in run_clocks() 286 next_play = 0; in run_clocks()
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H A D | Sap_Emu.cpp | 366 next_play = play_period(); in start_track_() 420 if ( next_play <= duration ) in run_clocks() 422 set_time( next_play ); in run_clocks() 423 next_play += play_period(); in run_clocks() 435 next_play -= duration; in run_clocks() 436 check( next_play >= 0 ); in run_clocks() 437 if ( next_play < 0 ) in run_clocks() 438 next_play = 0; in run_clocks()
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H A D | Kss_Emu.cpp | 250 next_play = play_period; in start_track_() 381 blip_time_t end = min( duration, next_play ); in run_clocks() 382 cpu::run( min( duration, next_play ) ); in run_clocks() 386 if ( time() >= next_play ) in run_clocks() 388 next_play += play_period; in run_clocks() 407 next_play -= duration; in run_clocks() 408 check( next_play >= 0 ); in run_clocks()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/gme/gme/ |
H A D | Gbs_Emu.cpp | 229 next_play = play_period; in start_track_() 254 if ( next_play > duration ) in run_clocks() 260 if ( cpu_time < next_play ) in run_clocks() 261 cpu_time = next_play; in run_clocks() 262 next_play += play_period; in run_clocks() 284 next_play -= cpu_time; in run_clocks() 285 if ( next_play < 0 ) // could go negative if routine is taking too long to return in run_clocks() 286 next_play = 0; in run_clocks()
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H A D | Sap_Emu.cpp | 366 next_play = play_period(); in start_track_() 420 if ( next_play <= duration ) in run_clocks() 422 set_time( next_play ); in run_clocks() 423 next_play += play_period(); in run_clocks() 435 next_play -= duration; in run_clocks() 436 check( next_play >= 0 ); in run_clocks() 437 if ( next_play < 0 ) in run_clocks() 438 next_play = 0; in run_clocks()
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H A D | Kss_Emu.cpp | 250 next_play = play_period; in start_track_() 381 blip_time_t end = min( duration, next_play ); in run_clocks() 382 cpu::run( min( duration, next_play ) ); in run_clocks() 386 if ( time() >= next_play ) in run_clocks() 388 next_play += play_period; in run_clocks() 407 next_play -= duration; in run_clocks() 408 check( next_play >= 0 ); in run_clocks()
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/dports/multimedia/audacious-plugins/audacious-plugins-4.1/src/console/ |
H A D | Gbs_Emu.cc | 228 next_play = play_period; in start_track_() 253 if ( next_play > duration ) in run_clocks() 259 if ( cpu_time < next_play ) in run_clocks() 260 cpu_time = next_play; in run_clocks() 261 next_play += play_period; in run_clocks() 283 next_play -= cpu_time; in run_clocks() 284 if ( next_play < 0 ) // could go negative if routine is taking too long to return in run_clocks() 285 next_play = 0; in run_clocks()
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H A D | Kss_Emu.cc | 250 next_play = play_period; in start_track_() 381 blip_time_t end = min( duration, next_play ); in run_clocks() 382 cpu::run( min( duration, next_play ) ); in run_clocks() 386 if ( time() >= next_play ) in run_clocks() 388 next_play += play_period; in run_clocks() 407 next_play -= duration; in run_clocks() 408 check( next_play >= 0 ); in run_clocks()
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/dports/audio/zmusic/ZMusic-1.1.8/thirdparty/game-music-emu/gme/ |
H A D | Gbs_Emu.cpp | 229 next_play = play_period; in start_track_() 254 if ( next_play > duration ) in run_clocks() 260 if ( cpu_time < next_play ) in run_clocks() 261 cpu_time = next_play; in run_clocks() 262 next_play += play_period; in run_clocks() 284 next_play -= cpu_time; in run_clocks() 285 if ( next_play < 0 ) // could go negative if routine is taking too long to return in run_clocks() 286 next_play = 0; in run_clocks()
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H A D | Sap_Emu.cpp | 365 next_play = play_period(); in start_track_() 419 if ( next_play <= duration ) in run_clocks() 421 set_time( next_play ); in run_clocks() 422 next_play += play_period(); in run_clocks() 434 next_play -= duration; in run_clocks() 435 check( next_play >= 0 ); in run_clocks() 436 if ( next_play < 0 ) in run_clocks() 437 next_play = 0; in run_clocks()
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