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Searched refs:next_play (Results 1 – 25 of 82) sorted by relevance

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/dports/audio/deadbeef/deadbeef-0.7.2/plugins/gme/game-music-emu-0.6pre/gme/
H A DGbs_Core.cpp143 next_play = play_period_; in start_track()
163 if ( next_play > end_time ) in run_until()
169 if ( cpu.time() < next_play - end_time ) in run_until()
170 cpu.set_time( next_play - end_time ); in run_until()
171 next_play += play_period_; in run_until()
196 next_play -= end; in end_frame()
197 if ( next_play < 0 ) // happens when play routine takes too long in end_frame()
202 next_play = 0; in end_frame()
H A DAy_Core.cpp58 next_play = play_period; in start_track()
150 run_cpu( min( *end, next_play ) ); in end_frame()
152 if ( cpu.time() >= next_play ) in end_frame()
155 next_play += play_period; in end_frame()
187 next_play -= *end; in end_frame()
188 check( next_play >= 0 ); in end_frame()
H A DSap_Core.cpp106 next_play = play_period() * 4; in start_track()
120 time_t next = min( next_play, end ); in run_until()
142 if ( cpu.time() >= next_play ) in run_until()
144 next_play += play_period(); in run_until()
181 if ( (next_play -= end) < 0 ) in end_frame()
183 next_play = 0; in end_frame()
H A DNsf_Impl.cpp222 next_play = play_period; in start_track()
257 if ( run_cpu_until( min( next_play, end ) ) ) in run_once()
287 if ( time() >= next_play ) in run_once()
291 next_play += play_period + play_extra; in run_once()
322 next_play -= end; in end_frame()
323 check( next_play >= 0 ); in end_frame()
324 if ( next_play < 0 ) in end_frame()
325 next_play = 0; in end_frame()
H A DKss_Core.cpp143 next_play = play_period; in start_track()
188 time_t next = min( end, next_play ); in end_frame()
193 if ( cpu.time() >= next_play ) in end_frame()
195 next_play += play_period; in end_frame()
209 next_play -= end; in end_frame()
210 check( next_play >= 0 ); in end_frame()
H A DSgc_Impl.cpp129 next_play = play_period; in start_track()
202 time_t next = min( end, next_play ); in end_frame()
212 if ( cpu.time() >= next_play ) in end_frame()
214 next_play += play_period; in end_frame()
220 next_play -= end; in end_frame()
221 check( next_play >= 0 ); in end_frame()
/dports/multimedia/musikcube/musikcube-0.96.7/src/plugins/gmedecoder/gme/
H A DGbs_Core.cpp143 next_play = play_period_; in start_track()
163 if ( next_play > end_time ) in run_until()
169 if ( cpu.time() < next_play - end_time ) in run_until()
170 cpu.set_time( next_play - end_time ); in run_until()
171 next_play += play_period_; in run_until()
196 next_play -= end; in end_frame()
197 if ( next_play < 0 ) // happens when play routine takes too long in end_frame()
202 next_play = 0; in end_frame()
H A DAy_Core.cpp57 next_play = play_period; in start_track()
149 run_cpu( min( *end, next_play ) ); in end_frame()
151 if ( cpu.time() >= next_play ) in end_frame()
154 next_play += play_period; in end_frame()
186 next_play -= *end; in end_frame()
187 check( next_play >= 0 ); in end_frame()
H A DSap_Core.cpp106 next_play = play_period() * 4; in start_track()
120 time_t next = min( next_play, end ); in run_until()
142 if ( cpu.time() >= next_play ) in run_until()
144 next_play += play_period(); in run_until()
181 if ( (next_play -= end) < 0 ) in end_frame()
183 next_play = 0; in end_frame()
H A DNsf_Impl.cpp222 next_play = play_period; in start_track()
257 if ( run_cpu_until( min( next_play, end ) ) ) in run_once()
287 if ( time() >= next_play ) in run_once()
291 next_play += play_period + play_extra; in run_once()
322 next_play -= end; in end_frame()
323 check( next_play >= 0 ); in end_frame()
324 if ( next_play < 0 ) in end_frame()
325 next_play = 0; in end_frame()
H A DKss_Core.cpp143 next_play = play_period; in start_track()
188 time_t next = min( end, next_play ); in end_frame()
193 if ( cpu.time() >= next_play ) in end_frame()
195 next_play += play_period; in end_frame()
209 next_play -= end; in end_frame()
210 check( next_play >= 0 ); in end_frame()
H A DSgc_Impl.cpp129 next_play = play_period; in start_track()
202 time_t next = min( end, next_play ); in end_frame()
212 if ( cpu.time() >= next_play ) in end_frame()
214 next_play += play_period; in end_frame()
220 next_play -= end; in end_frame()
221 check( next_play >= 0 ); in end_frame()
/dports/audio/libgme/game-music-emu-0.6.1/gme/
H A DGbs_Emu.cpp229 next_play = play_period; in start_track_()
254 if ( next_play > duration ) in run_clocks()
260 if ( cpu_time < next_play ) in run_clocks()
261 cpu_time = next_play; in run_clocks()
262 next_play += play_period; in run_clocks()
284 next_play -= cpu_time; in run_clocks()
285 if ( next_play < 0 ) // could go negative if routine is taking too long to return in run_clocks()
286 next_play = 0; in run_clocks()
H A DSap_Emu.cpp366 next_play = play_period(); in start_track_()
420 if ( next_play <= duration ) in run_clocks()
422 set_time( next_play ); in run_clocks()
423 next_play += play_period(); in run_clocks()
435 next_play -= duration; in run_clocks()
436 check( next_play >= 0 ); in run_clocks()
437 if ( next_play < 0 ) in run_clocks()
438 next_play = 0; in run_clocks()
H A DKss_Emu.cpp250 next_play = play_period; in start_track_()
381 blip_time_t end = min( duration, next_play ); in run_clocks()
382 cpu::run( min( duration, next_play ) ); in run_clocks()
386 if ( time() >= next_play ) in run_clocks()
388 next_play += play_period; in run_clocks()
407 next_play -= duration; in run_clocks()
408 check( next_play >= 0 ); in run_clocks()
/dports/games/zdoom/zdoom-2.8.1/game-music-emu/gme/
H A DGbs_Emu.cpp229 next_play = play_period; in start_track_()
254 if ( next_play > duration ) in run_clocks()
260 if ( cpu_time < next_play ) in run_clocks()
261 cpu_time = next_play; in run_clocks()
262 next_play += play_period; in run_clocks()
284 next_play -= cpu_time; in run_clocks()
285 if ( next_play < 0 ) // could go negative if routine is taking too long to return in run_clocks()
286 next_play = 0; in run_clocks()
H A DSap_Emu.cpp366 next_play = play_period(); in start_track_()
420 if ( next_play <= duration ) in run_clocks()
422 set_time( next_play ); in run_clocks()
423 next_play += play_period(); in run_clocks()
435 next_play -= duration; in run_clocks()
436 check( next_play >= 0 ); in run_clocks()
437 if ( next_play < 0 ) in run_clocks()
438 next_play = 0; in run_clocks()
H A DKss_Emu.cpp250 next_play = play_period; in start_track_()
381 blip_time_t end = min( duration, next_play ); in run_clocks()
382 cpu::run( min( duration, next_play ) ); in run_clocks()
386 if ( time() >= next_play ) in run_clocks()
388 next_play += play_period; in run_clocks()
407 next_play -= duration; in run_clocks()
408 check( next_play >= 0 ); in run_clocks()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/gme/gme/
H A DGbs_Emu.cpp229 next_play = play_period; in start_track_()
254 if ( next_play > duration ) in run_clocks()
260 if ( cpu_time < next_play ) in run_clocks()
261 cpu_time = next_play; in run_clocks()
262 next_play += play_period; in run_clocks()
284 next_play -= cpu_time; in run_clocks()
285 if ( next_play < 0 ) // could go negative if routine is taking too long to return in run_clocks()
286 next_play = 0; in run_clocks()
H A DSap_Emu.cpp366 next_play = play_period(); in start_track_()
420 if ( next_play <= duration ) in run_clocks()
422 set_time( next_play ); in run_clocks()
423 next_play += play_period(); in run_clocks()
435 next_play -= duration; in run_clocks()
436 check( next_play >= 0 ); in run_clocks()
437 if ( next_play < 0 ) in run_clocks()
438 next_play = 0; in run_clocks()
H A DKss_Emu.cpp250 next_play = play_period; in start_track_()
381 blip_time_t end = min( duration, next_play ); in run_clocks()
382 cpu::run( min( duration, next_play ) ); in run_clocks()
386 if ( time() >= next_play ) in run_clocks()
388 next_play += play_period; in run_clocks()
407 next_play -= duration; in run_clocks()
408 check( next_play >= 0 ); in run_clocks()
/dports/multimedia/audacious-plugins/audacious-plugins-4.1/src/console/
H A DGbs_Emu.cc228 next_play = play_period; in start_track_()
253 if ( next_play > duration ) in run_clocks()
259 if ( cpu_time < next_play ) in run_clocks()
260 cpu_time = next_play; in run_clocks()
261 next_play += play_period; in run_clocks()
283 next_play -= cpu_time; in run_clocks()
284 if ( next_play < 0 ) // could go negative if routine is taking too long to return in run_clocks()
285 next_play = 0; in run_clocks()
H A DKss_Emu.cc250 next_play = play_period; in start_track_()
381 blip_time_t end = min( duration, next_play ); in run_clocks()
382 cpu::run( min( duration, next_play ) ); in run_clocks()
386 if ( time() >= next_play ) in run_clocks()
388 next_play += play_period; in run_clocks()
407 next_play -= duration; in run_clocks()
408 check( next_play >= 0 ); in run_clocks()
/dports/audio/zmusic/ZMusic-1.1.8/thirdparty/game-music-emu/gme/
H A DGbs_Emu.cpp229 next_play = play_period; in start_track_()
254 if ( next_play > duration ) in run_clocks()
260 if ( cpu_time < next_play ) in run_clocks()
261 cpu_time = next_play; in run_clocks()
262 next_play += play_period; in run_clocks()
284 next_play -= cpu_time; in run_clocks()
285 if ( next_play < 0 ) // could go negative if routine is taking too long to return in run_clocks()
286 next_play = 0; in run_clocks()
H A DSap_Emu.cpp365 next_play = play_period(); in start_track_()
419 if ( next_play <= duration ) in run_clocks()
421 set_time( next_play ); in run_clocks()
422 next_play += play_period(); in run_clocks()
434 next_play -= duration; in run_clocks()
435 check( next_play >= 0 ); in run_clocks()
436 if ( next_play < 0 ) in run_clocks()
437 next_play = 0; in run_clocks()

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