Searched refs:next_polygon (Results 1 – 6 of 6) sorted by relevance
413 Polygon<Triangulation> next_polygon ; in clip_by_axis() local414 next_polygon.reserve(size) ; in clip_by_axis()431 next_polygon.push_back(polygon[vertex]) ; in clip_by_axis()441 next_polygon.resize(next_polygon.size()+2) ; in clip_by_axis()443 next_polygon[next_polygon.size()-2] ; in clip_by_axis()447 next_polygon[next_polygon.size()-1] ; in clip_by_axis()484 next_polygon.resize(next_polygon.size()+1) ; in clip_by_axis()486 next_polygon[next_polygon.size()-1] ; in clip_by_axis()522 polygon.swap(next_polygon) ; in clip_by_axis()
209 struct polygon_data *next_polygon= get_polygon_data(Next_Polygon); in ShootForTargetPoint() local210 if (intersection.z <= next_polygon->floor_height) in ShootForTargetPoint()216 else if (intersection.z >= next_polygon->ceiling_height) in ShootForTargetPoint()
490 polygon_data *next_polygon= get_polygon_data(next_polygon_index); in next_polygon_along_line() local492 if (line->highest_adjacent_floor>next_polygon->floor_height || in next_polygon_along_line()494 if (line->lowest_adjacent_ceiling<next_polygon->ceiling_height || in next_polygon_along_line()
71 static int next_polygon = 0; /* index of next slot in the list */ variable1772 if (next_polygon + size >= polygonlistsize) { in get_polygon()1777 current_polygon = next_polygon; in get_polygon()1778 next_polygon = current_polygon + size; in get_polygon()1788 next_polygon = 0; in free_polygonlist()
1113 ConstPolygonRef next_polygon = polygons[next_poly_idx]; in addLinesByOptimizer() local1115 const Point& next_p0 = next_polygon[next_start]; in addLinesByOptimizer()