/dports/multimedia/dvdauthor/dvdauthor-d5bb0b/src/ |
H A D | dvdifo.c | 591 int nextsector; in WriteIFO() local 600 nextsector = 1; in WriteIFO() 606 nextsector += CreatePGC(0, ws, VTYPE_VTS); in WriteIFO() 615 nextsector += numsectTMAPT(ws->titles); in WriteIFO() 642 if (nextsector < MIN_IFO_SECTORS - 1) in WriteIFO() 645 nextsector = MIN_IFO_SECTORS - 1; in WriteIFO() 732 int nextsector, offset, i, j, vtsstart; in TocGen() local 748 nextsector = 1; in TocGen() 760 write4(buf + 0xd0, nextsector); in TocGen() 768 write4(buf + 0xd8, nextsector); in TocGen() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/ |
H A D | tekmap.cpp | 45 if (sector[wal->nextsector].ceilingz == z1) in drawoverheadmap() 46 if (sector[wal->nextsector].floorz == z2) in drawoverheadmap() 54 if (sector[wal->nextsector].floorz != sector[wal->nextsector].ceilingz) in drawoverheadmap() 56 if (sector[i].floorz == sector[wal->nextsector].floorz) continue; in drawoverheadmap() 57 if (sector[i].floorpicnum != sector[wal->nextsector].floorpicnum) continue; in drawoverheadmap() 58 if (sector[i].floorshade != sector[wal->nextsector].floorshade) continue; in drawoverheadmap()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | player1.c | 421 if( ( wall[hitwall].nextsector >= 0 && hitsect >= 0 && in shoot() 422 sector[wall[hitwall].nextsector].lotag == 0 && in shoot() 424 sector[wall[hitwall].nextsector].lotag == 0 && in shoot() 429 if(wall[hitwall].nextsector >= 0) in shoot() 431 k = headspritesect[wall[hitwall].nextsector]; in shoot() 507 if (wall[hitwall].nextsector >= 0) in shoot() 719 … if( (wall[hitwall].nextsector >= 0 && sector[wall[hitwall].nextsector].lotag == 0 ) || in shoot() 723 if(wall[hitwall].nextsector >= 0) in shoot() 725 l = headspritesect[wall[hitwall].nextsector]; in shoot() 752 if(wall[hitwall].nextsector >= 0) in shoot() [all …]
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H A D | player5.c | 244 j = wal->nextsector; if (j < 0) continue; in computergetinput() 284 if (wall[i].nextsector != goalsect[snum]) continue; in computergetinput() 335 if ((wall[i].nextsector == goalsect[snum]) && (dist > l)) in computergetinput() 391 if (wall[i&(MAXWALLS-1)].nextsector >= 0) in computergetinput() 393 … if (getflorzofslope(wall[i&(MAXWALLS-1)].nextsector,p->posx,p->posy) <= p->posz+(24<<8)) j |= 1; in computergetinput() 394 … if (getceilzofslope(wall[i&(MAXWALLS-1)].nextsector,p->posx,p->posy) >= p->posz-(24<<8)) j |= 2; in computergetinput()
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H A D | sector2.c | 798 if( ( (wal->cstat&16) || wal->overpicnum == BIGFORCE ) && wal->nextsector >= 0 ) in checkhitwall() 799 if( sector[wal->nextsector].floorz > z ) in checkhitwall() 800 if( sector[wal->nextsector].floorz-sector[wal->nextsector].ceilingz ) in checkhitwall() 869 sect = wall[wal->nextwall].nextsector; in checkhitwall() 884 sector[wall[i].nextsector].lotag = 0; in checkhitwall() 1116 sn = wal->nextsector; in checkhitwall()
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H A D | menus3.c | 89 if (sector[wal->nextsector].ceilingz == z1) in drawoverheadmap() 90 if (sector[wal->nextsector].floorz == z2) in drawoverheadmap() 96 if (!(show2dsector[wal->nextsector>>3]&(1<<(wal->nextsector&7)))) in drawoverheadmap()
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | clip.cpp | 156 loadwall[i].nextsector += ournumsectors; in engineLoadClipMaps() 201 if (wall[w].nextsector<0) in engineLoadClipMaps() 305 ns = wall[w].nextsector; in engineLoadClipMaps() 1061 if (uwal->nextsector >= 0 && bitmap_test(clipsectormap, uwal->nextsector)) in clipupdatesector() 1207 if (wal->nextsector>=0) in clipmove() 1293 else if (wal->nextsector>=0) in clipmove() 1296 addclipsect(wal->nextsector); in clipmove() 1944 const int k = wall[j].nextsector; in getzrange() 2528 int const nextsector = wal->nextsector; in hitscan() local 2530 if (curspr && nextsector<0) continue; in hitscan() [all …]
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H A D | engine_oldmap.h | 60 int16_t point2, nextsector, nextwall; member 131 to->nextsector = from->nextsector1; in convertv5wallv6() 218 to->nextsector = from->nextsector; in convertv6wallv7()
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H A D | build.cpp | 2001 if (wall[i].nextsector >= 0) in restore_highlighted_map() 2112 k = wall[j].nextsector; in ovh_whiteoutgrab() 2128 NEXTWALL(j).nextsector = -1; in ovh_whiteoutgrab() 2130 wall[j].nextsector = -1; in ovh_whiteoutgrab() 2497 dstwal->nextsector = -1; in copy_some_wall_members() 2518 wall[newnumwalls].nextsector = -1; in init_new_wall1() 2783 if (wall[j].nextsector >= 0) in collect_sectors1() 6703 … m |= (wall[k].nextsector>=0 && wall[k].nextsector != joinsector[0]); in overheadeditor() 9074 NEXTWALL(j).nextsector = -1; in deletepoint() 9079 NEXTWALL(point).nextsector = -1; in deletepoint() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | map2d.cpp | 53 … if (sector[pWall->nextsector].ceilingz == nZCeil && sector[pWall->nextsector].floorz == nZFloor in sub_2541C() 58 if (show2dsector[pWall->nextsector>>3]&(1<<(pWall->nextsector&7))) in sub_2541C()
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H A D | gameutil.cpp | 55 if (wall[sector[sect1].wallptr+i].nextsector == sect2) in AreSectorsNeighbors() 65 if (wall[sector[sect2].wallptr+i].nextsector == sect1) in AreSectorsNeighbors() 89 int nOSector = pWall->nextsector; in FindSector() 125 int nOSector = pWall->nextsector; in FindSector() 424 if (wall[gHitInfo.hitwall].nextsector == -1) in HitScan() 538 if (pWall->nextsector == -1) in VectorScan() 541 sectortype *pSectorNext = §or[pWall->nextsector]; in VectorScan() 543 getzsofslope(pWall->nextsector, gHitInfo.hitx, gHitInfo.hity, &nZCeil, &nZFloor); in VectorScan() 611 hitscan(&pos, pWall->nextsector, in VectorScan() 832 int nNextSector = pWall->nextsector; in GetClosestSectors() [all …]
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H A D | m32common.cpp | 681 if (wall[j].nextsector>=0 && wall[j].nextsector<numsectors) in suggest_nextsector_correction() 684 for (WALLS_OF_SECTOR(wall[j].nextsector, w)) in suggest_nextsector_correction() 707 wall[j].nextsector = newns; in do_nextsector_correction() 714 if (wall[j].nextsector>=0 && wall[j].nextsector<numsectors) in do_nextsector_correction() 717 for (WALLS_OF_SECTOR(wall[j].nextsector, w)) in do_nextsector_correction() 729 wall[j].nextwall = wall[j].nextsector = -1; in do_nextsector_correction() 988 const int32_t ns = wall[j].nextsector; in CheckMapCorruption() 1020 wall[j].nextwall = wall[j].nextsector = -1; in CheckMapCorruption() 1041 wall[j].nextwall = wall[j].nextsector = -1; in CheckMapCorruption() 1158 wall[j].nextwall = wall[j].nextsector = -1; in CheckMapCorruption() [all …]
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H A D | mirrors.cpp | 180 wall[mirrorwall[i]].nextsector = -1; in InitMirrors() 361 int nNextSector = pWall->nextsector; in DrawMirrors() 363 pWall->nextsector = mirrorsector; in DrawMirrors() 365 wall[mirrorwall[0]].nextsector = nSector; in DrawMirrors() 402 pWall->nextsector = nNextSector; in DrawMirrors() 526 wall[mirrorwall[i]].nextsector = -1; in Load()
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | m32common.cpp | 671 if (wall[j].nextsector>=0 && wall[j].nextsector<numsectors) in suggest_nextsector_correction() 674 for (WALLS_OF_SECTOR(wall[j].nextsector, w)) in suggest_nextsector_correction() 697 wall[j].nextsector = newns; in do_nextsector_correction() 704 if (wall[j].nextsector>=0 && wall[j].nextsector<numsectors) in do_nextsector_correction() 707 for (WALLS_OF_SECTOR(wall[j].nextsector, w)) in do_nextsector_correction() 719 wall[j].nextwall = wall[j].nextsector = -1; in do_nextsector_correction() 978 const int32_t ns = wall[j].nextsector; in CheckMapCorruption() 1010 wall[j].nextwall = wall[j].nextsector = -1; in CheckMapCorruption() 1031 wall[j].nextwall = wall[j].nextsector = -1; in CheckMapCorruption() 1148 wall[j].nextwall = wall[j].nextsector = -1; in CheckMapCorruption() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | m32common.cpp | 682 if (wall[j].nextsector>=0 && wall[j].nextsector<numsectors) in suggest_nextsector_correction() 685 for (WALLS_OF_SECTOR(wall[j].nextsector, w)) in suggest_nextsector_correction() 708 wall[j].nextsector = newns; in do_nextsector_correction() 715 if (wall[j].nextsector>=0 && wall[j].nextsector<numsectors) in do_nextsector_correction() 718 for (WALLS_OF_SECTOR(wall[j].nextsector, w)) in do_nextsector_correction() 730 wall[j].nextwall = wall[j].nextsector = -1; in do_nextsector_correction() 989 const int32_t ns = wall[j].nextsector; in CheckMapCorruption() 1021 wall[j].nextwall = wall[j].nextsector = -1; in CheckMapCorruption() 1042 wall[j].nextwall = wall[j].nextsector = -1; in CheckMapCorruption() 1159 wall[j].nextwall = wall[j].nextsector = -1; in CheckMapCorruption() [all …]
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | BUILD.C | 1026 k = wall[j].nextsector; in editinput() 1061 k = wall[j].nextsector; in editinput() 2479 wall[j].nextsector = -1; in overheadeditor() 3390 wall[j].nextsector = -1; in overheadeditor() 3744 wall[j].nextsector = -1; in overheadeditor() 4124 wall[i].nextsector = -1; in overheadeditor() 4166 wall[i].nextsector = -1; in overheadeditor() 4556 wall[i].nextsector = -1; in overheadeditor() 5430 wall[i].nextsector--; in deletesector() 5503 wall[i].nextsector = -1; in checksectorpointer() [all …]
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | BUILD.C | 1026 k = wall[j].nextsector; in editinput() 1061 k = wall[j].nextsector; in editinput() 2479 wall[j].nextsector = -1; in overheadeditor() 3390 wall[j].nextsector = -1; in overheadeditor() 3744 wall[j].nextsector = -1; in overheadeditor() 4124 wall[i].nextsector = -1; in overheadeditor() 4166 wall[i].nextsector = -1; in overheadeditor() 4556 wall[i].nextsector = -1; in overheadeditor() 5430 wall[i].nextsector--; in deletesector() 5503 wall[i].nextsector = -1; in checksectorpointer() [all …]
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/dports/games/jfsw/jfsw-c434002/jfbuild/src/ |
H A D | build.c | 1252 k = wall[j].nextsector; in editinput() 1287 k = wall[j].nextsector; in editinput() 2731 wall[j].nextsector = -1; in overheadeditor() 3670 wall[j].nextsector = -1; in overheadeditor() 4024 wall[j].nextsector = -1; in overheadeditor() 4407 wall[i].nextsector = -1; in overheadeditor() 4449 wall[i].nextsector = -1; in overheadeditor() 4840 wall[i].nextsector = -1; in overheadeditor() 5887 wall[i].nextsector--; in deletesector() 5960 wall[i].nextsector = -1; in checksectorpointer() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | buildtypes.h | 84 StructTracker(Wall, int16_t) point2, nextwall, nextsector; 290 StructTracker(Wall, int16_t) point2, nextwall, nextsector;
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | p_buildmap.cpp | 76 SWORD point2, nextwall, nextsector, cstat; member 527 walls[i].nextsector = LittleShort(walls[i].nextsector); in LoadWalls() 534 if (walls[i].nextsector < 0 || (walls[i].cstat & 32)) in LoadWalls() 583 if (walls[i].nextsector >= 0) in LoadWalls() 585 lines[j].backsector = sectors + walls[i].nextsector; in LoadWalls()
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | jplayer.c | 681 j = wal->nextsector; if (j < 0) continue; in computergetinput() 721 if (wall[i].nextsector != goalsect[snum]) continue; in computergetinput() 773 if ((wall[i].nextsector == goalsect[snum]) && (dist > l)) in computergetinput() 831 if (wall[i&(MAXWALLS-1)].nextsector >= 0) in computergetinput() 833 … if (getflorzofslope(wall[i&(MAXWALLS-1)].nextsector,p->posx,p->posy) <= p->posz+(24<<8)) j |= 1; in computergetinput() 834 … if (getceilzofslope(wall[i&(MAXWALLS-1)].nextsector,p->posx,p->posy) >= p->posz-(24<<8)) j |= 2; in computergetinput()
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/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/ |
H A D | map.cpp | 100 i = wal->nextsector; in MarkSectorSeen() 166 if (sector[wal->nextsector].ceilingz == z1 && sector[wal->nextsector].floorz == z2) in G_DrawOverheadMap()
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | jplayer.cpp | 680 j = wal->nextsector; if (j < 0) continue; in computergetinput() 720 if (wall[i].nextsector != goalsect[snum]) continue; in computergetinput() 772 if ((wall[i].nextsector == goalsect[snum]) && (dist > l)) in computergetinput() 830 if (wall[i&(MAXWALLS-1)].nextsector >= 0) in computergetinput() 832 … if (getflorzofslope(wall[i&(MAXWALLS-1)].nextsector,p->posx,p->posy) <= p->posz+(24<<8)) j |= 1; in computergetinput() 833 … if (getceilzofslope(wall[i&(MAXWALLS-1)].nextsector,p->posx,p->posy) >= p->posz-(24<<8)) j |= 2; in computergetinput()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/ |
H A D | defs_common.lua | 629 _set_nextsector = function(w, nextsector) 630 if (not (nextsector < 0)) then 631 check_sector_idx(nextsector) 633 ffi.cast(walltype_ptr_ct, w).nextsector = nextsector
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H A D | engine_maptext.lua | 525 wall[i].nextsector = ffiC.sectorofwall_noquick(nw) 527 wall[i].nextsector = -1
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