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Searched refs:nextsectorneighborz (Results 1 – 25 of 26) sorted by relevance

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/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/
H A Drunlist.cpp616 short nextSector = nextsectorneighborz(nSector, sector[nSector].floorz, 1, 1); in runlist_ProcessSectorTag()
676 short nextSector = nextsectorneighborz(nSector, sector[nSector].floorz, 1, -1); in runlist_ProcessSectorTag()
693 short nextSector = nextsectorneighborz(nSector, sector[nSector].floorz, 1, 1); in runlist_ProcessSectorTag()
712 short nextSector = nextsectorneighborz(nSector, sector[nSector].floorz, 1, 1); in runlist_ProcessSectorTag()
723 short nextSector = nextsectorneighborz(nSector, sector[nSector].floorz, 1, 1); in runlist_ProcessSectorTag()
810 short nextSector = nextsectorneighborz(nSector, sector[nSector].floorz, 1, 1); in runlist_ProcessSectorTag()
901 short nextSector = nextsectorneighborz(nSector, sector[nSector].floorz, 1, 1); in runlist_ProcessSectorTag()
933 short nextSector = nextsectorneighborz(nSector, sector[nSector].floorz, 1, 1); in runlist_ProcessSectorTag()
948 short nextSector = nextsectorneighborz(nSector, sector[nSector].floorz, 1, 1); in runlist_ProcessSectorTag()
963 short nextSector = nextsectorneighborz(nSector, sector[nSector].floorz, 1, 1); in runlist_ProcessSectorTag()
[all …]
/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/
H A Dtags.cpp215 goalz = sector[nextsectorneighborz(s, sector[s].ceilingz, 1, 1)].floorz; in operatesector()
315 goalz = sector[nextsectorneighborz(s, sector[s].floorz, -1, -1)].ceilingz; in operatesector()
331 goalz = sector[nextsectorneighborz(s, sector[s].floorz, -1, -1)].ceilingz; in operatesector()
348 goalz = sector[nextsectorneighborz(s, sector[s].ceilingz, 1, 1)].floorz; in operatesector()
364 goalz = sector[nextsectorneighborz(s, sector[s].ceilingz, 1, 1)].floorz; in operatesector()
419 botz = sector[nextsectorneighborz(s, sector[s].ceilingz, 1, 1)].floorz; in operatesector()
435 botz = sector[nextsectorneighborz(s, sector[s].ceilingz, 1, 1)].floorz; in operatesector()
447 topz = sector[nextsectorneighborz(s, sector[s].floorz, -1, -1)].ceilingz; in operatesector()
461 topz = sector[nextsectorneighborz(s, sector[s].floorz, -1, -1)].ceilingz; in operatesector()
972 botz = sector[nextsectorneighborz(s, sector[s].ceilingz, 1, 1)].floorz; in operatesector()
[all …]
H A Deffects.cpp443 goalz = sector[nextsectorneighborz(s, sector[s].floorz, 1, 1)].floorz; in crushingfx()
451 goalz = sector[nextsectorneighborz(s, sector[s].ceilingz, -1, -1)].ceilingz; in crushingfx()
459 goalz = sector[nextsectorneighborz(s, sector[s].ceilingz, -1, -1)].ceilingz; in crushingfx()
461 goalz = sector[nextsectorneighborz(s, sector[s].floorz, 1, 1)].floorz; in crushingfx()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A Dsector1.c896 i = nextsectorneighborz(sn,sptr->floorz,1,1); in operatesectors()
899 i = nextsectorneighborz(sn,sptr->floorz,1,-1); in operatesectors()
921 i = nextsectorneighborz(sn,sptr->floorz,1,-1); in operatesectors()
922 if(i==-1) i = nextsectorneighborz(sn,sptr->floorz,1,1); in operatesectors()
936 j = sector[nextsectorneighborz(sn,sptr->ceilingz,1,1)].floorz; in operatesectors()
938 j = sector[nextsectorneighborz(sn,sptr->ceilingz,-1,-1)].ceilingz; in operatesectors()
983 j = nextsectorneighborz(sn,sptr->ceilingz,-1,-1); in operatesectors()
1005 animategoal[i] = sector[nextsectorneighborz(sn,sptr->ceilingz,1,1)].floorz; in operatesectors()
1012 j = sector[nextsectorneighborz(sn,sptr->ceilingz,1,1)].floorz; in operatesectors()
1034 q = sector[nextsectorneighborz(sn,sptr->floorz,1,1)].floorz; in operatesectors()
[all …]
H A Dgame4.c1830 j = nextsectorneighborz(sect,sector[sect].floorz,-1,-1); in spawn()
1833 j = nextsectorneighborz(sect,sector[sect].ceilingz,1,1); in spawn()
H A Dactors4.c1735 j = sector[nextsectorneighborz(sect,sector[sect].ceilingz,-1,-1)].ceilingz; in pinsectorresetup()
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dsector.cpp730 i = nextsectorneighborz(sectNum,pSector->floorz,1,1); in G_OperateSectors()
733 i = nextsectorneighborz(sectNum,pSector->floorz,1,-1); in G_OperateSectors()
759 i = nextsectorneighborz(sectNum, pSector->floorz, 1, -1); in G_OperateSectors()
762 i = nextsectorneighborz(sectNum, pSector->floorz, 1, 1); in G_OperateSectors()
798 j = nextsectorneighborz(sectNum,pSector->ceilingz,-1,-1); in G_OperateSectors()
799 if (j == -1) j = nextsectorneighborz(sectNum,pSector->ceilingz,1,1); in G_OperateSectors()
809 j = nextsectorneighborz(sectNum,pSector->ceilingz,1,1); in G_OperateSectors()
810 if (j == -1) j = nextsectorneighborz(sectNum,pSector->ceilingz,-1,-1); in G_OperateSectors()
840 j = nextsectorneighborz(sectNum,pSector->ceilingz,-1,-1); in G_OperateSectors()
863 j = nextsectorneighborz(sectNum, pSector->ceilingz, 1, 1); in G_OperateSectors()
[all …]
H A Dgame.cpp3051 int nextSectNum = nextsectorneighborz(sectNum, sector[sectNum].floorz, -1, -1); in A_Spawn()
3065 nextSectNum = nextsectorneighborz(sectNum, sector[sectNum].ceilingz, 1, 1); in A_Spawn()
H A Dgameexec.cpp4161 … aGameVars[g_returnVarID].global = nextsectorneighborz(params[0], params[1], params[2], params[3]);
H A Dactors.cpp1010 …|| sprite[spriteNum].sectnum == nextsectorneighborz(pSprite->sectnum, sector[pSprite->sectnum].flo… in A_MaybeAwakenBadGuys()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dsector.cpp882 i = nextsectorneighborz(sectNum,pSector->floorz,1,1); in G_OperateSectors()
885 i = nextsectorneighborz(sectNum,pSector->floorz,1,-1); in G_OperateSectors()
907 i = nextsectorneighborz(sectNum, pSector->floorz, 1, -1); in G_OperateSectors()
910 i = nextsectorneighborz(sectNum, pSector->floorz, 1, 1); in G_OperateSectors()
943 j = nextsectorneighborz(sectNum,pSector->ceilingz,-1,-1); in G_OperateSectors()
954 j = nextsectorneighborz(sectNum,pSector->ceilingz,1,1); in G_OperateSectors()
985 j = nextsectorneighborz(sectNum,pSector->ceilingz,-1,-1); in G_OperateSectors()
1007 … g_animateGoal[i] = sector[nextsectorneighborz(sectNum,pSector->ceilingz,1,1)].floorz; in G_OperateSectors()
1013 j = sector[nextsectorneighborz(sectNum,pSector->ceilingz,1,1)].floorz; in G_OperateSectors()
1033 int const floorNeighbor = nextsectorneighborz(sectNum, pSector->floorz, 1, 1); in G_OperateSectors()
[all …]
H A Dgame.cpp4273 int nextSectNum = nextsectorneighborz(sectNum, sector[sectNum].floorz, -1, -1); in A_Spawn()
4287 nextSectNum = nextsectorneighborz(sectNum, sector[sectNum].ceilingz, 1, 1); in A_Spawn()
H A Dactors.cpp3788 … int const newZ = sector[nextsectorneighborz(sectNum, sector[sectNum].ceilingz,-1,-1)].ceilingz; in A_PinSectorResetUp()
/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/
H A Dtektag.cpp832 k=nextsectorneighborz(j,sectptr[j]->floorz,1,1); in tekpreptags()
1778 door->goalz[0]=sectptr[nextsectorneighborz(s,sectptr[s]->floorz,-1,-1)]->ceilingz; in movedoors()
1783 door->goalz[0]=sectptr[nextsectorneighborz(s,sectptr[s]->ceilingz,1,1)]->floorz; in movedoors()
1789 door->goalz[0]=sectptr[nextsectorneighborz(s,sectptr[s]->ceilingz,1,1)]->floorz; in movedoors()
1798 door->goalz[0]=sectptr[nextsectorneighborz(s,sectptr[s]->ceilingz,-1,-1)]->ceilingz; in movedoors()
1799 door->goalz[2]=sectptr[nextsectorneighborz(s,sectptr[s]->floorz,1,1)]->floorz; in movedoors()
1865 door->goalz[0]=sectptr[nextsectorneighborz(s,sectptr[s]->ceilingz,1,1)]->floorz; in movedoors()
/dports/games/jfsw/jfsw-c434002/jfbuild/include/
H A Dbuild.h445 int nextsectorneighborz(short sectnum, int thez, short topbottom, short direction);
/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dbuild.h1346 int32_t nextsectorneighborz(int16_t sectnum, int32_t refz, int16_t topbottom, int16_t direction);
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/
H A DGAME.C565 animategoal[i] = sector[nextsectorneighborz(dasector,sector[dasector].floorz,-1,-1)].ceilingz; in operatesector()
573 daz = sector[nextsectorneighborz(dasector,sector[dasector].floorz,-1,-1)].ceilingz; in operatesector()
597 animategoal[i] = sector[nextsectorneighborz(dasector,sector[dasector].ceilingz,1,1)].floorz; in operatesector()
605 daz = sector[nextsectorneighborz(dasector,sector[dasector].ceilingz,1,1)].floorz; in operatesector()
H A DENGINE.C4412 nextsectorneighborz(short sectnum, long thez, short topbottom, short direction) in nextsectorneighborz() function
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/
H A DGAME.C566 animategoal[i] = sector[nextsectorneighborz(dasector,sector[dasector].floorz,-1,-1)].ceilingz; in operatesector()
574 daz = sector[nextsectorneighborz(dasector,sector[dasector].floorz,-1,-1)].ceilingz; in operatesector()
598 animategoal[i] = sector[nextsectorneighborz(dasector,sector[dasector].ceilingz,1,1)].floorz; in operatesector()
606 daz = sector[nextsectorneighborz(dasector,sector[dasector].ceilingz,1,1)].floorz; in operatesector()
H A DENGINE.C4372 nextsectorneighborz(short sectnum, long thez, short topbottom, short direction) in nextsectorneighborz() function
/dports/games/NBlood/NBlood-a1689a4/source/kenbuild/src/
H A Dgame.cpp774 … animategoal[i] = sector[nextsectorneighborz(dasector,sector[dasector].floorz,-1,-1)].ceilingz; in operatesector()
782 daz = sector[nextsectorneighborz(dasector,sector[dasector].floorz,-1,-1)].ceilingz; in operatesector()
806 … animategoal[i] = sector[nextsectorneighborz(dasector,sector[dasector].ceilingz,1,1)].floorz; in operatesector()
814 daz = sector[nextsectorneighborz(dasector,sector[dasector].ceilingz,1,1)].floorz; in operatesector()
/dports/games/jfsw/jfsw-c434002/jfbuild/kenbuild/
H A Dgame.c818 animategoal[i] = sector[nextsectorneighborz(dasector,sector[dasector].floorz,-1,-1)].ceilingz;
826 daz = sector[nextsectorneighborz(dasector,sector[dasector].floorz,-1,-1)].ceilingz;
850 animategoal[i] = sector[nextsectorneighborz(dasector,sector[dasector].ceilingz,1,1)].floorz;
858 daz = sector[nextsectorneighborz(dasector,sector[dasector].ceilingz,1,1)].floorz;
/dports/games/jfsw/jfsw-c434002/src/
H A Dsector.c788 …destz = sector[nextsectorneighborz(sbp->Sector, sector[sbp->Sector].floorz, SEARCH_FLOOR, SEARCH_D… in DoSpringBoardDown()
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dsector.cpp693 … destz = sector[nextsectorneighborz(sbp->Sector, sector[sbp->Sector].floorz, 1, 1)].floorz; in DoSpringBoardDown()
/dports/games/jfsw/jfsw-c434002/jfbuild/src/
H A Dengine.c8216 int nextsectorneighborz(short sectnum, int thez, short topbottom, short direction) in nextsectorneighborz() function

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