/dports/games/qcc/send/v101qc/ |
H A D | monsters.qc | 3 // name =[framenum, nexttime, nextthink] {code} 8 // self.nextthink = time + nexttime; 9 // self.think = nextthink 37 self.nextthink = time + 0.1; 118 self.nextthink = self.nextthink + random()*0.5; 126 self.nextthink = self.nextthink + random()*0.5; 179 self.nextthink = self.nextthink + random()*0.5; 225 self.nextthink = self.nextthink + random()*0.5; 231 self.nextthink = self.nextthink + random()*0.5;
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H A D | subs.qc | 49 calculate self.velocity and self.nextthink to reach dest from 78 self.nextthink = self.ltime + 0.1; 94 self.nextthink = self.ltime + 0.1; 98 // set nextthink to trigger a think when dest is reached 99 self.nextthink = self.ltime + traveltime; 114 self.nextthink = -1; 124 calculate self.avelocity and self.nextthink to reach destangle from 156 // set nextthink to trigger a think when dest is reached 157 self.nextthink = self.ltime + traveltime; 176 self.nextthink = -1; [all …]
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/dports/games/quake-source/quake-source-1.01_1/send/v101qc/ |
H A D | monsters.qc | 3 // name =[framenum, nexttime, nextthink] {code} 8 // self.nextthink = time + nexttime; 9 // self.think = nextthink 37 self.nextthink = time + 0.1; 118 self.nextthink = self.nextthink + random()*0.5; 126 self.nextthink = self.nextthink + random()*0.5; 179 self.nextthink = self.nextthink + random()*0.5; 225 self.nextthink = self.nextthink + random()*0.5; 231 self.nextthink = self.nextthink + random()*0.5;
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H A D | subs.qc | 49 calculate self.velocity and self.nextthink to reach dest from 78 self.nextthink = self.ltime + 0.1; 94 self.nextthink = self.ltime + 0.1; 98 // set nextthink to trigger a think when dest is reached 99 self.nextthink = self.ltime + traveltime; 114 self.nextthink = -1; 124 calculate self.avelocity and self.nextthink to reach destangle from 156 // set nextthink to trigger a think when dest is reached 157 self.nextthink = self.ltime + traveltime; 176 self.nextthink = -1; [all …]
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/dports/games/xonotic/Xonotic/source/gmqcc/tests/ |
H A D | state.tmpl | 5 M: st1, .frame=1, .nextthink=10.1 (now: 10) 6 M: st2, .frame=2, .nextthink=11.1 (now: 11) 7 M: st3, .frame=0, .nextthink=12.1 (now: 12) 8 M: st1, .frame=1, .nextthink=13.1 (now: 13) 9 M: st2, .frame=2, .nextthink=14.1 (now: 14)
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H A D | state-emu.tmpl | 5 M: st1, .frame=1, .nextthink=10.1 (now: 10) 6 M: st2, .frame=2, .nextthink=11.1 (now: 11) 7 M: st3, .frame=0, .nextthink=12.1 (now: 12) 8 M: st1, .frame=1, .nextthink=13.1 (now: 13) 9 M: st2, .frame=2, .nextthink=14.1 (now: 14)
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H A D | state.qc | 5 .float nextthink; 11 ", .nextthink=", ftos(self.nextthink), 27 self.nextthink = time;
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/dports/games/xonotic/Xonotic/source/qcsrc/common/triggers/trigger/ |
H A D | multivibrator.qc | 17 this.nextthink = cyclestart + this.wait + 0.01; 19 this.nextthink = cyclestart + this.wait + this.respawntime + 0.01; 29 if(this.nextthink == 0) 40 this.nextthink = 0; 47 this.nextthink = 0; // wait for a trigger event 49 this.nextthink = max(1, time); 73 this.nextthink = max(1, time);
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/dports/games/iortcw/iortcw-1.51c/MP/code/game/ |
H A D | g_trigger.c | 46 ent->nextthink = 0; in multi_wait() 55 if ( ent->nextthink ) { in multi_trigger() 68 ent->nextthink = level.time + FRAMETIME; in multi_trigger() 218 ent->nextthink = level.time + 300; in SP_trigger_always() 338 self->nextthink = level.time + FRAMETIME; in SP_trigger_push() 498 ent->nextthink = level.time + FRAMETIME; in hurt_think() 514 self->nextthink = level.time + 50; in hurt_use() 593 if ( self->nextthink ) { in func_timer_use() 594 self->nextthink = 0; in func_timer_use() 788 ent->nextthink = level.time + 3000; in gas_think() [all …]
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H A D | ai_cast_script_ents.c | 116 ent->nextthink = level.time + 200; in ai_effect_think() 137 ent->nextthink = level.time + 500; in SP_ai_effect() 144 ent->nextthink = 0; in AICast_trigger_wait() 152 if ( ent->nextthink ) { in AICast_trigger_trigger() 164 ent->nextthink = level.time + ( ent->wait + ent->random * crandom() ) * 1000; in AICast_trigger_trigger() 169 ent->nextthink = level.time + FRAMETIME; in AICast_trigger_trigger()
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H A D | g_props.c | 999 self->nextthink = level.time + 50; in Props_Activated() 1029 self->nextthink = 0; in Props_Activated() 1187 self->nextthink = level.time + 50; in Props_Chair_Think() 1409 sfx->nextthink = level.time + 1000; in Spawn_Shard() 2538 slave->nextthink = ent->nextthink; in flippy_table_use() 3207 ent->nextthink = level.time + 50; in props_decoration_animate() 3841 ent->nextthink = 0; in props_locker_endrattle() 3980 ent->nextthink = 0; in props_locker_death() 4116 ent->nextthink = 0; in props_flamethrower_use() 4133 ent->nextthink = level.time + 50; in props_flamethrower_use() [all …]
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | g_fx.cpp | 111 self->nextthink = -1; in fx_runner_use() 130 if ( self->nextthink == -1 ) in fx_runner_use() 150 self->nextthink = -1; in fx_runner_use() 207 ent->nextthink = -1; in fx_runner_link() 263 ent->nextthink = level.time + 400; in SP_fx_runner() 469 ent->nextthink = level.time + 50; in fx_rain_think() 518 ent->nextthink = level.time + 50; in fx_rain_think() 820 ent->nextthink = level.time + 50; in fx_explosion_trail_think() 834 missile->nextthink = level.time + 50; in fx_explosion_trail_use() 973 ent->nextthink = level.time + 500; in SP_fx_explosion_trail() [all …]
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/dports/games/ioquake3/ioquake3-1.36/code/game/ |
H A D | g_trigger.c | 38 ent->nextthink = 0; in multi_wait() 47 if ( ent->nextthink ) { in multi_trigger() 66 ent->nextthink = level.time + ( ent->wait + ent->random * crandom() ) * 1000; in multi_trigger() 71 ent->nextthink = level.time + FRAMETIME; in multi_trigger() 130 ent->nextthink = level.time + 300; in SP_trigger_always() 211 self->nextthink = level.time + FRAMETIME; in SP_trigger_push() 258 self->nextthink = level.time + FRAMETIME; in SP_target_push() 429 self->nextthink = level.time + 1000 * ( self->wait + crandom() * self->random ); in func_timer_think() 436 if ( self->nextthink ) { in func_timer_use() 437 self->nextthink = 0; in func_timer_use() [all …]
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/dports/games/ioquake3-server/ioquake3-1.36/code/game/ |
H A D | g_trigger.c | 38 ent->nextthink = 0; in multi_wait() 47 if ( ent->nextthink ) { in multi_trigger() 66 ent->nextthink = level.time + ( ent->wait + ent->random * crandom() ) * 1000; in multi_trigger() 71 ent->nextthink = level.time + FRAMETIME; in multi_trigger() 130 ent->nextthink = level.time + 300; in SP_trigger_always() 211 self->nextthink = level.time + FRAMETIME; in SP_trigger_push() 258 self->nextthink = level.time + FRAMETIME; in SP_target_push() 429 self->nextthink = level.time + 1000 * ( self->wait + crandom() * self->random ); in func_timer_think() 436 if ( self->nextthink ) { in func_timer_use() 437 self->nextthink = 0; in func_timer_use() [all …]
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/dports/games/evq3/evq3/code/game/ |
H A D | g_trigger.c | 38 ent->nextthink = 0; in multi_wait() 47 if ( ent->nextthink ) { in multi_trigger() 66 ent->nextthink = level.time + ( ent->wait + ent->random * crandom() ) * 1000; in multi_trigger() 71 ent->nextthink = level.time + FRAMETIME; in multi_trigger() 130 ent->nextthink = level.time + 300; in SP_trigger_always() 211 self->nextthink = level.time + FRAMETIME; in SP_trigger_push() 258 self->nextthink = level.time + FRAMETIME; in SP_target_push() 429 self->nextthink = level.time + 1000 * ( self->wait + crandom() * self->random ); in func_timer_think() 436 if ( self->nextthink ) { in func_timer_use() 437 self->nextthink = 0; in func_timer_use() [all …]
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/ |
H A D | g_trigger.c | 38 ent->nextthink = 0; in multi_wait() 47 if ( ent->nextthink ) { in multi_trigger() 66 ent->nextthink = level.time + ( ent->wait + ent->random * crandom() ) * 1000; in multi_trigger() 71 ent->nextthink = level.time + FRAMETIME; in multi_trigger() 130 ent->nextthink = level.time + 300; in SP_trigger_always() 211 self->nextthink = level.time + FRAMETIME; in SP_trigger_push() 258 self->nextthink = level.time + FRAMETIME; in SP_target_push() 429 self->nextthink = level.time + 1000 * ( self->wait + crandom() * self->random ); in func_timer_think() 436 if ( self->nextthink ) { in func_timer_use() 437 self->nextthink = 0; in func_timer_use() [all …]
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/dports/games/xonotic/Xonotic/source/qcsrc/server/ |
H A D | round_handler.qc | 42 this.nextthink = time; 52 this.nextthink = time + 1; // canRoundStart every second 60 this.nextthink = time + this.delay; 64 this.nextthink = time; // canRoundEnd every frame 84 this.nextthink = max(time, game_starttime); 102 this.nextthink = time; 111 this.nextthink = next_think;
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/dports/games/iortcw/iortcw-1.51c/SP/code/game/ |
H A D | g_trigger.c | 46 ent->nextthink = 0; in multi_wait() 55 if ( ent->nextthink ) { in multi_trigger() 68 ent->nextthink = level.time + FRAMETIME; in multi_trigger() 218 ent->nextthink = level.time + 300; in SP_trigger_always() 349 self->nextthink = level.time + FRAMETIME; in SP_trigger_push() 518 ent->nextthink = level.time + FRAMETIME; in hurt_think() 534 self->nextthink = level.time + 50; in hurt_use() 606 if ( self->nextthink ) { in func_timer_use() 607 self->nextthink = 0; in func_timer_use() 807 ent->nextthink = level.time + 3000; in gas_think() [all …]
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H A D | ai_cast_script_ents.c | 116 ent->nextthink = level.time + 200; in ai_effect_think() 137 ent->nextthink = level.time + 500; in SP_ai_effect() 144 ent->nextthink = 0; in AICast_trigger_wait() 152 if ( ent->nextthink ) { in AICast_trigger_trigger() 164 ent->nextthink = level.time + ( ent->wait + ent->random * crandom() ) * 1000; in AICast_trigger_trigger() 169 ent->nextthink = level.time + FRAMETIME; in AICast_trigger_trigger()
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H A D | g_props.c | 1009 self->nextthink = level.time + 50; in Props_Activated() 1039 self->nextthink = 0; in Props_Activated() 1200 self->nextthink = level.time + 50; in Props_Chair_Think() 2501 slave->nextthink = ent->nextthink; in flippy_table_use() 3170 ent->nextthink = level.time + 50; in props_decoration_animate() 3190 ent->nextthink = level.time + 50; in props_decoration_death() 3802 ent->nextthink = 0; in props_locker_endrattle() 3941 ent->nextthink = 0; in props_locker_death() 4083 ent->nextthink = 0; in props_flamethrower_use() 4100 ent->nextthink = level.time + 50; in props_flamethrower_use() [all …]
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/game/ |
H A D | g_trigger.c | 41 ent->nextthink = 0; in multi_wait() 51 if( ent->nextthink ) in multi_trigger() 77 ent->nextthink = level.time + FRAMETIME; in multi_trigger() 142 ent->nextthink = level.time + 300; in SP_trigger_always() 226 self->nextthink = level.time + FRAMETIME; in SP_trigger_push() 272 self->nextthink = level.time + FRAMETIME; in SP_target_push() 451 if( self->nextthink ) in func_timer_use() 453 self->nextthink = 0; in func_timer_use() 562 if( self->nextthink ) in trigger_buildable_trigger() 667 if( self->nextthink ) in trigger_class_trigger() [all …]
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/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | g_fx.cpp | 107 self->nextthink = -1; in fx_runner_use() 126 if ( self->nextthink == -1 ) in fx_runner_use() 146 self->nextthink = -1; in fx_runner_use() 203 ent->nextthink = -1; in fx_runner_link() 259 ent->nextthink = level.time + 400; in SP_fx_runner() 375 ent->nextthink = level.time + 50; in fx_explosion_trail_think() 389 missile->nextthink = level.time + 50; in fx_explosion_trail_use() 528 ent->nextthink = level.time + 500; in SP_fx_explosion_trail() 625 ent->nextthink = level.time + FRAMETIME; in fx_target_beam_fire() 649 self->nextthink = level.time + 50; in fx_target_beam_use() [all …]
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/dports/games/xonotic/Xonotic/source/qcsrc/common/triggers/ |
H A D | subs.qc | 17 this.nextthink = time; 53 this.nextthink = time; 58 this.nextthink = time; 72 ent.nextthink = when; 89 this.nextthink = -1; 141 this.nextthink = nexttick; 219 this.nextthink = this.ltime + 0.1; 237 this.nextthink = this.ltime + traveltime; 258 this.nextthink = this.ltime + 0.1; 312 this.nextthink = -1; [all …]
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/dports/games/xonotic/Xonotic/source/qcsrc/server/pathlib/ |
H A D | debug.qc | 30 this.nextthink = time + 1; 41 this.path_next.nextthink = time + 0.15; 46 this.owner.nextthink = time + 0.15; 53 path.nextthink = time; 87 s.nextthink = _lifetime; 112 e.nextthink = _lifetime;
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/dports/games/quake2-xatrix/quake2-xatrix-3.20/ |
H A D | g_misc.c | 399 self->nextthink = 0; in ThrowClientHead() 640 ent->nextthink = level.time + 0.5; in SP_viewthing() 1281 self->nextthink = 0; in commander_body_think() 1584 self->nextthink = level.time + 0.1; in misc_viper_missile_use() 1763 ent->nextthink = level.time + 30; in SP_misc_gib_arm() 1784 ent->nextthink = level.time + 30; in SP_misc_gib_leg() 1805 ent->nextthink = level.time + 30; in SP_misc_gib_head() 1990 self->nextthink = level.time + 1; in func_clock_think() 2031 self->nextthink = level.time + 1; in SP_func_clock() 2138 ent->nextthink = level.time + 2.7; in amb4_think() [all …]
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