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/dports/games/qcc/send/v101qc/
H A Dmonsters.qc3 // name =[framenum, nexttime, nextthink] {code}
8 // self.nextthink = time + nexttime;
9 // self.think = nextthink
37 self.nextthink = time + 0.1;
118 self.nextthink = self.nextthink + random()*0.5;
126 self.nextthink = self.nextthink + random()*0.5;
179 self.nextthink = self.nextthink + random()*0.5;
225 self.nextthink = self.nextthink + random()*0.5;
231 self.nextthink = self.nextthink + random()*0.5;
H A Dsubs.qc49 calculate self.velocity and self.nextthink to reach dest from
78 self.nextthink = self.ltime + 0.1;
94 self.nextthink = self.ltime + 0.1;
98 // set nextthink to trigger a think when dest is reached
99 self.nextthink = self.ltime + traveltime;
114 self.nextthink = -1;
124 calculate self.avelocity and self.nextthink to reach destangle from
156 // set nextthink to trigger a think when dest is reached
157 self.nextthink = self.ltime + traveltime;
176 self.nextthink = -1;
[all …]
/dports/games/quake-source/quake-source-1.01_1/send/v101qc/
H A Dmonsters.qc3 // name =[framenum, nexttime, nextthink] {code}
8 // self.nextthink = time + nexttime;
9 // self.think = nextthink
37 self.nextthink = time + 0.1;
118 self.nextthink = self.nextthink + random()*0.5;
126 self.nextthink = self.nextthink + random()*0.5;
179 self.nextthink = self.nextthink + random()*0.5;
225 self.nextthink = self.nextthink + random()*0.5;
231 self.nextthink = self.nextthink + random()*0.5;
H A Dsubs.qc49 calculate self.velocity and self.nextthink to reach dest from
78 self.nextthink = self.ltime + 0.1;
94 self.nextthink = self.ltime + 0.1;
98 // set nextthink to trigger a think when dest is reached
99 self.nextthink = self.ltime + traveltime;
114 self.nextthink = -1;
124 calculate self.avelocity and self.nextthink to reach destangle from
156 // set nextthink to trigger a think when dest is reached
157 self.nextthink = self.ltime + traveltime;
176 self.nextthink = -1;
[all …]
/dports/games/xonotic/Xonotic/source/gmqcc/tests/
H A Dstate.tmpl5 M: st1, .frame=1, .nextthink=10.1 (now: 10)
6 M: st2, .frame=2, .nextthink=11.1 (now: 11)
7 M: st3, .frame=0, .nextthink=12.1 (now: 12)
8 M: st1, .frame=1, .nextthink=13.1 (now: 13)
9 M: st2, .frame=2, .nextthink=14.1 (now: 14)
H A Dstate-emu.tmpl5 M: st1, .frame=1, .nextthink=10.1 (now: 10)
6 M: st2, .frame=2, .nextthink=11.1 (now: 11)
7 M: st3, .frame=0, .nextthink=12.1 (now: 12)
8 M: st1, .frame=1, .nextthink=13.1 (now: 13)
9 M: st2, .frame=2, .nextthink=14.1 (now: 14)
H A Dstate.qc5 .float nextthink;
11 ", .nextthink=", ftos(self.nextthink),
27 self.nextthink = time;
/dports/games/xonotic/Xonotic/source/qcsrc/common/triggers/trigger/
H A Dmultivibrator.qc17 this.nextthink = cyclestart + this.wait + 0.01;
19 this.nextthink = cyclestart + this.wait + this.respawntime + 0.01;
29 if(this.nextthink == 0)
40 this.nextthink = 0;
47 this.nextthink = 0; // wait for a trigger event
49 this.nextthink = max(1, time);
73 this.nextthink = max(1, time);
/dports/games/iortcw/iortcw-1.51c/MP/code/game/
H A Dg_trigger.c46 ent->nextthink = 0; in multi_wait()
55 if ( ent->nextthink ) { in multi_trigger()
68 ent->nextthink = level.time + FRAMETIME; in multi_trigger()
218 ent->nextthink = level.time + 300; in SP_trigger_always()
338 self->nextthink = level.time + FRAMETIME; in SP_trigger_push()
498 ent->nextthink = level.time + FRAMETIME; in hurt_think()
514 self->nextthink = level.time + 50; in hurt_use()
593 if ( self->nextthink ) { in func_timer_use()
594 self->nextthink = 0; in func_timer_use()
788 ent->nextthink = level.time + 3000; in gas_think()
[all …]
H A Dai_cast_script_ents.c116 ent->nextthink = level.time + 200; in ai_effect_think()
137 ent->nextthink = level.time + 500; in SP_ai_effect()
144 ent->nextthink = 0; in AICast_trigger_wait()
152 if ( ent->nextthink ) { in AICast_trigger_trigger()
164 ent->nextthink = level.time + ( ent->wait + ent->random * crandom() ) * 1000; in AICast_trigger_trigger()
169 ent->nextthink = level.time + FRAMETIME; in AICast_trigger_trigger()
H A Dg_props.c999 self->nextthink = level.time + 50; in Props_Activated()
1029 self->nextthink = 0; in Props_Activated()
1187 self->nextthink = level.time + 50; in Props_Chair_Think()
1409 sfx->nextthink = level.time + 1000; in Spawn_Shard()
2538 slave->nextthink = ent->nextthink; in flippy_table_use()
3207 ent->nextthink = level.time + 50; in props_decoration_animate()
3841 ent->nextthink = 0; in props_locker_endrattle()
3980 ent->nextthink = 0; in props_locker_death()
4116 ent->nextthink = 0; in props_flamethrower_use()
4133 ent->nextthink = level.time + 50; in props_flamethrower_use()
[all …]
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dg_fx.cpp111 self->nextthink = -1; in fx_runner_use()
130 if ( self->nextthink == -1 ) in fx_runner_use()
150 self->nextthink = -1; in fx_runner_use()
207 ent->nextthink = -1; in fx_runner_link()
263 ent->nextthink = level.time + 400; in SP_fx_runner()
469 ent->nextthink = level.time + 50; in fx_rain_think()
518 ent->nextthink = level.time + 50; in fx_rain_think()
820 ent->nextthink = level.time + 50; in fx_explosion_trail_think()
834 missile->nextthink = level.time + 50; in fx_explosion_trail_use()
973 ent->nextthink = level.time + 500; in SP_fx_explosion_trail()
[all …]
/dports/games/ioquake3/ioquake3-1.36/code/game/
H A Dg_trigger.c38 ent->nextthink = 0; in multi_wait()
47 if ( ent->nextthink ) { in multi_trigger()
66 ent->nextthink = level.time + ( ent->wait + ent->random * crandom() ) * 1000; in multi_trigger()
71 ent->nextthink = level.time + FRAMETIME; in multi_trigger()
130 ent->nextthink = level.time + 300; in SP_trigger_always()
211 self->nextthink = level.time + FRAMETIME; in SP_trigger_push()
258 self->nextthink = level.time + FRAMETIME; in SP_target_push()
429 self->nextthink = level.time + 1000 * ( self->wait + crandom() * self->random ); in func_timer_think()
436 if ( self->nextthink ) { in func_timer_use()
437 self->nextthink = 0; in func_timer_use()
[all …]
/dports/games/ioquake3-server/ioquake3-1.36/code/game/
H A Dg_trigger.c38 ent->nextthink = 0; in multi_wait()
47 if ( ent->nextthink ) { in multi_trigger()
66 ent->nextthink = level.time + ( ent->wait + ent->random * crandom() ) * 1000; in multi_trigger()
71 ent->nextthink = level.time + FRAMETIME; in multi_trigger()
130 ent->nextthink = level.time + 300; in SP_trigger_always()
211 self->nextthink = level.time + FRAMETIME; in SP_trigger_push()
258 self->nextthink = level.time + FRAMETIME; in SP_target_push()
429 self->nextthink = level.time + 1000 * ( self->wait + crandom() * self->random ); in func_timer_think()
436 if ( self->nextthink ) { in func_timer_use()
437 self->nextthink = 0; in func_timer_use()
[all …]
/dports/games/evq3/evq3/code/game/
H A Dg_trigger.c38 ent->nextthink = 0; in multi_wait()
47 if ( ent->nextthink ) { in multi_trigger()
66 ent->nextthink = level.time + ( ent->wait + ent->random * crandom() ) * 1000; in multi_trigger()
71 ent->nextthink = level.time + FRAMETIME; in multi_trigger()
130 ent->nextthink = level.time + 300; in SP_trigger_always()
211 self->nextthink = level.time + FRAMETIME; in SP_trigger_push()
258 self->nextthink = level.time + FRAMETIME; in SP_target_push()
429 self->nextthink = level.time + 1000 * ( self->wait + crandom() * self->random ); in func_timer_think()
436 if ( self->nextthink ) { in func_timer_use()
437 self->nextthink = 0; in func_timer_use()
[all …]
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/
H A Dg_trigger.c38 ent->nextthink = 0; in multi_wait()
47 if ( ent->nextthink ) { in multi_trigger()
66 ent->nextthink = level.time + ( ent->wait + ent->random * crandom() ) * 1000; in multi_trigger()
71 ent->nextthink = level.time + FRAMETIME; in multi_trigger()
130 ent->nextthink = level.time + 300; in SP_trigger_always()
211 self->nextthink = level.time + FRAMETIME; in SP_trigger_push()
258 self->nextthink = level.time + FRAMETIME; in SP_target_push()
429 self->nextthink = level.time + 1000 * ( self->wait + crandom() * self->random ); in func_timer_think()
436 if ( self->nextthink ) { in func_timer_use()
437 self->nextthink = 0; in func_timer_use()
[all …]
/dports/games/xonotic/Xonotic/source/qcsrc/server/
H A Dround_handler.qc42 this.nextthink = time;
52 this.nextthink = time + 1; // canRoundStart every second
60 this.nextthink = time + this.delay;
64 this.nextthink = time; // canRoundEnd every frame
84 this.nextthink = max(time, game_starttime);
102 this.nextthink = time;
111 this.nextthink = next_think;
/dports/games/iortcw/iortcw-1.51c/SP/code/game/
H A Dg_trigger.c46 ent->nextthink = 0; in multi_wait()
55 if ( ent->nextthink ) { in multi_trigger()
68 ent->nextthink = level.time + FRAMETIME; in multi_trigger()
218 ent->nextthink = level.time + 300; in SP_trigger_always()
349 self->nextthink = level.time + FRAMETIME; in SP_trigger_push()
518 ent->nextthink = level.time + FRAMETIME; in hurt_think()
534 self->nextthink = level.time + 50; in hurt_use()
606 if ( self->nextthink ) { in func_timer_use()
607 self->nextthink = 0; in func_timer_use()
807 ent->nextthink = level.time + 3000; in gas_think()
[all …]
H A Dai_cast_script_ents.c116 ent->nextthink = level.time + 200; in ai_effect_think()
137 ent->nextthink = level.time + 500; in SP_ai_effect()
144 ent->nextthink = 0; in AICast_trigger_wait()
152 if ( ent->nextthink ) { in AICast_trigger_trigger()
164 ent->nextthink = level.time + ( ent->wait + ent->random * crandom() ) * 1000; in AICast_trigger_trigger()
169 ent->nextthink = level.time + FRAMETIME; in AICast_trigger_trigger()
H A Dg_props.c1009 self->nextthink = level.time + 50; in Props_Activated()
1039 self->nextthink = 0; in Props_Activated()
1200 self->nextthink = level.time + 50; in Props_Chair_Think()
2501 slave->nextthink = ent->nextthink; in flippy_table_use()
3170 ent->nextthink = level.time + 50; in props_decoration_animate()
3190 ent->nextthink = level.time + 50; in props_decoration_death()
3802 ent->nextthink = 0; in props_locker_endrattle()
3941 ent->nextthink = 0; in props_locker_death()
4083 ent->nextthink = 0; in props_flamethrower_use()
4100 ent->nextthink = level.time + 50; in props_flamethrower_use()
[all …]
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/game/
H A Dg_trigger.c41 ent->nextthink = 0; in multi_wait()
51 if( ent->nextthink ) in multi_trigger()
77 ent->nextthink = level.time + FRAMETIME; in multi_trigger()
142 ent->nextthink = level.time + 300; in SP_trigger_always()
226 self->nextthink = level.time + FRAMETIME; in SP_trigger_push()
272 self->nextthink = level.time + FRAMETIME; in SP_target_push()
451 if( self->nextthink ) in func_timer_use()
453 self->nextthink = 0; in func_timer_use()
562 if( self->nextthink ) in trigger_buildable_trigger()
667 if( self->nextthink ) in trigger_class_trigger()
[all …]
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Dg_fx.cpp107 self->nextthink = -1; in fx_runner_use()
126 if ( self->nextthink == -1 ) in fx_runner_use()
146 self->nextthink = -1; in fx_runner_use()
203 ent->nextthink = -1; in fx_runner_link()
259 ent->nextthink = level.time + 400; in SP_fx_runner()
375 ent->nextthink = level.time + 50; in fx_explosion_trail_think()
389 missile->nextthink = level.time + 50; in fx_explosion_trail_use()
528 ent->nextthink = level.time + 500; in SP_fx_explosion_trail()
625 ent->nextthink = level.time + FRAMETIME; in fx_target_beam_fire()
649 self->nextthink = level.time + 50; in fx_target_beam_use()
[all …]
/dports/games/xonotic/Xonotic/source/qcsrc/common/triggers/
H A Dsubs.qc17 this.nextthink = time;
53 this.nextthink = time;
58 this.nextthink = time;
72 ent.nextthink = when;
89 this.nextthink = -1;
141 this.nextthink = nexttick;
219 this.nextthink = this.ltime + 0.1;
237 this.nextthink = this.ltime + traveltime;
258 this.nextthink = this.ltime + 0.1;
312 this.nextthink = -1;
[all …]
/dports/games/xonotic/Xonotic/source/qcsrc/server/pathlib/
H A Ddebug.qc30 this.nextthink = time + 1;
41 this.path_next.nextthink = time + 0.15;
46 this.owner.nextthink = time + 0.15;
53 path.nextthink = time;
87 s.nextthink = _lifetime;
112 e.nextthink = _lifetime;
/dports/games/quake2-xatrix/quake2-xatrix-3.20/
H A Dg_misc.c399 self->nextthink = 0; in ThrowClientHead()
640 ent->nextthink = level.time + 0.5; in SP_viewthing()
1281 self->nextthink = 0; in commander_body_think()
1584 self->nextthink = level.time + 0.1; in misc_viper_missile_use()
1763 ent->nextthink = level.time + 30; in SP_misc_gib_arm()
1784 ent->nextthink = level.time + 30; in SP_misc_gib_leg()
1805 ent->nextthink = level.time + 30; in SP_misc_gib_head()
1990 self->nextthink = level.time + 1; in func_clock_think()
2031 self->nextthink = level.time + 1; in SP_func_clock()
2138 ent->nextthink = level.time + 2.7; in amb4_think()
[all …]

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