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Searched refs:nmls_PLAYER4_READY (Results 1 – 3 of 3) sorted by relevance

/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/network/
H A Dnetwork_message.h1011 nmls_PLAYER4_READY = 0x1000, enumerator
H A Dclient_interface.cpp1692 if((networkMessageLoadingStatus.getStatus() & nmls_PLAYER4_READY) != nmls_PLAYER4_READY) { in waitUntilReady()
H A Dserver_interface.cpp2068 loadingStatus |= nmls_PLAYER4_READY; in waitUntilReady()