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Searched refs:nmls_PLAYER5_CONNECTED (Results 1 – 3 of 3) sorted by relevance

/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/network/
H A Dnetwork_message.h1003 nmls_PLAYER5_CONNECTED = 0x10, enumerator
H A Dclient_interface.cpp1699 … if((networkMessageLoadingStatus.getStatus() & nmls_PLAYER5_CONNECTED) == nmls_PLAYER5_CONNECTED) { in waitUntilReady()
H A Dserver_interface.cpp2072 loadingStatus |= nmls_PLAYER5_CONNECTED; in waitUntilReady()