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Searched refs:noAutoAim (Results 1 – 10 of 10) sorted by relevance

/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/include/
H A Dconfig.h34 int noAutoAim; // No auto-aiming? member
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/
H A Dp_mobj.c1905 dd_bool dontAim = cfg.common.noAutoAim; in P_SpawnPlayerMissile()
2000 dd_bool dontAim = cfg.common.noAutoAim; in P_SPMAngle()
2053 dd_bool dontAim = cfg.common.noAutoAim; in P_SPMAngleXYZ()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/src/
H A Dp_pspr.c498 if(!cfg.common.noAutoAim) in P_BulletSlope()
H A Dp_mobj.c881 if(!cfg.common.noAutoAim) in P_SpawnMissile()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/src/
H A Dp_mobj.c1480 if(!cfg.common.noAutoAim) in P_SpawnMissile()
1666 if(!cfg.common.noAutoAim) in P_SpawnMissileAngle()
H A Dp_pspr.c438 if(!cfg.common.noAutoAim) // Autoaiming enabled. in P_BulletSlope()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/
H A Dg_controls.cpp88 C_VAR_INT ("ctl-aim-noauto", &cfg.common.noAutoAim, 0, 0, 1); in G_ControlRegister()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/src/
H A Dp_pspr.c615 if(!cfg.common.noAutoAim) in P_BulletSlope()
H A Dp_mobj.c883 if(!cfg.common.noAutoAim) in P_SpawnMissile()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/world/
H A Dp_map.cpp2209 if(!t1->player || !cfg.common.noAutoAim) in P_AimLineAttack()
2215 if(t1->player && cfg.common.noAutoAim) in P_AimLineAttack()