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Searched refs:no_animate (Results 1 – 3 of 3) sorted by relevance

/dports/devel/efl/efl-1.25.1/data/elementary/themes/edc/elm/
H A Dpanel.edc545 signal: "elm,action,show,no_animate"; source: "elm";
551 signal: "elm,action,show,no_animate"; source: "elm";
630 signal: "elm,action,hide,no_animate"; source: "elm";
635 signal: "elm,action,hide,no_animate"; source: "elm";
644 signal: "elm,action,hide,no_animate"; source: "elm";
H A Dhover.edc716 signal: "elm,action,hide,no_animate"; source: "elm";
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/
H A Darena.cc261 static void adjust_spells(monster* mons, bool no_summons, bool no_animate) in adjust_spells() argument
266 || (no_animate && t.spell == SPELL_ANIMATE_DEAD); in adjust_spells()