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Searched refs:no_overlapped_sprites (Results 1 – 2 of 2) sorted by relevance

/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dp_setup.c1236 static int no_overlapped_sprites; variable
1244 no_overlapped_sprites = no_overlapped_sprites && res; in dicmp_sprite_by_pos()
1293 no_overlapped_sprites = true; in P_LoadThings()
1295 if (!no_overlapped_sprites) in P_LoadThings()
H A Dgl_main.c2780 static int no_overlapped_sprites; variable
2786 no_overlapped_sprites = no_overlapped_sprites && res; in dicmp_sprite_by_pos()
2817 no_overlapped_sprites = true; in gld_DrawItemsSortSprites()
2820 if (!no_overlapped_sprites) in gld_DrawItemsSortSprites()