Searched refs:no_overlapped_sprites (Results 1 – 2 of 2) sorted by relevance
1236 static int no_overlapped_sprites; variable1244 no_overlapped_sprites = no_overlapped_sprites && res; in dicmp_sprite_by_pos()1293 no_overlapped_sprites = true; in P_LoadThings()1295 if (!no_overlapped_sprites) in P_LoadThings()
2780 static int no_overlapped_sprites; variable2786 no_overlapped_sprites = no_overlapped_sprites && res; in dicmp_sprite_by_pos()2817 no_overlapped_sprites = true; in gld_DrawItemsSortSprites()2820 if (!no_overlapped_sprites) in gld_DrawItemsSortSprites()