Searched refs:nodeTarget (Results 1 – 3 of 3) sorted by relevance
/dports/sysutils/restic/restic-0.12.1/internal/restorer/ |
H A D | restorer.go | 74 nodeTarget := filepath.Join(target, nodeName) 77 if target == nodeTarget || !fs.HasPathPrefix(target, nodeTarget) { 78 debug.Log("target: %v %v", target, nodeTarget) 79 debug.Log("node %q has invalid target path %q", node.Name, nodeTarget) 92 selectedForRestore, childMayBeSelected := res.SelectFilter(nodeLocation, nodeTarget, node) 112 err = sanitizeError(visitor.enterDir(node, nodeTarget, nodeLocation)) 123 childHasRestored, err = res.traverseTree(ctx, nodeTarget, nodeLocation, *node.Subtree, visitor) 137 err = sanitizeError(visitor.leaveDir(node, nodeTarget, nodeLocation)) 147 err = sanitizeError(visitor.visitNode(node, nodeTarget, nodeLocation))
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/dports/games/sdb/sdb-1.0.2/src/ |
H A D | enemies.cpp | 35 nodeTarget = -1; in set() 158 … if (hasLineOfSight(currLevelObjs[object]->Pos(), currLevel.node[i].pos, false) && i != nodeTarget) in updateMoveTarget() 187 nodeTarget = closestNode; in updateMoveTarget()
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H A D | enemies.h | 77 int nodeTarget; variable
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