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Searched refs:nodeTarget (Results 1 – 3 of 3) sorted by relevance

/dports/sysutils/restic/restic-0.12.1/internal/restorer/
H A Drestorer.go74 nodeTarget := filepath.Join(target, nodeName)
77 if target == nodeTarget || !fs.HasPathPrefix(target, nodeTarget) {
78 debug.Log("target: %v %v", target, nodeTarget)
79 debug.Log("node %q has invalid target path %q", node.Name, nodeTarget)
92 selectedForRestore, childMayBeSelected := res.SelectFilter(nodeLocation, nodeTarget, node)
112 err = sanitizeError(visitor.enterDir(node, nodeTarget, nodeLocation))
123 childHasRestored, err = res.traverseTree(ctx, nodeTarget, nodeLocation, *node.Subtree, visitor)
137 err = sanitizeError(visitor.leaveDir(node, nodeTarget, nodeLocation))
147 err = sanitizeError(visitor.visitNode(node, nodeTarget, nodeLocation))
/dports/games/sdb/sdb-1.0.2/src/
H A Denemies.cpp35 nodeTarget = -1; in set()
158 … if (hasLineOfSight(currLevelObjs[object]->Pos(), currLevel.node[i].pos, false) && i != nodeTarget) in updateMoveTarget()
187 nodeTarget = closestNode; in updateMoveTarget()
H A Denemies.h77 int nodeTarget; variable