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Searched refs:node_setCatchActions (Results 1 – 9 of 9) sorted by relevance

/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/game_scripts/_mods/jukebox/scripts/
H A Dnode_jukebox-quit.lua42 node_setCatchActions(me, true)
H A Djukeboxinclude.lua90 node_setCatchActions(me, true)
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/maps/
H A Dnode_title_options.lua25 node_setCatchActions(me, true)
H A Dnode_title_replayintro.lua25 node_setCatchActions(me, true)
H A Dnode_title_quit.lua25 node_setCatchActions(me, true)
H A Dnode_title_mods.lua25 node_setCatchActions(me, true)
H A Dnode_title_continue.lua25 node_setCatchActions(me, true)
H A Dnode_title_newgame.lua25 node_setCatchActions(me, true)
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/
H A DScriptInterface.cpp5055 luaFunc(node_setCatchActions) in luaFunc() argument
10204 luaRegister(node_setCatchActions),