Searched refs:noglareblendshader (Results 1 – 3 of 3) sorted by relevance
/dports/games/sauerbraten/sauerbraten/src/engine/ |
H A D | renderva.cpp | 1160 static Shader *noglareshader = NULL, *noglareblendshader = NULL, *noglarealphashader = NULL; in changeshader() local 1162 …(cur.blending) { if(!noglareblendshader) noglareblendshader = lookupshaderbyname("noglareblendworl… in changeshader()
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/dports/games/bloodfrontier/bloodfrontier/src/engine/ |
H A D | renderva.cpp | 1352 static Shader *noglareshader = NULL, *noglareblendshader = NULL; in changeshader() local 1354 if(!noglareblendshader) noglareblendshader = lookupshaderbyname("noglareblendworld"); in changeshader() 1355 …n(4)) s->setvariant(cur.visibledynlights, 4, &slot, cur.blending ? noglareblendshader : noglaresha… in changeshader() 1356 …else s->setvariant(cur.blending ? 1 : 0, 4, &slot, cur.blending ? noglareblendshader : noglareshad… in changeshader()
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/dports/games/redeclipse16/base-1.6.0/src/engine/ |
H A D | renderva.cpp | 1195 static Shader *noglareshader = NULL, *noglareblendshader = NULL, *noglarealphashader = NULL; in changeshader() local 1197 …(cur.blending) { if(!noglareblendshader) noglareblendshader = lookupshaderbyname("noglareblendworl… in changeshader()
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