Searched refs:norandomplayerclass (Results 1 – 4 of 4) sorted by relevance
616 if(!gameinfo.norandomplayerclass) in IMPLEMENT_CLASS()621 li->SetString(gameinfo.norandomplayerclass ? i : i+1, cls); in IMPLEMENT_CLASS()624 li->SetValue(0, gameinfo.norandomplayerclass && pclass >= 0 ? pclass : pclass + 1); in IMPLEMENT_CLASS()912 players[consoleplayer].userinfo.PlayerClassNumChanged(gameinfo.norandomplayerclass ? sel : sel-1); in ClassChanged()915 …cvar_set ("playerclass", sel == 0 && !gameinfo.norandomplayerclass ? "Random" : PlayerClass->Type-… in ClassChanged()
1189 if (n > 1 && !gameinfo.norandomplayerclass) in BuildPlayerclassMenu()
175 bool norandomplayerclass; member
356 GAMEINFOKEY_BOOL(norandomplayerclass, "norandomplayerclass") in ParseGameInfo()