Searched refs:normD (Results 1 – 4 of 4) sorted by relevance
/dports/multimedia/opentoonz/opentoonz-1.5.0/toonz/sources/include/tcg/hpp/ |
H A D | triangulate.hpp | 362 double normC = norm(c), normD = norm(d); in testSwap() local 363 if (normC < 1e-5 || normD < 1e-5) return false; in testSwap() 366 d = d * (1.0 / normD); in testSwap()
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/dports/science/cp2k-data/cp2k-7.1.0/src/ |
H A D | gauss_colloc.F | 216 REAL(dp), DIMENSION(0:2) :: l, normD, p_shift, resPos, & local 303 normD = 1.0_dp/REAL(ndim, dp) 307 scaled_h(i, permut(j)) = h(i, j)*normD(permut(j)) 313 …resPosReal(i) = resPosReal(i)+h(i, j)*(wrPos(permut(j))-normD(permut(j))*REAL(shiftPos(permut(j)),…
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/dports/science/cp2k/cp2k-2e995eec7fd208c8a72d9544807bd8b8ba8cd1cc/src/grid/ |
H A D | gauss_colloc.F | 209 REAL(dp), DIMENSION(0:2) :: l, normD, p_shift, resPos, & local 290 normD = 1.0_dp/REAL(ndim, dp) 294 scaled_h(i, permut(j)) = h(i, j)*normD(permut(j)) 300 …resPosReal(i) = resPosReal(i) + h(i, j)*(wrPos(permut(j)) - normD(permut(j))*REAL(shiftPos(permut(…
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/dports/cad/calculix/CalculiX/libSNL/src/ |
H A D | snlCtrlPointNetSurface.cpp | 342 snlVector normD ( db, dc ); in calcFlatness() local 413 projVect = toProj.project ( normD ); in calcFlatness()
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