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/dports/misc/usd/USD-21.11/pxr/usd/plugin/usdAbc/testenv/testUsdAbcInstancingXinst/baseline/
H A DnestedInstancing.xinst.usda24 normal3f[] normals (
27 normal3f[] normals.timeSamples = {
60 normal3f[] normals (
96 normal3f[] normals (
142 normal3f[] normals (
178 normal3f[] normals (
214 normal3f[] normals (
264 normal3f[] normals (
300 normal3f[] normals (
336 normal3f[] normals (
[all …]
/dports/games/lwjgl/lwjgl-2df01dd/src/java/org/lwjgl/util/glu/
H A DCylinder.java101 normal3f(x * nsign, y * nsign, nz * nsign); in draw()
122 normal3f(x * nsign, y * nsign, nz * nsign); in draw()
136 normal3f(x * nsign, y * nsign, nz * nsign); in draw()
144 normal3f(x * nsign, y * nsign, nz * nsign); in draw()
155 normal3f(x * nsign, y * nsign, nz * nsign); in draw()
178 normal3f((x * nsign), (y * nsign), (nz * nsign)); in draw()
181 normal3f((x * nsign), (y * nsign), (nz * nsign)); in draw()
185 normal3f(x * nsign, y * nsign, nz * nsign); in draw()
188 normal3f(x * nsign, y * nsign, nz * nsign); in draw()
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dmod_skeletal_animatevertices_generic.c3 …const skeleton_t *skeleton, float * RESTRICT vertex3f, float * RESTRICT normal3f, float * RESTRICT… in Mod_Skeletal_AnimateVertices_Generic() argument
64 if (normal3f) in Mod_Skeletal_AnimateVertices_Generic()
75 vertex3f += 3, normal3f += 3, svector3f += 3, tvector3f += 3) in Mod_Skeletal_AnimateVertices_Generic()
79 TRANSFORM_VECTOR(n, normal3f); in Mod_Skeletal_AnimateVertices_Generic()
87 …for (i = 0;i < model->surfmesh.num_vertices; i++, v += 3, n += 3, b++, vertex3f += 3, normal3f += … in Mod_Skeletal_AnimateVertices_Generic()
91 TRANSFORM_VECTOR(n, normal3f); in Mod_Skeletal_AnimateVertices_Generic()
104 else if (normal3f) in Mod_Skeletal_AnimateVertices_Generic()
108 for (i = 0; i < model->surfmesh.num_vertices; i++, n += 3, b++, normal3f += 3) in Mod_Skeletal_AnimateVertices_Generic()
111 TRANSFORM_VECTOR(n, normal3f); in Mod_Skeletal_AnimateVertices_Generic()
H A Dmod_skeletal_animatevertices_sse.c334 if (normal3f) in Mod_Skeletal_AnimateVertices_SSE()
345 vertex3f += 3, normal3f += 3, svector3f += 3, tvector3f += 3) in Mod_Skeletal_AnimateVertices_SSE()
349 TRANSFORM_VECTOR(n, normal3f); in Mod_Skeletal_AnimateVertices_SSE()
358 TRANSFORM_VECTOR_SCALAR(n, normal3f); in Mod_Skeletal_AnimateVertices_SSE()
366 for (i = 0;i < num_vertices_minus_one; i++, v += 3, n += 3, b++, vertex3f += 3, normal3f += 3) in Mod_Skeletal_AnimateVertices_SSE()
370 TRANSFORM_VECTOR(n, normal3f); in Mod_Skeletal_AnimateVertices_SSE()
375 TRANSFORM_VECTOR_SCALAR(n, normal3f); in Mod_Skeletal_AnimateVertices_SSE()
392 else if (normal3f) in Mod_Skeletal_AnimateVertices_SSE()
396 for (i = 0; i < num_vertices_minus_one; i++, n += 3, b++, normal3f += 3) in Mod_Skeletal_AnimateVertices_SSE()
399 TRANSFORM_VECTOR(n, normal3f); in Mod_Skeletal_AnimateVertices_SSE()
[all …]
/dports/games/darkplaces/darkplaces/
H A Dmod_skeletal_animatevertices_generic.c3 …const skeleton_t *skeleton, float * RESTRICT vertex3f, float * RESTRICT normal3f, float * RESTRICT… in Mod_Skeletal_AnimateVertices_Generic() argument
64 if (normal3f) in Mod_Skeletal_AnimateVertices_Generic()
75 vertex3f += 3, normal3f += 3, svector3f += 3, tvector3f += 3) in Mod_Skeletal_AnimateVertices_Generic()
79 TRANSFORM_VECTOR(n, normal3f); in Mod_Skeletal_AnimateVertices_Generic()
87 …for (i = 0;i < model->surfmesh.num_vertices; i++, v += 3, n += 3, b++, vertex3f += 3, normal3f += … in Mod_Skeletal_AnimateVertices_Generic()
91 TRANSFORM_VECTOR(n, normal3f); in Mod_Skeletal_AnimateVertices_Generic()
104 else if (normal3f) in Mod_Skeletal_AnimateVertices_Generic()
108 for (i = 0; i < model->surfmesh.num_vertices; i++, n += 3, b++, normal3f += 3) in Mod_Skeletal_AnimateVertices_Generic()
111 TRANSFORM_VECTOR(n, normal3f); in Mod_Skeletal_AnimateVertices_Generic()
H A Dmod_skeletal_animatevertices_sse.c334 if (normal3f) in Mod_Skeletal_AnimateVertices_SSE()
345 vertex3f += 3, normal3f += 3, svector3f += 3, tvector3f += 3) in Mod_Skeletal_AnimateVertices_SSE()
349 TRANSFORM_VECTOR(n, normal3f); in Mod_Skeletal_AnimateVertices_SSE()
358 TRANSFORM_VECTOR_SCALAR(n, normal3f); in Mod_Skeletal_AnimateVertices_SSE()
366 for (i = 0;i < num_vertices_minus_one; i++, v += 3, n += 3, b++, vertex3f += 3, normal3f += 3) in Mod_Skeletal_AnimateVertices_SSE()
370 TRANSFORM_VECTOR(n, normal3f); in Mod_Skeletal_AnimateVertices_SSE()
375 TRANSFORM_VECTOR_SCALAR(n, normal3f); in Mod_Skeletal_AnimateVertices_SSE()
392 else if (normal3f) in Mod_Skeletal_AnimateVertices_SSE()
396 for (i = 0; i < num_vertices_minus_one; i++, n += 3, b++, normal3f += 3) in Mod_Skeletal_AnimateVertices_SSE()
399 TRANSFORM_VECTOR(n, normal3f); in Mod_Skeletal_AnimateVertices_SSE()
[all …]
/dports/misc/usd/USD-21.11/pxr/usd/plugin/usdAbc/testenv/testUsdAbcInstancing/baseline/
H A DnestedInstancing.def.usda55 normal3f[] normals (
58 normal3f[] normals.timeSamples = {
88 normal3f[] normals (
91 normal3f[] normals.timeSamples = {
124 normal3f[] normals (
127 normal3f[] normals.timeSamples = {
/dports/misc/usd/USD-21.11/pxr/usd/plugin/usdAbc/testenv/testUsdAbcInstancingNinst/baseline/
H A DnestedInstancing.ninst.usda54 normal3f[] normals (
57 normal3f[] normals.timeSamples = {
87 normal3f[] normals (
90 normal3f[] normals.timeSamples = {
123 normal3f[] normals (
126 normal3f[] normals.timeSamples = {
/dports/misc/usd/USD-21.11/pxr/usd/plugin/usdAbc/testenv/testUsdAbcInstancingPinst/baseline/
H A DnestedInstancing.pinst.usda55 normal3f[] normals (
58 normal3f[] normals.timeSamples = {
88 normal3f[] normals (
91 normal3f[] normals.timeSamples = {
124 normal3f[] normals (
127 normal3f[] normals.timeSamples = {
/dports/misc/usd/USD-21.11/pxr/usd/usdShade/testenv/testUsdShadeShaderDef/
H A DshaderDefs.usda15 normal3f inputs:inputNormal = (1.0, 1.0, 1.0)
24 normal3f[] inputs:inputNormalArray = [ (1.0, 1.0, 1.0), (1.0, 1.0, 1.0) ]
44 normal3f inputs:inputNormalRoleNone = (1.0, 2.0, 3.0) (
61 normal3f inputs:normal = (1.0, 1.0, 1.0) (
/dports/misc/usd/USD-21.11/extras/usd/examples/usdGeomExamples/
H A DbasisCurves.usda44normal3f[] normals = [(1, 0, 0), (.98, 0, .44), (.98, 0, .44), (.707, 0, .707), (.98, 0, .44), (.9…
55normal3f[] normals = [(1, 0, 0), (.98, 0, .44), (.98, 0, .44), (.707, 0, .707), (.98, 0, .44), (.9…
109normal3f[] normals = [(1, 0, 0), (.98, 0, .44), (.707, 0, .707)] (interpolation = "varying")
121normal3f[] normals = [(1, 0, 0), (.98, 0, .44), (.707, 0, .707)] (interpolation = "varying")
133normal3f[] normals = [(1, 0, 0), (.98, 0, .44), (.707, 0, .707)] (interpolation = "varying")
/dports/games/searchandrescue/searchandrescue_1.4.0/sar/text3d/
H A Dcolon.x3d7 "normal3f 0.000000 0.000000 1.000000",
12 "normal3f 0.000000 0.000000 1.000000",
H A Dj.x3d7 "normal3f 0.000000 0.000000 1.000000",
23 "normal3f 0.000000 0.000000 1.000000",
H A Du.x3d7 "normal3f 0.000000 0.000000 1.000000",
27 "normal3f 0.000000 0.000000 1.000000",
H A Dd.x3d7 "normal3f 0.000000 0.000000 1.000000",
31 "normal3f 0.000000 0.000000 1.000000",
H A Do.x3d7 "normal3f 0.000000 0.000000 1.000000",
39 "normal3f 0.000000 0.000000 1.000000",
H A Dq.x3d7 "normal3f 0.000000 0.000000 1.000000",
39 "normal3f 0.000000 0.000000 1.000000",
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dmodel_shared.c814 svector3f[0] -= f * normal3f[0]; in Mod_BuildBumpVectors()
1004 memcpy(newmesh->normal3f, oldmesh->normal3f, oldmesh->numverts * sizeof(float[3])); in Mod_ShadowMesh_ReAlloc()
1025 …&& (mesh->normal3f == NULL || (mesh->normal3f[vnum * 3 + 0] == vertex14f[9] && mesh->normal3f[vnum… in Mod_ShadowMesh_AddVertex()
1036 …if (mesh->normal3f) {mesh->normal3f[vnum * 3 + 0] = vertex14f[9];mesh->normal3f[vnum * 3 + 1] = ve… in Mod_ShadowMesh_AddVertex()
1091 if (normal3f) in Mod_ShadowMesh_AddMesh()
1093 v[9] = normal3f[e * 3 + 0]; in Mod_ShadowMesh_AddMesh()
1094 v[10] = normal3f[e * 3 + 1]; in Mod_ShadowMesh_AddMesh()
1095 v[11] = normal3f[e * 3 + 2]; in Mod_ShadowMesh_AddMesh()
1282 VectorAdd(normal3f, nl, normal3f); in Mod_GetTerrainVertexFromBGRA()
1286 VectorAdd(normal3f, nl, normal3f); in Mod_GetTerrainVertexFromBGRA()
[all …]
/dports/misc/usd/USD-21.11/pxr/usd/plugin/usdAbc/testenv/testUsdAbcConversionBasisCurves/
H A Doriginal.usda16normal3f[] normals = [(1, 0, 0), (.98, 0, .44), (.98, 0, .44), (.707, 0, .707), (.98, 0, .44), (.9…
32normal3f[] normals = [(1, 0, 0), (.98, 0, .44), (.707, 0, .707)] (interpolation = "varying")
/dports/misc/usd/USD-21.11/pxr/usd/usd/testenv/testUsdSchemaGen/baseline/nestedNamespace/
H A DgeneratedSchema.usda123 normal3f normal3f = (0, 0, 0)
124 normal3f[] normal3fArray
262 normal3f normal3f = (0, 0, 0)
263 normal3f[] normal3fArray
/dports/misc/usd/USD-21.11/pxr/usd/usd/testenv/testUsdSchemaGen/baseline/basic/
H A DgeneratedSchema.usda123 normal3f normal3f = (0, 0, 0)
124 normal3f[] normal3fArray
262 normal3f normal3f = (0, 0, 0)
263 normal3f[] normal3fArray
/dports/misc/usd/USD-21.11/pxr/usd/usd/testenv/testUsdSchemaGen/baseline/headerTerminatorString/
H A DgeneratedSchema.usda123 normal3f normal3f = (0, 0, 0)
124 normal3f[] normal3fArray
262 normal3f normal3f = (0, 0, 0)
263 normal3f[] normal3fArray
/dports/misc/usd/USD-21.11/pxr/usd/usd/testenv/testUsdSchemaGen/baseline/namespace/
H A DgeneratedSchema.usda123 normal3f normal3f = (0, 0, 0)
124 normal3f[] normal3fArray
262 normal3f normal3f = (0, 0, 0)
263 normal3f[] normal3fArray
/dports/science/apbs/apbs-pdb2pqr-apbs-1.5-102-g500c1473/apbs/externals/fetk/sg/src/glu/
H A Dquadric.c183 static void normal3f( GLfloat x, GLfloat y, GLfloat z ) in normal3f() function
223 normal3f( x*nsign, y*nsign, nz*nsign ); in gluCylinder()
245 normal3f( x*nsign, y*nsign, nz*nsign ); in gluCylinder()
260 normal3f( x*nsign, y*nsign, nz*nsign ); in gluCylinder()
268 normal3f( x*nsign, y*nsign, nz*nsign ); in gluCylinder()
279 normal3f( x*nsign, y*nsign, nz*nsign ); in gluCylinder()
301 normal3f( x1*nsign, y1*nsign, nz*nsign ); in gluCylinder()
304 normal3f( x2*nsign, y2*nsign, nz*nsign ); in gluCylinder()
309 normal3f( x2*nsign, y2*nsign, nz*nsign ); in gluCylinder()
312 normal3f( x1*nsign, y1*nsign, nz*nsign ); in gluCylinder()
/dports/misc/usd/USD-21.11/pxr/usdImaging/usdAppUtils/testenv/FrameRecorderTest/
H A DAnimCube.usda32 normal3f[] normals (
35 normal3f[] normals.timeSamples = {

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