/dports/misc/usd/USD-21.11/pxr/usd/plugin/usdAbc/testenv/testUsdAbcInstancingXinst/baseline/ |
H A D | nestedInstancing.xinst.usda | 24 normal3f[] normals ( 27 normal3f[] normals.timeSamples = { 60 normal3f[] normals ( 96 normal3f[] normals ( 142 normal3f[] normals ( 178 normal3f[] normals ( 214 normal3f[] normals ( 264 normal3f[] normals ( 300 normal3f[] normals ( 336 normal3f[] normals ( [all …]
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/dports/games/lwjgl/lwjgl-2df01dd/src/java/org/lwjgl/util/glu/ |
H A D | Cylinder.java | 101 normal3f(x * nsign, y * nsign, nz * nsign); in draw() 122 normal3f(x * nsign, y * nsign, nz * nsign); in draw() 136 normal3f(x * nsign, y * nsign, nz * nsign); in draw() 144 normal3f(x * nsign, y * nsign, nz * nsign); in draw() 155 normal3f(x * nsign, y * nsign, nz * nsign); in draw() 178 normal3f((x * nsign), (y * nsign), (nz * nsign)); in draw() 181 normal3f((x * nsign), (y * nsign), (nz * nsign)); in draw() 185 normal3f(x * nsign, y * nsign, nz * nsign); in draw() 188 normal3f(x * nsign, y * nsign, nz * nsign); in draw()
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/dports/games/xonotic/Xonotic/source/darkplaces/ |
H A D | mod_skeletal_animatevertices_generic.c | 3 …const skeleton_t *skeleton, float * RESTRICT vertex3f, float * RESTRICT normal3f, float * RESTRICT… in Mod_Skeletal_AnimateVertices_Generic() argument 64 if (normal3f) in Mod_Skeletal_AnimateVertices_Generic() 75 vertex3f += 3, normal3f += 3, svector3f += 3, tvector3f += 3) in Mod_Skeletal_AnimateVertices_Generic() 79 TRANSFORM_VECTOR(n, normal3f); in Mod_Skeletal_AnimateVertices_Generic() 87 …for (i = 0;i < model->surfmesh.num_vertices; i++, v += 3, n += 3, b++, vertex3f += 3, normal3f += … in Mod_Skeletal_AnimateVertices_Generic() 91 TRANSFORM_VECTOR(n, normal3f); in Mod_Skeletal_AnimateVertices_Generic() 104 else if (normal3f) in Mod_Skeletal_AnimateVertices_Generic() 108 for (i = 0; i < model->surfmesh.num_vertices; i++, n += 3, b++, normal3f += 3) in Mod_Skeletal_AnimateVertices_Generic() 111 TRANSFORM_VECTOR(n, normal3f); in Mod_Skeletal_AnimateVertices_Generic()
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H A D | mod_skeletal_animatevertices_sse.c | 334 if (normal3f) in Mod_Skeletal_AnimateVertices_SSE() 345 vertex3f += 3, normal3f += 3, svector3f += 3, tvector3f += 3) in Mod_Skeletal_AnimateVertices_SSE() 349 TRANSFORM_VECTOR(n, normal3f); in Mod_Skeletal_AnimateVertices_SSE() 358 TRANSFORM_VECTOR_SCALAR(n, normal3f); in Mod_Skeletal_AnimateVertices_SSE() 366 for (i = 0;i < num_vertices_minus_one; i++, v += 3, n += 3, b++, vertex3f += 3, normal3f += 3) in Mod_Skeletal_AnimateVertices_SSE() 370 TRANSFORM_VECTOR(n, normal3f); in Mod_Skeletal_AnimateVertices_SSE() 375 TRANSFORM_VECTOR_SCALAR(n, normal3f); in Mod_Skeletal_AnimateVertices_SSE() 392 else if (normal3f) in Mod_Skeletal_AnimateVertices_SSE() 396 for (i = 0; i < num_vertices_minus_one; i++, n += 3, b++, normal3f += 3) in Mod_Skeletal_AnimateVertices_SSE() 399 TRANSFORM_VECTOR(n, normal3f); in Mod_Skeletal_AnimateVertices_SSE() [all …]
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/dports/games/darkplaces/darkplaces/ |
H A D | mod_skeletal_animatevertices_generic.c | 3 …const skeleton_t *skeleton, float * RESTRICT vertex3f, float * RESTRICT normal3f, float * RESTRICT… in Mod_Skeletal_AnimateVertices_Generic() argument 64 if (normal3f) in Mod_Skeletal_AnimateVertices_Generic() 75 vertex3f += 3, normal3f += 3, svector3f += 3, tvector3f += 3) in Mod_Skeletal_AnimateVertices_Generic() 79 TRANSFORM_VECTOR(n, normal3f); in Mod_Skeletal_AnimateVertices_Generic() 87 …for (i = 0;i < model->surfmesh.num_vertices; i++, v += 3, n += 3, b++, vertex3f += 3, normal3f += … in Mod_Skeletal_AnimateVertices_Generic() 91 TRANSFORM_VECTOR(n, normal3f); in Mod_Skeletal_AnimateVertices_Generic() 104 else if (normal3f) in Mod_Skeletal_AnimateVertices_Generic() 108 for (i = 0; i < model->surfmesh.num_vertices; i++, n += 3, b++, normal3f += 3) in Mod_Skeletal_AnimateVertices_Generic() 111 TRANSFORM_VECTOR(n, normal3f); in Mod_Skeletal_AnimateVertices_Generic()
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H A D | mod_skeletal_animatevertices_sse.c | 334 if (normal3f) in Mod_Skeletal_AnimateVertices_SSE() 345 vertex3f += 3, normal3f += 3, svector3f += 3, tvector3f += 3) in Mod_Skeletal_AnimateVertices_SSE() 349 TRANSFORM_VECTOR(n, normal3f); in Mod_Skeletal_AnimateVertices_SSE() 358 TRANSFORM_VECTOR_SCALAR(n, normal3f); in Mod_Skeletal_AnimateVertices_SSE() 366 for (i = 0;i < num_vertices_minus_one; i++, v += 3, n += 3, b++, vertex3f += 3, normal3f += 3) in Mod_Skeletal_AnimateVertices_SSE() 370 TRANSFORM_VECTOR(n, normal3f); in Mod_Skeletal_AnimateVertices_SSE() 375 TRANSFORM_VECTOR_SCALAR(n, normal3f); in Mod_Skeletal_AnimateVertices_SSE() 392 else if (normal3f) in Mod_Skeletal_AnimateVertices_SSE() 396 for (i = 0; i < num_vertices_minus_one; i++, n += 3, b++, normal3f += 3) in Mod_Skeletal_AnimateVertices_SSE() 399 TRANSFORM_VECTOR(n, normal3f); in Mod_Skeletal_AnimateVertices_SSE() [all …]
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/dports/misc/usd/USD-21.11/pxr/usd/plugin/usdAbc/testenv/testUsdAbcInstancing/baseline/ |
H A D | nestedInstancing.def.usda | 55 normal3f[] normals ( 58 normal3f[] normals.timeSamples = { 88 normal3f[] normals ( 91 normal3f[] normals.timeSamples = { 124 normal3f[] normals ( 127 normal3f[] normals.timeSamples = {
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/dports/misc/usd/USD-21.11/pxr/usd/plugin/usdAbc/testenv/testUsdAbcInstancingNinst/baseline/ |
H A D | nestedInstancing.ninst.usda | 54 normal3f[] normals ( 57 normal3f[] normals.timeSamples = { 87 normal3f[] normals ( 90 normal3f[] normals.timeSamples = { 123 normal3f[] normals ( 126 normal3f[] normals.timeSamples = {
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/dports/misc/usd/USD-21.11/pxr/usd/plugin/usdAbc/testenv/testUsdAbcInstancingPinst/baseline/ |
H A D | nestedInstancing.pinst.usda | 55 normal3f[] normals ( 58 normal3f[] normals.timeSamples = { 88 normal3f[] normals ( 91 normal3f[] normals.timeSamples = { 124 normal3f[] normals ( 127 normal3f[] normals.timeSamples = {
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/dports/misc/usd/USD-21.11/pxr/usd/usdShade/testenv/testUsdShadeShaderDef/ |
H A D | shaderDefs.usda | 15 normal3f inputs:inputNormal = (1.0, 1.0, 1.0) 24 normal3f[] inputs:inputNormalArray = [ (1.0, 1.0, 1.0), (1.0, 1.0, 1.0) ] 44 normal3f inputs:inputNormalRoleNone = (1.0, 2.0, 3.0) ( 61 normal3f inputs:normal = (1.0, 1.0, 1.0) (
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/dports/misc/usd/USD-21.11/extras/usd/examples/usdGeomExamples/ |
H A D | basisCurves.usda | 44 …normal3f[] normals = [(1, 0, 0), (.98, 0, .44), (.98, 0, .44), (.707, 0, .707), (.98, 0, .44), (.9… 55 …normal3f[] normals = [(1, 0, 0), (.98, 0, .44), (.98, 0, .44), (.707, 0, .707), (.98, 0, .44), (.9… 109 … normal3f[] normals = [(1, 0, 0), (.98, 0, .44), (.707, 0, .707)] (interpolation = "varying") 121 … normal3f[] normals = [(1, 0, 0), (.98, 0, .44), (.707, 0, .707)] (interpolation = "varying") 133 … normal3f[] normals = [(1, 0, 0), (.98, 0, .44), (.707, 0, .707)] (interpolation = "varying")
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/dports/games/searchandrescue/searchandrescue_1.4.0/sar/text3d/ |
H A D | colon.x3d | 7 "normal3f 0.000000 0.000000 1.000000", 12 "normal3f 0.000000 0.000000 1.000000",
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H A D | j.x3d | 7 "normal3f 0.000000 0.000000 1.000000", 23 "normal3f 0.000000 0.000000 1.000000",
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H A D | u.x3d | 7 "normal3f 0.000000 0.000000 1.000000", 27 "normal3f 0.000000 0.000000 1.000000",
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H A D | d.x3d | 7 "normal3f 0.000000 0.000000 1.000000", 31 "normal3f 0.000000 0.000000 1.000000",
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H A D | o.x3d | 7 "normal3f 0.000000 0.000000 1.000000", 39 "normal3f 0.000000 0.000000 1.000000",
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H A D | q.x3d | 7 "normal3f 0.000000 0.000000 1.000000", 39 "normal3f 0.000000 0.000000 1.000000",
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/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | model_shared.c | 814 svector3f[0] -= f * normal3f[0]; in Mod_BuildBumpVectors() 1004 memcpy(newmesh->normal3f, oldmesh->normal3f, oldmesh->numverts * sizeof(float[3])); in Mod_ShadowMesh_ReAlloc() 1025 …&& (mesh->normal3f == NULL || (mesh->normal3f[vnum * 3 + 0] == vertex14f[9] && mesh->normal3f[vnum… in Mod_ShadowMesh_AddVertex() 1036 …if (mesh->normal3f) {mesh->normal3f[vnum * 3 + 0] = vertex14f[9];mesh->normal3f[vnum * 3 + 1] = ve… in Mod_ShadowMesh_AddVertex() 1091 if (normal3f) in Mod_ShadowMesh_AddMesh() 1093 v[9] = normal3f[e * 3 + 0]; in Mod_ShadowMesh_AddMesh() 1094 v[10] = normal3f[e * 3 + 1]; in Mod_ShadowMesh_AddMesh() 1095 v[11] = normal3f[e * 3 + 2]; in Mod_ShadowMesh_AddMesh() 1282 VectorAdd(normal3f, nl, normal3f); in Mod_GetTerrainVertexFromBGRA() 1286 VectorAdd(normal3f, nl, normal3f); in Mod_GetTerrainVertexFromBGRA() [all …]
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/dports/misc/usd/USD-21.11/pxr/usd/plugin/usdAbc/testenv/testUsdAbcConversionBasisCurves/ |
H A D | original.usda | 16 …normal3f[] normals = [(1, 0, 0), (.98, 0, .44), (.98, 0, .44), (.707, 0, .707), (.98, 0, .44), (.9… 32 … normal3f[] normals = [(1, 0, 0), (.98, 0, .44), (.707, 0, .707)] (interpolation = "varying")
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/dports/misc/usd/USD-21.11/pxr/usd/usd/testenv/testUsdSchemaGen/baseline/nestedNamespace/ |
H A D | generatedSchema.usda | 123 normal3f normal3f = (0, 0, 0) 124 normal3f[] normal3fArray 262 normal3f normal3f = (0, 0, 0) 263 normal3f[] normal3fArray
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/dports/misc/usd/USD-21.11/pxr/usd/usd/testenv/testUsdSchemaGen/baseline/basic/ |
H A D | generatedSchema.usda | 123 normal3f normal3f = (0, 0, 0) 124 normal3f[] normal3fArray 262 normal3f normal3f = (0, 0, 0) 263 normal3f[] normal3fArray
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/dports/misc/usd/USD-21.11/pxr/usd/usd/testenv/testUsdSchemaGen/baseline/headerTerminatorString/ |
H A D | generatedSchema.usda | 123 normal3f normal3f = (0, 0, 0) 124 normal3f[] normal3fArray 262 normal3f normal3f = (0, 0, 0) 263 normal3f[] normal3fArray
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/dports/misc/usd/USD-21.11/pxr/usd/usd/testenv/testUsdSchemaGen/baseline/namespace/ |
H A D | generatedSchema.usda | 123 normal3f normal3f = (0, 0, 0) 124 normal3f[] normal3fArray 262 normal3f normal3f = (0, 0, 0) 263 normal3f[] normal3fArray
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/dports/science/apbs/apbs-pdb2pqr-apbs-1.5-102-g500c1473/apbs/externals/fetk/sg/src/glu/ |
H A D | quadric.c | 183 static void normal3f( GLfloat x, GLfloat y, GLfloat z ) in normal3f() function 223 normal3f( x*nsign, y*nsign, nz*nsign ); in gluCylinder() 245 normal3f( x*nsign, y*nsign, nz*nsign ); in gluCylinder() 260 normal3f( x*nsign, y*nsign, nz*nsign ); in gluCylinder() 268 normal3f( x*nsign, y*nsign, nz*nsign ); in gluCylinder() 279 normal3f( x*nsign, y*nsign, nz*nsign ); in gluCylinder() 301 normal3f( x1*nsign, y1*nsign, nz*nsign ); in gluCylinder() 304 normal3f( x2*nsign, y2*nsign, nz*nsign ); in gluCylinder() 309 normal3f( x2*nsign, y2*nsign, nz*nsign ); in gluCylinder() 312 normal3f( x1*nsign, y1*nsign, nz*nsign ); in gluCylinder()
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/dports/misc/usd/USD-21.11/pxr/usdImaging/usdAppUtils/testenv/FrameRecorderTest/ |
H A D | AnimCube.usda | 32 normal3f[] normals ( 35 normal3f[] normals.timeSamples = {
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