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Searched refs:normalAngle (Results 1 – 8 of 8) sorted by relevance

/dports/graphics/krita/krita-4.4.8/plugins/tools/tool_transform2/
H A Dkis_liquify_paintop.cpp86 qreal normalAngle = info.drawingAngle() + reverseCoeff * 0.5 * M_PI; in brushOutline() local
93 R.rotateRadians(normalAngle); in brushOutline()
/dports/games/scummvm/scummvm-2.5.1/engines/icb/
H A Dbarriers.cpp243 normalAngle = 3 * FULL_TURN; // place holder to mean not set in Check_barrier_bump_and_bounce()
291 if (normalAngle < 2 * FULL_TURN) { in Check_barrier_bump_and_bounce()
293 PXfloat ang = normalAngle * TWO_PI; in Check_barrier_bump_and_bounce()
472 normalAngle = bar->pan() + QUARTER_TURN; in Check_this_barrier()
474 normalAngle = bar->pan() - QUARTER_TURN; in Check_this_barrier()
H A Dsession.h773 PXfloat normalAngle; variable
/dports/games/bzflag-server/bzflag-2.4.22/src/obstacle/
H A DPyramidBuilding.cxx182 const float normalAngle = atan2f(n[1], n[0]); in get3DNormal() local
183 …const float rightAngle = fabsf(fmodf(normalAngle - getRotation() + (float)(M_PI/2.0), (float)M_PI)… in get3DNormal()
/dports/games/bzflag/bzflag-2.4.22/src/obstacle/
H A DPyramidBuilding.cxx182 const float normalAngle = atan2f(n[1], n[0]); in get3DNormal() local
183 …const float rightAngle = fabsf(fmodf(normalAngle - getRotation() + (float)(M_PI/2.0), (float)M_PI)… in get3DNormal()
/dports/math/kmplot/kmplot-21.12.3/kmplot/
H A Dview.cpp2643 double normalAngle = 0; in paintEvent() local
2649 normalAngle = pixelNormal( m_currentPlot, m_trace_x ); in paintEvent()
2656 normalAngle = pixelNormal( m_currentPlot, x, y ); in paintEvent()
2664 normalAngle += M_PI; in paintEvent()
2674 …QPointF center = m_crosshairPixelCoords + (1/k) * QPointF( cos( normalAngle ), sin( normalAngle ) … in paintEvent()
2676 p.rotate( normalAngle * 180 / M_PI ); in paintEvent()
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A Dcg_players.cpp1312 …at destAngle, float clampMin, float clampMax, float angleSpeed, float *curAngle, float normalAngle) in CG_UpdateAngleClamp() argument
1387 swing = AngleSubtract( *curAngle, normalAngle ); in CG_UpdateAngleClamp()
1392 *curAngle = AngleNormalize180( normalAngle + clampMax ); in CG_UpdateAngleClamp()
1396 *curAngle = AngleNormalize180( normalAngle + clampMin ); in CG_UpdateAngleClamp()
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_players.cpp1434 …at destAngle, float clampMin, float clampMax, float angleSpeed, float *curAngle, float normalAngle) in CG_UpdateAngleClamp() argument
1509 swing = AngleSubtract( *curAngle, normalAngle ); in CG_UpdateAngleClamp()
1514 *curAngle = AngleNormalize180( normalAngle + clampMax ); in CG_UpdateAngleClamp()
1518 *curAngle = AngleNormalize180( normalAngle + clampMin ); in CG_UpdateAngleClamp()