Searched refs:normalAngle (Results 1 – 8 of 8) sorted by relevance
/dports/graphics/krita/krita-4.4.8/plugins/tools/tool_transform2/ |
H A D | kis_liquify_paintop.cpp | 86 qreal normalAngle = info.drawingAngle() + reverseCoeff * 0.5 * M_PI; in brushOutline() local 93 R.rotateRadians(normalAngle); in brushOutline()
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/dports/games/scummvm/scummvm-2.5.1/engines/icb/ |
H A D | barriers.cpp | 243 normalAngle = 3 * FULL_TURN; // place holder to mean not set in Check_barrier_bump_and_bounce() 291 if (normalAngle < 2 * FULL_TURN) { in Check_barrier_bump_and_bounce() 293 PXfloat ang = normalAngle * TWO_PI; in Check_barrier_bump_and_bounce() 472 normalAngle = bar->pan() + QUARTER_TURN; in Check_this_barrier() 474 normalAngle = bar->pan() - QUARTER_TURN; in Check_this_barrier()
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H A D | session.h | 773 PXfloat normalAngle; variable
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/dports/games/bzflag-server/bzflag-2.4.22/src/obstacle/ |
H A D | PyramidBuilding.cxx | 182 const float normalAngle = atan2f(n[1], n[0]); in get3DNormal() local 183 …const float rightAngle = fabsf(fmodf(normalAngle - getRotation() + (float)(M_PI/2.0), (float)M_PI)… in get3DNormal()
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/dports/games/bzflag/bzflag-2.4.22/src/obstacle/ |
H A D | PyramidBuilding.cxx | 182 const float normalAngle = atan2f(n[1], n[0]); in get3DNormal() local 183 …const float rightAngle = fabsf(fmodf(normalAngle - getRotation() + (float)(M_PI/2.0), (float)M_PI)… in get3DNormal()
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/dports/math/kmplot/kmplot-21.12.3/kmplot/ |
H A D | view.cpp | 2643 double normalAngle = 0; in paintEvent() local 2649 normalAngle = pixelNormal( m_currentPlot, m_trace_x ); in paintEvent() 2656 normalAngle = pixelNormal( m_currentPlot, x, y ); in paintEvent() 2664 normalAngle += M_PI; in paintEvent() 2674 …QPointF center = m_crosshairPixelCoords + (1/k) * QPointF( cos( normalAngle ), sin( normalAngle ) … in paintEvent() 2676 p.rotate( normalAngle * 180 / M_PI ); in paintEvent()
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/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/ |
H A D | cg_players.cpp | 1312 …at destAngle, float clampMin, float clampMax, float angleSpeed, float *curAngle, float normalAngle) in CG_UpdateAngleClamp() argument 1387 swing = AngleSubtract( *curAngle, normalAngle ); in CG_UpdateAngleClamp() 1392 *curAngle = AngleNormalize180( normalAngle + clampMax ); in CG_UpdateAngleClamp() 1396 *curAngle = AngleNormalize180( normalAngle + clampMin ); in CG_UpdateAngleClamp()
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/dports/games/openjk/OpenJK-07675e2/code/cgame/ |
H A D | cg_players.cpp | 1434 …at destAngle, float clampMin, float clampMax, float angleSpeed, float *curAngle, float normalAngle) in CG_UpdateAngleClamp() argument 1509 swing = AngleSubtract( *curAngle, normalAngle ); in CG_UpdateAngleClamp() 1514 *curAngle = AngleNormalize180( normalAngle + clampMax ); in CG_UpdateAngleClamp() 1518 *curAngle = AngleNormalize180( normalAngle + clampMin ); in CG_UpdateAngleClamp()
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