Searched refs:normal_num (Results 1 – 5 of 5) sorted by relevance
/dports/graphics/open3d/Open3D-0.2/src/IO/FileFormat/ |
H A D | FilePLY.cpp | 44 long normal_num; member 74 if (state_ptr->normal_index >= state_ptr->normal_num) { in ReadNormalCallback() 114 long normal_num; member 146 if (state_ptr->normal_index >= state_ptr->normal_num) { in ReadNormalCallback() 228 state.normal_num = ply_set_read_cb(ply_file, "vertex", "nx", in ReadPointCloudFromPLY() 250 pointcloud.normals_.resize(state.normal_num); in ReadPointCloudFromPLY() 355 state.normal_num = ply_set_read_cb(ply_file, "vertex", "nx", in ReadTriangleMeshFromPLY() 385 mesh.vertex_normals_.resize(state.normal_num); in ReadTriangleMeshFromPLY()
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/dports/graphics/py-open3d-python/Open3D-0.2/src/IO/FileFormat/ |
H A D | FilePLY.cpp | 44 long normal_num; member 74 if (state_ptr->normal_index >= state_ptr->normal_num) { in ReadNormalCallback() 114 long normal_num; member 146 if (state_ptr->normal_index >= state_ptr->normal_num) { in ReadNormalCallback() 228 state.normal_num = ply_set_read_cb(ply_file, "vertex", "nx", in ReadPointCloudFromPLY() 250 pointcloud.normals_.resize(state.normal_num); in ReadPointCloudFromPLY() 355 state.normal_num = ply_set_read_cb(ply_file, "vertex", "nx", in ReadTriangleMeshFromPLY() 385 mesh.vertex_normals_.resize(state.normal_num); in ReadTriangleMeshFromPLY()
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/dports/games/angband/Angband-4.2.2/src/ |
H A D | store.h | 76 size_t normal_num; member
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H A D | store.c | 182 if (!s->normal_num) { in parse_normal() 185 } else if (s->normal_num >= s->normal_size) { in parse_normal() 190 s->normal_table[s->normal_num++] = kind; in parse_normal() 419 for (i = 0; i < store->normal_num; i++) { in store_can_carry() 1148 return store->normal_table[randint0(store->normal_num)]; in store_get_choice()
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/dports/games/d2x/d2x-0.2.5/main/ |
H A D | segment.h | 140 extern void get_side_normal(segment *sp, int sidenum, int normal_num, vms_vector * vm );
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