Searched refs:normal_socket (Results 1 – 4 of 4) sorted by relevance
/dports/graphics/blender/blender-2.91.0/release/scripts/addons/io_scene_gltf2/blender/imp/ |
H A D | gltf2_blender_KHR_materials_clearcoat.py | 120 def clearcoat_normal(mh, location, normal_socket): argument 148 mh.node_tree.links.new(normal_socket, node.outputs['Normal'])
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H A D | gltf2_blender_pbrMetallicRoughness.py | 85 normal_socket=pbr_node.inputs['Normal'], 113 normal_socket=pbr_node.inputs['Clearcoat Normal'], 398 def normal(mh: MaterialHelper, location, normal_socket): argument 420 mh.node_tree.links.new(normal_socket, node.outputs['Normal'])
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H A D | gltf2_blender_KHR_materials_pbrSpecularGlossiness.py | 73 normal_socket=glossy_node.inputs['Normal'],
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/dports/graphics/blender/blender-2.91.0/source/blender/nodes/shader/ |
H A D | node_shader_tree.c | 761 bNodeSocket *normal_socket = ntree_shader_node_find_output(geo_node, "Normal"); in ntree_shader_relink_displacement() local 767 nodeAddLink(ntree, geo_node, normal_socket, dot_node, dot_input2); in ntree_shader_relink_displacement()
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