Searched refs:normalisedCharge (Results 1 – 1 of 1) sorted by relevance
6543 real_t normalisedCharge = (charge * 1.5 / MAXCHARGE); // 0-1.5 in attack() local6546 speed = 3.75 + normalisedCharge; //3.75 in attack()6550 speed = 5.f + normalisedCharge; in attack()6607 entity->thrownProjectileCharge = normalisedCharge * 10; in attack()6612 real_t normalisedCharge = (charge * 0.5); in attack() local6613 normalisedCharge /= MAXCHARGE; in attack()6623 entity->vel_x = (1.f + normalisedCharge) * cos(players[player]->entity->yaw); in attack()6624 entity->vel_y = (1.f + normalisedCharge) * sin(players[player]->entity->yaw); in attack()6643 real_t normalisedCharge = (charge * 1.5 / MAXCHARGE); // 0-1.5 in attack() local6644 speed = 3.f + normalisedCharge; in attack()[all …]