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Searched refs:normalisedCharge (Results 1 – 1 of 1) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dentity.cpp6543 real_t normalisedCharge = (charge * 1.5 / MAXCHARGE); // 0-1.5 in attack() local
6546 speed = 3.75 + normalisedCharge; //3.75 in attack()
6550 speed = 5.f + normalisedCharge; in attack()
6607 entity->thrownProjectileCharge = normalisedCharge * 10; in attack()
6612 real_t normalisedCharge = (charge * 0.5); in attack() local
6613 normalisedCharge /= MAXCHARGE; in attack()
6623 entity->vel_x = (1.f + normalisedCharge) * cos(players[player]->entity->yaw); in attack()
6624 entity->vel_y = (1.f + normalisedCharge) * sin(players[player]->entity->yaw); in attack()
6643 real_t normalisedCharge = (charge * 1.5 / MAXCHARGE); // 0-1.5 in attack() local
6644 speed = 3.f + normalisedCharge; in attack()
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