Searched refs:normalsum (Results 1 – 10 of 10) sorted by relevance
/dports/games/netradiant/netradiant-20150621-src/tools/quake2/qdata_heretic2/ |
H A D | qd_fmodel.h | 31 vec3_t normalsum; member
|
H A D | fmodels.c | 714 VectorAdd( in->v[j].vnorm.normalsum, in->v[k].vnorm.normalsum, in->v[k].vnorm.normalsum ); in OptimizeVertices() 731 VectorScale( in->v[j].vnorm.normalsum, 1.0 / c, v ); in OptimizeVertices() 2464 VectorClear( ptrivert[i].vnorm.normalsum ); in GrabFrame() 2504 VectorAdd( ptrivert[index_xyz].vnorm.normalsum, normal, ptrivert[index_xyz].vnorm.normalsum ); in GrabFrame() 2526 VectorScale( ptrivert[i].vnorm.normalsum, 1.0 / c, v ); in GrabFrame()
|
H A D | models.c | 33 vec3_t normalsum; member 1443 VectorClear( vnorms[i].normalsum ); in GrabFrame() 1483 VectorAdd( vnorms[index_xyz].normalsum, normal, vnorms[index_xyz].normalsum ); in GrabFrame() 1505 VectorScale( vnorms[i].normalsum, 1.0 / c, v ); in GrabFrame()
|
/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake2/qdata_heretic2/ |
H A D | qd_fmodel.h | 31 vec3_t normalsum; member
|
H A D | fmodels.c | 736 VectorAdd (in->v[j].vnorm.normalsum, in->v[k].vnorm.normalsum, in->v[k].vnorm.normalsum); in OptimizeVertices() 752 VectorScale (in->v[j].vnorm.normalsum, 1.0/c, v); in OptimizeVertices() 2532 VectorClear (ptrivert[i].vnorm.normalsum); in GrabFrame() 2572 VectorAdd (ptrivert[index_xyz].vnorm.normalsum, normal, ptrivert[index_xyz].vnorm.normalsum); in GrabFrame() 2593 VectorScale (ptrivert[i].vnorm.normalsum, 1.0/c, v); in GrabFrame()
|
H A D | models.c | 33 vec3_t normalsum; member 1445 VectorClear (vnorms[i].normalsum); in GrabFrame() 1485 VectorAdd (vnorms[index_xyz].normalsum, normal, vnorms[index_xyz].normalsum); in GrabFrame() 1506 VectorScale (vnorms[i].normalsum, 1.0/c, v); in GrabFrame()
|
/dports/games/gtkradiant/GPL/Q2Tools/qdata/ |
H A D | models.c | 30 vec3_t normalsum; member 879 VectorClear (vnorms[i].normalsum); in GrabFrame() 919 VectorAdd (vnorms[index_xyz].normalsum, normal, vnorms[index_xyz].normalsum); in GrabFrame() 940 VectorScale (vnorms[i].normalsum, 1.0/c, v); in GrabFrame()
|
/dports/games/netradiant/netradiant-20150621-src/tools/quake2/qdata/ |
H A D | models.c | 30 vec3_t normalsum; member 895 VectorClear( vnorms[i].normalsum ); in GrabFrame() 935 VectorAdd( vnorms[index_xyz].normalsum, normal, vnorms[index_xyz].normalsum ); in GrabFrame() 957 VectorScale( vnorms[i].normalsum, 1.0 / c, v ); in GrabFrame()
|
/dports/games/netradiant/netradiant-20150621-src/tools/quake2/extra/qdata/ |
H A D | models.c | 30 vec3_t normalsum; member 879 VectorClear (vnorms[i].normalsum); in GrabFrame() 919 VectorAdd (vnorms[index_xyz].normalsum, normal, vnorms[index_xyz].normalsum); in GrabFrame() 940 VectorScale (vnorms[i].normalsum, 1.0/c, v); in GrabFrame()
|
/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake2/qdata/ |
H A D | models.c | 30 vec3_t normalsum; member 879 VectorClear (vnorms[i].normalsum); in GrabFrame() 919 VectorAdd (vnorms[index_xyz].normalsum, normal, vnorms[index_xyz].normalsum); in GrabFrame() 940 VectorScale (vnorms[i].normalsum, 1.0/c, v); in GrabFrame()
|