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Searched refs:normalsum (Results 1 – 10 of 10) sorted by relevance

/dports/games/netradiant/netradiant-20150621-src/tools/quake2/qdata_heretic2/
H A Dqd_fmodel.h31 vec3_t normalsum; member
H A Dfmodels.c714 VectorAdd( in->v[j].vnorm.normalsum, in->v[k].vnorm.normalsum, in->v[k].vnorm.normalsum ); in OptimizeVertices()
731 VectorScale( in->v[j].vnorm.normalsum, 1.0 / c, v ); in OptimizeVertices()
2464 VectorClear( ptrivert[i].vnorm.normalsum ); in GrabFrame()
2504 VectorAdd( ptrivert[index_xyz].vnorm.normalsum, normal, ptrivert[index_xyz].vnorm.normalsum ); in GrabFrame()
2526 VectorScale( ptrivert[i].vnorm.normalsum, 1.0 / c, v ); in GrabFrame()
H A Dmodels.c33 vec3_t normalsum; member
1443 VectorClear( vnorms[i].normalsum ); in GrabFrame()
1483 VectorAdd( vnorms[index_xyz].normalsum, normal, vnorms[index_xyz].normalsum ); in GrabFrame()
1505 VectorScale( vnorms[i].normalsum, 1.0 / c, v ); in GrabFrame()
/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake2/qdata_heretic2/
H A Dqd_fmodel.h31 vec3_t normalsum; member
H A Dfmodels.c736 VectorAdd (in->v[j].vnorm.normalsum, in->v[k].vnorm.normalsum, in->v[k].vnorm.normalsum); in OptimizeVertices()
752 VectorScale (in->v[j].vnorm.normalsum, 1.0/c, v); in OptimizeVertices()
2532 VectorClear (ptrivert[i].vnorm.normalsum); in GrabFrame()
2572 VectorAdd (ptrivert[index_xyz].vnorm.normalsum, normal, ptrivert[index_xyz].vnorm.normalsum); in GrabFrame()
2593 VectorScale (ptrivert[i].vnorm.normalsum, 1.0/c, v); in GrabFrame()
H A Dmodels.c33 vec3_t normalsum; member
1445 VectorClear (vnorms[i].normalsum); in GrabFrame()
1485 VectorAdd (vnorms[index_xyz].normalsum, normal, vnorms[index_xyz].normalsum); in GrabFrame()
1506 VectorScale (vnorms[i].normalsum, 1.0/c, v); in GrabFrame()
/dports/games/gtkradiant/GPL/Q2Tools/qdata/
H A Dmodels.c30 vec3_t normalsum; member
879 VectorClear (vnorms[i].normalsum); in GrabFrame()
919 VectorAdd (vnorms[index_xyz].normalsum, normal, vnorms[index_xyz].normalsum); in GrabFrame()
940 VectorScale (vnorms[i].normalsum, 1.0/c, v); in GrabFrame()
/dports/games/netradiant/netradiant-20150621-src/tools/quake2/qdata/
H A Dmodels.c30 vec3_t normalsum; member
895 VectorClear( vnorms[i].normalsum ); in GrabFrame()
935 VectorAdd( vnorms[index_xyz].normalsum, normal, vnorms[index_xyz].normalsum ); in GrabFrame()
957 VectorScale( vnorms[i].normalsum, 1.0 / c, v ); in GrabFrame()
/dports/games/netradiant/netradiant-20150621-src/tools/quake2/extra/qdata/
H A Dmodels.c30 vec3_t normalsum; member
879 VectorClear (vnorms[i].normalsum); in GrabFrame()
919 VectorAdd (vnorms[index_xyz].normalsum, normal, vnorms[index_xyz].normalsum); in GrabFrame()
940 VectorScale (vnorms[i].normalsum, 1.0/c, v); in GrabFrame()
/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake2/qdata/
H A Dmodels.c30 vec3_t normalsum; member
879 VectorClear (vnorms[i].normalsum); in GrabFrame()
919 VectorAdd (vnorms[index_xyz].normalsum, normal, vnorms[index_xyz].normalsum); in GrabFrame()
940 VectorScale (vnorms[i].normalsum, 1.0/c, v); in GrabFrame()