Searched refs:notifiedOfAttack (Results 1 – 2 of 2) sorted by relevance
92 bool notifiedOfAttack; variable96 vitalityMemory(0), notifiedOfAttack(false) { in PlayerActor()205 notifiedOfAttack = false; in resetAttackNotification()
488 if (!notifiedOfAttack) { in handleAttacked()490 notifiedOfAttack = true; in handleAttacked()892 bool notifiedOfAttack; member926 p->notifiedOfAttack = false; in initPlayerActors()972 out->writeUint16LE(p->notifiedOfAttack); in savePlayerActors()977 debugC(4, kDebugSaveload, "... playerList[%d].notifiedOfAttack = %d", i, p->notifiedOfAttack); in savePlayerActors()1013 p->notifiedOfAttack = in->readUint16LE(); in loadPlayerActors()1018 debugC(4, kDebugSaveload, "... playerList[%d].notifiedOfAttack = %d", i, p->notifiedOfAttack); in loadPlayerActors()