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Searched refs:notifiedOfAttack (Results 1 – 2 of 2) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/saga2/
H A Dplayer.h92 bool notifiedOfAttack; variable
96 vitalityMemory(0), notifiedOfAttack(false) { in PlayerActor()
205 notifiedOfAttack = false; in resetAttackNotification()
H A Dplayer.cpp488 if (!notifiedOfAttack) { in handleAttacked()
490 notifiedOfAttack = true; in handleAttacked()
892 bool notifiedOfAttack; member
926 p->notifiedOfAttack = false; in initPlayerActors()
972 out->writeUint16LE(p->notifiedOfAttack); in savePlayerActors()
977 debugC(4, kDebugSaveload, "... playerList[%d].notifiedOfAttack = %d", i, p->notifiedOfAttack); in savePlayerActors()
1013 p->notifiedOfAttack = in->readUint16LE(); in loadPlayerActors()
1018 debugC(4, kDebugSaveload, "... playerList[%d].notifiedOfAttack = %d", i, p->notifiedOfAttack); in loadPlayerActors()