/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/include/solarus/entities/ |
H A D | CustomEntity.h | 156 void notify_collision_with_enemy(Enemy& enemy, CollisionMode collision_mode) override; 157 …void notify_collision_with_enemy(Enemy& enemy, Sprite& this_sprite, Sprite& enemy_sprite) override;
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H A D | Explosion.h | 56 …virtual void notify_collision_with_enemy(Enemy& enemy, Sprite& this_sprite, Sprite& enemy_sprite) …
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H A D | Hookshot.h | 61 …void notify_collision_with_enemy(Enemy& enemy, Sprite& this_sprite, Sprite& enemy_sprite) override;
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H A D | Boomerang.h | 79 virtual void notify_collision_with_enemy(Enemy& enemy, CollisionMode collision_mode) override;
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H A D | Arrow.h | 66 …virtual void notify_collision_with_enemy(Enemy& enemy, Sprite& this_sprite, Sprite& enemy_sprite) …
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H A D | Hero.h | 206 void notify_collision_with_enemy(Enemy& enemy, CollisionMode) override; 207 …void notify_collision_with_enemy(Enemy& enemy, Sprite& this_sprite, Sprite& enemy_sprite) override;
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H A D | CarriedObject.h | 103 void notify_collision_with_enemy(
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H A D | Enemy.h | 176 …void notify_collision_with_enemy(Enemy& other, Sprite& this_sprite, Sprite& other_sprite) override;
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H A D | Entity.h | 348 virtual void notify_collision_with_enemy(Enemy& enemy, CollisionMode collision_mode); 349 … virtual void notify_collision_with_enemy(Enemy& enemy, Sprite& this_sprite, Sprite& enemy_sprite);
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/entities/ |
H A D | Explosion.cpp | 135 void Explosion::notify_collision_with_enemy(Enemy& enemy, Sprite& /* this_sprite */, Sprite& enemy_… in notify_collision_with_enemy() function in Solarus::Explosion
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H A D | Boomerang.cpp | 338 void Boomerang::notify_collision_with_enemy(Enemy& enemy, CollisionMode collision_mode) { in notify_collision_with_enemy() function in Solarus::Boomerang
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H A D | Enemy.cpp | 978 entity_overlapping.notify_collision_with_enemy(*this, collision_mode); in notify_collision() 986 other_entity.notify_collision_with_enemy(*this, other_sprite, this_sprite); in notify_collision() 1014 void Enemy::notify_collision_with_enemy(Enemy& other, in notify_collision_with_enemy() function in Solarus::Enemy
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H A D | Hookshot.cpp | 316 void Hookshot::notify_collision_with_enemy( in notify_collision_with_enemy() function in Solarus::Hookshot
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H A D | Arrow.cpp | 401 void Arrow::notify_collision_with_enemy( in notify_collision_with_enemy() function in Solarus::Arrow
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H A D | CustomEntity.cpp | 1144 void CustomEntity::notify_collision_with_enemy(Enemy& enemy, CollisionMode /* collision_mode */) { in notify_collision_with_enemy() function in Solarus::CustomEntity 1152 void CustomEntity::notify_collision_with_enemy( in notify_collision_with_enemy() function in Solarus::CustomEntity
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H A D | CarriedObject.cpp | 501 void CarriedObject::notify_collision_with_enemy( in notify_collision_with_enemy() function in Solarus::CarriedObject
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H A D | Entity.cpp | 3466 void Entity::notify_collision_with_enemy(Enemy& /* enemy */, CollisionMode /* collision_mode */) { in notify_collision_with_enemy() function in Solarus::Entity 3475 void Entity::notify_collision_with_enemy(Enemy& /* enemy */, Sprite& /* this_sprite */, Sprite& /* … in notify_collision_with_enemy() function in Solarus::Entity
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H A D | Hero.cpp | 1684 void Hero::notify_collision_with_enemy(Enemy& enemy, CollisionMode collision_mode) { in notify_collision_with_enemy() function in Solarus::Hero 1696 void Hero::notify_collision_with_enemy( in notify_collision_with_enemy() function in Solarus::Hero
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