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Searched refs:notify_collision_with_enemy (Results 1 – 18 of 18) sorted by relevance

/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/include/solarus/entities/
H A DCustomEntity.h156 void notify_collision_with_enemy(Enemy& enemy, CollisionMode collision_mode) override;
157 …void notify_collision_with_enemy(Enemy& enemy, Sprite& this_sprite, Sprite& enemy_sprite) override;
H A DExplosion.h56 …virtual void notify_collision_with_enemy(Enemy& enemy, Sprite& this_sprite, Sprite& enemy_sprite) …
H A DHookshot.h61 …void notify_collision_with_enemy(Enemy& enemy, Sprite& this_sprite, Sprite& enemy_sprite) override;
H A DBoomerang.h79 virtual void notify_collision_with_enemy(Enemy& enemy, CollisionMode collision_mode) override;
H A DArrow.h66 …virtual void notify_collision_with_enemy(Enemy& enemy, Sprite& this_sprite, Sprite& enemy_sprite) …
H A DHero.h206 void notify_collision_with_enemy(Enemy& enemy, CollisionMode) override;
207 …void notify_collision_with_enemy(Enemy& enemy, Sprite& this_sprite, Sprite& enemy_sprite) override;
H A DCarriedObject.h103 void notify_collision_with_enemy(
H A DEnemy.h176 …void notify_collision_with_enemy(Enemy& other, Sprite& this_sprite, Sprite& other_sprite) override;
H A DEntity.h348 virtual void notify_collision_with_enemy(Enemy& enemy, CollisionMode collision_mode);
349 … virtual void notify_collision_with_enemy(Enemy& enemy, Sprite& this_sprite, Sprite& enemy_sprite);
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/entities/
H A DExplosion.cpp135 void Explosion::notify_collision_with_enemy(Enemy& enemy, Sprite& /* this_sprite */, Sprite& enemy_… in notify_collision_with_enemy() function in Solarus::Explosion
H A DBoomerang.cpp338 void Boomerang::notify_collision_with_enemy(Enemy& enemy, CollisionMode collision_mode) { in notify_collision_with_enemy() function in Solarus::Boomerang
H A DEnemy.cpp978 entity_overlapping.notify_collision_with_enemy(*this, collision_mode); in notify_collision()
986 other_entity.notify_collision_with_enemy(*this, other_sprite, this_sprite); in notify_collision()
1014 void Enemy::notify_collision_with_enemy(Enemy& other, in notify_collision_with_enemy() function in Solarus::Enemy
H A DHookshot.cpp316 void Hookshot::notify_collision_with_enemy( in notify_collision_with_enemy() function in Solarus::Hookshot
H A DArrow.cpp401 void Arrow::notify_collision_with_enemy( in notify_collision_with_enemy() function in Solarus::Arrow
H A DCustomEntity.cpp1144 void CustomEntity::notify_collision_with_enemy(Enemy& enemy, CollisionMode /* collision_mode */) { in notify_collision_with_enemy() function in Solarus::CustomEntity
1152 void CustomEntity::notify_collision_with_enemy( in notify_collision_with_enemy() function in Solarus::CustomEntity
H A DCarriedObject.cpp501 void CarriedObject::notify_collision_with_enemy( in notify_collision_with_enemy() function in Solarus::CarriedObject
H A DEntity.cpp3466 void Entity::notify_collision_with_enemy(Enemy& /* enemy */, CollisionMode /* collision_mode */) { in notify_collision_with_enemy() function in Solarus::Entity
3475 void Entity::notify_collision_with_enemy(Enemy& /* enemy */, Sprite& /* this_sprite */, Sprite& /* … in notify_collision_with_enemy() function in Solarus::Entity
H A DHero.cpp1684 void Hero::notify_collision_with_enemy(Enemy& enemy, CollisionMode collision_mode) { in notify_collision_with_enemy() function in Solarus::Hero
1696 void Hero::notify_collision_with_enemy( in notify_collision_with_enemy() function in Solarus::Hero