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Searched refs:notify_group (Results 1 – 11 of 11) sorted by relevance

/dports/games/abstreet/abstreet-0.2.9-49-g74aca40c0/cargo-crates/dispatch-0.2.0/src/
H A Dgroup.rs164 let notify_group = Group::create(); in test_group() localVariable
165 let guard = notify_group.enter(); in test_group()
174 notify_group.wait(); in test_group()
/dports/x11/alacritty/alacritty-0.9.0/cargo-crates/dispatch-0.2.0/src/
H A Dgroup.rs164 let notify_group = Group::create(); in test_group() localVariable
165 let guard = notify_group.enter(); in test_group()
174 notify_group.wait(); in test_group()
/dports/dns/nsd/nsd-4.3.9/contrib/
H A Dnsd.zones2nsd.conf77 notify_group = match.group(3)
78 notifies = re.split("\s+", notify_group)
/dports/devel/godot-tools/godot-3.2.3-stable/scene/main/
H A Dscene_tree.h289 void notify_group(const StringName &p_group, int p_notification);
H A Dscene_tree.cpp388 void SceneTree::notify_group(const StringName &p_group, int p_notification) { in notify_group() function in SceneTree
1874 ClassDB::bind_method(D_METHOD("notify_group", "group", "notification"), &SceneTree::notify_group); in _bind_methods()
/dports/devel/godot/godot-3.2.3-stable/scene/main/
H A Dscene_tree.h289 void notify_group(const StringName &p_group, int p_notification);
H A Dscene_tree.cpp388 void SceneTree::notify_group(const StringName &p_group, int p_notification) { in notify_group() function in SceneTree
1874 ClassDB::bind_method(D_METHOD("notify_group", "group", "notification"), &SceneTree::notify_group); in _bind_methods()
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/main/
H A Dscene_main_loop.h254 void notify_group(uint32_t p_call_flags, const StringName &p_group, int p_notification);
H A Dscene_main_loop.cpp219 void SceneTree::notify_group(uint32_t p_call_flags, const StringName &p_group, int p_notification) { in notify_group() function in SceneTree
578notify_group(GROUP_CALL_REALTIME | GROUP_CALL_MULIILEVEL, "input", NOTIFICATION_WM_UNFOCUS_REQUEST… in _notification()
1542 …:bind_method(_MD("notify_group", "call_flags", "group", "notification"), &SceneTree::notify_group); in _bind_methods()
/dports/devel/godot2/godot-2.1.6-stable/scene/main/
H A Dscene_main_loop.h254 void notify_group(uint32_t p_call_flags, const StringName &p_group, int p_notification);
H A Dscene_main_loop.cpp219 void SceneTree::notify_group(uint32_t p_call_flags, const StringName &p_group, int p_notification) { in notify_group() function in SceneTree
578notify_group(GROUP_CALL_REALTIME | GROUP_CALL_MULIILEVEL, "input", NOTIFICATION_WM_UNFOCUS_REQUEST… in _notification()
1542 …:bind_method(_MD("notify_group", "call_flags", "group", "notification"), &SceneTree::notify_group); in _bind_methods()