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Searched refs:notify_sprite_frame_changed (Results 1 – 4 of 4) sorted by relevance

/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/include/solarus/entities/
H A DExplosion.h49 …virtual void notify_sprite_frame_changed(Sprite& sprite, const std::string& animation, int frame) …
H A DEntity.h228 … virtual void notify_sprite_frame_changed(Sprite& sprite, const std::string& animation, int frame);
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/entities/
H A DExplosion.cpp79 void Explosion::notify_sprite_frame_changed(Sprite& /* sprite */, const std::string& /* animation *… in notify_sprite_frame_changed() function in Solarus::Explosion
H A DEntity.cpp1583 void Entity::notify_sprite_frame_changed(Sprite& /* sprite */, const std::string& /* animation */, … in notify_sprite_frame_changed() function in Solarus::Entity
3771 notify_sprite_frame_changed(sprite, sprite.get_current_animation(), sprite.get_current_frame()); in update_sprite()