Searched refs:npcSaber1 (Results 1 – 4 of 4) sorted by relevance
986 int npcSaber1 = 0; in NPC_ParseParms() local2676 npcSaber1 = G_ModelIndex(va("@%s", saberName)); in NPC_ParseParms()3504 if (npcSaber1 == 0) in NPC_ParseParms()3506 npcSaber1 = G_ModelIndex("@Kyle"); in NPC_ParseParms()3510 NPC->s.npcSaber1 = npcSaber1; in NPC_ParseParms()
1683 int npcSaber1; member
910 { NETF(npcSaber1), 9 },
7182 if (cent->currentState.npcSaber1) in CG_G2AnimEntModelLoad()7184 saber = (char *)CG_ConfigString(CS_MODELS+cent->currentState.npcSaber1); in CG_G2AnimEntModelLoad()