/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/ |
H A D | mission.cpp | 49 ret.npc_id = npc_id; in create() 192 if( i.npc_id == dead_guys_id ) { in on_creature_death() 453 if( npc_id.is_valid() && npc_id != _npc_id ) { in is_complete() 507 … return player_character.has_mission_item( uid ) && ( !npc_id.is_valid() || npc_id == _npc_id ); in is_complete() 510 if( npc_id.is_valid() && npc_id != _npc_id ) { in is_complete() 534 return npc_id == _npc_id; in is_complete() 550 if( npc_id != _npc_id ) { in is_complete() 696 } else if( !npc_id.is_valid() && is_complete( npc_id ) ) { // No quest giver. in process() 703 return npc_id; in get_npc_id() 723 target_npc_id = npc_id; in set_target_npc_id() [all …]
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H A D | mission.h | 258 mission create( const character_id &npc_id ) const; 343 character_id npc_id; 393 void set_target_npc_id( const character_id &npc_id ); 406 bool is_complete( const character_id &npc_id ) const; 414 void on_talk_with_npc( const character_id &npc_id ); 423 static mission *reserve_new( const mission_type_id &type, const character_id &npc_id ); 425 const character_id &npc_id );
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H A D | mission_start.cpp | 58 npc *dev = g->find_npc( miss->npc_id ); in place_dog() 60 debugmsg( "Couldn't find NPC! %d", miss->npc_id.get_value() ); in place_dog() 91 npc *p = g->find_npc( miss->npc_id ); in kill_horde_master() 93 debugmsg( "could not find mission NPC %d", miss->npc_id.get_value() ); in kill_horde_master() 191 npc *dev = g->find_npc( miss->npc_id ); in place_npc_software() 193 debugmsg( "Couldn't find NPC! %d", miss->npc_id.get_value() ); in place_npc_software() 265 npc *p = g->find_npc( miss->npc_id ); in place_deposit_box() 267 debugmsg( "could not find mission NPC %d", miss->npc_id.get_value() ); in place_deposit_box()
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H A D | debug_menu.cpp | 1120 data << _( " NPC ID:" ) << m.npc_id; in describe() 1234 npc *giver = g->find_npc( m.npc_id ); in remove_mission()
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H A D | savegame_json.cpp | 3186 jo.read( "npc_id", npc_id ); in deserialize() 3219 json.member( "npc_id", npc_id ); in serialize()
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H A D | mapgen.cpp | 895 character_id npc_id = dat.m.place_npc( point( x.get(), y.get() ), npc_class ); in apply() local 897 dat.mission()->set_target_npc_id( npc_id ); in apply() 899 npc *p = g->find_npc( npc_id ); in apply()
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/ |
H A D | mission.cpp | 49 ret.npc_id = npc_id; in create() 192 if( i.npc_id == dead_guys_id ) { in on_creature_death() 453 if( npc_id.is_valid() && npc_id != _npc_id ) { in is_complete() 507 … return player_character.has_mission_item( uid ) && ( !npc_id.is_valid() || npc_id == _npc_id ); in is_complete() 510 if( npc_id.is_valid() && npc_id != _npc_id ) { in is_complete() 534 return npc_id == _npc_id; in is_complete() 550 if( npc_id != _npc_id ) { in is_complete() 696 } else if( !npc_id.is_valid() && is_complete( npc_id ) ) { // No quest giver. in process() 703 return npc_id; in get_npc_id() 723 target_npc_id = npc_id; in set_target_npc_id() [all …]
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H A D | mission.h | 258 mission create( const character_id &npc_id ) const; 343 character_id npc_id; 393 void set_target_npc_id( const character_id &npc_id ); 406 bool is_complete( const character_id &npc_id ) const; 414 void on_talk_with_npc( const character_id &npc_id ); 423 static mission *reserve_new( const mission_type_id &type, const character_id &npc_id ); 425 const character_id &npc_id );
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H A D | mission_start.cpp | 58 npc *dev = g->find_npc( miss->npc_id ); in place_dog() 60 debugmsg( "Couldn't find NPC! %d", miss->npc_id.get_value() ); in place_dog() 91 npc *p = g->find_npc( miss->npc_id ); in kill_horde_master() 93 debugmsg( "could not find mission NPC %d", miss->npc_id.get_value() ); in kill_horde_master() 191 npc *dev = g->find_npc( miss->npc_id ); in place_npc_software() 193 debugmsg( "Couldn't find NPC! %d", miss->npc_id.get_value() ); in place_npc_software() 265 npc *p = g->find_npc( miss->npc_id ); in place_deposit_box() 267 debugmsg( "could not find mission NPC %d", miss->npc_id.get_value() ); in place_deposit_box()
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H A D | debug_menu.cpp | 1120 data << _( " NPC ID:" ) << m.npc_id; in describe() 1234 npc *giver = g->find_npc( m.npc_id ); in remove_mission()
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H A D | savegame_json.cpp | 3186 jo.read( "npc_id", npc_id ); in deserialize() 3219 json.member( "npc_id", npc_id ); in serialize()
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H A D | mapgen.cpp | 895 character_id npc_id = dat.m.place_npc( point( x.get(), y.get() ), npc_class ); in apply() local 897 dat.mission()->set_target_npc_id( npc_id ); in apply() 899 npc *p = g->find_npc( npc_id ); in apply()
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/dports/games/flare-engine/flare-engine-1.12/src/ |
H A D | GameStatePlay.cpp | 84 , npc_id(-1) in GameStatePlay() 700 if (npc_id != -1 && !menu->isNPCMenuVisible()) { in checkNPCInteraction() 709 if (npc_id != -1) { in checkNPCInteraction() 712 npc_id = mapr->npc_id = npcs->getID(mapr->event_npc); in checkNPCInteraction() 715 else if (mapr->npc_id != -1) { in checkNPCInteraction() 716 npc_id = mapr->npc_id; in checkNPCInteraction() 720 mapr->npc_id = -1; in checkNPCInteraction() 722 if (npc_id == -1) in checkNPCInteraction() 725 if (npc_id != -1) { in checkNPCInteraction() 751 menu->talker->setNPC(npcs->npcs[npc_id]); in checkNPCInteraction() [all …]
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H A D | GameStatePlay.h | 90 int npc_id; variable
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H A D | NPC.cpp | 69 void NPC::load(const std::string& npc_id) { in load() argument 77 if (infile.open(npc_id, FileParser::MOD_FILE, FileParser::ERROR_NORMAL)) { in load() 171 filename = npc_id; in load() 286 std::string full_filename = mods->locate(npc_id); in load()
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H A D | NPC.h | 64 void load(const std::string& npc_id);
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H A D | MapRenderer.h | 166 int npc_id; variable
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H A D | EventManager.cpp | 967 mapr->npc_id = ec->x; in executeEventInternal()
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H A D | MapRenderer.cpp | 73 , npc_id(-1) in MapRenderer()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/ |
H A D | Quest_Debug_System.h | 12 void NpcRecordLoggingInit(ProfileID npc_id, ProfileID merc_id, UINT8 quote_id, Approach);
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