/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/maps/ados/library/ |
H A D | WriterNPC.java | 14 final static String npc_name = "Marie-Henri"; field in WriterNPC 31 final SpeakerNPC npc = new SpeakerNPC(npc_name) { in buildNPC() 56 npc.setDescription("You see " + npc_name + ", a famous french writer."); in buildNPC()
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/script/ |
H A D | HandleTransitions.java | 60 final String npc_name = args.get(0); in execute() local 61 if(npc_name.equals("")) { in execute() 65 SpeakerNPC npc=SingletonRepository.getNPCList().get(npc_name); in execute() 67 admin.sendPrivateText("no such NPC in game ("+npc_name+")."); in execute()
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/dports/games/hypatia_engine/hypatia_engine-0.3.1/hypatia/ |
H A D | game.py | 364 for npc_name in npcs_ini.sections(): 366 if npcs_ini.has_option(npc_name, 'walkabout'): 368 walkabout_name = npcs_ini.get(npc_name, 'walkabout') 372 position_x = npcs_ini.getint(npc_name, 'position_x') 373 position_y = npcs_ini.getint(npc_name, 'position_y') 382 if npcs_ini.has_option(npc_name, 'say'): 386 say_text = npcs_ini.get(npc_name, 'say')
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/dports/games/exult/exult-snapshot-v1.7.0.20211128/gamemgr/ |
H A D | sigame.cc | 1272 char npc_name[max_len + 1]; in new_game() local 1274 npc_name[0] = 0; in new_game() 1354 npc_name[max_len] = '\0'; in new_game() 1370 int len = strlen(npc_name); in new_game() 1372 npc_name[len] = ' '; in new_game() 1373 npc_name[len + 1] = 0; in new_game() 1418 npc_name[strlen(npc_name) - 1] = 0; in new_game() 1423 int len = strlen(npc_name); in new_game() 1429 npc_name[len] = chr; in new_game() 1430 npc_name[len + 1] = 0; in new_game() [all …]
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H A D | bggame.cc | 1983 char npc_name[max_name_len + 1]; in new_game() local 1985 npc_name[0] = 0; in new_game() 2087 npc_name[max_name_len] = '\0'; in new_game() 2103 int len = strlen(npc_name); in new_game() 2105 npc_name[len] = ' '; in new_game() 2106 npc_name[len + 1] = 0; in new_game() 2151 npc_name[strlen(npc_name) - 1] = 0; in new_game() 2156 int len = strlen(npc_name); in new_game() 2162 npc_name[len] = chr; in new_game() 2163 npc_name[len + 1] = 0; in new_game() [all …]
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/dports/games/el/Eternal-Lands-1.9.5.9-1/ |
H A D | dialogues.c | 53 unsigned char npc_name[NPC_NAME_BUF_LEN] = ""; variable 247 if (strcmp((const char *)npc_name, text_log_table[i].name) == 0) in text_log_get_npc_setting() 260 safe_snprintf(str, str_len, "%s: %c", npc_name, to_color_char(c_grey1)); in text_log_write() 273 if (strcmp((const char *)npc_name, text_log_table[i].name) == 0) in text_log_modify_npc_setting() 282 text_log_add_new_npc((const char *)npc_name); in text_log_modify_npc_setting() 352 npc_name_width = get_string_width_zoom(npc_name, win->font_category, win->current_scale_small); in display_dialogue_handler() 437 …draw_string_small_zoomed(npc_name_x_start, win->len_y - bot_line_height, npc_name, 1, win->current… in display_dialogue_handler() 798 copy_to_clipboard((const char *)npc_name); in cm_npcname_handler() 807 !(npc_name_len = strlen((char *)npc_name)) || in cm_npcname_handler() 824 safe_strcat(str, (char *)npc_name, str_len); in cm_npcname_handler()
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H A D | multiplayer.c | 715 char cur_npc_name[sizeof(npc_name)]; in process_message_from_server() 716 safe_strncpy2(cur_npc_name, (char *)npc_name, sizeof(npc_name), sizeof(npc_name)); in process_message_from_server() 717 safe_strncpy((char *)npc_name, "<None>", sizeof(npc_name)); in process_message_from_server() 719 safe_strncpy2((char *)npc_name, cur_npc_name, sizeof(npc_name), sizeof(npc_name)); in process_message_from_server() 1554 safe_strncpy2((char*)npc_name, (char*)&in_data[3], sizeof(npc_name), 20); in process_message_from_server()
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H A D | dialogues.h | 17 extern unsigned char npc_name[NPC_NAME_BUF_LEN]; /*!< buffer for the NPCs name */
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/ |
H A D | kill_tracker.cpp | 92 for( const auto &npc_name : npc_kills ) { in get_kills_text() local 94 data.push_back( string_format( "%4d ", 1 ) + colorize( "@ " + npc_name, c_magenta ) ); in get_kills_text()
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H A D | dialogue_win.cpp | 52 npc_name = name; in print_header() 61 print_header( npc_name ); in clear_window_texts()
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H A D | dialogue_win.h | 57 std::string npc_name; variable
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/ |
H A D | kill_tracker.cpp | 92 for( const auto &npc_name : npc_kills ) { in get_kills_text() local 94 data.push_back( string_format( "%4d ", 1 ) + colorize( "@ " + npc_name, c_magenta ) ); in get_kills_text()
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H A D | dialogue_win.cpp | 52 npc_name = name; in print_header() 61 print_header( npc_name ); in clear_window_texts()
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H A D | dialogue_win.h | 57 std::string npc_name; variable
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/core/ |
H A D | converse.cpp | 270 set_svar(U6TALK_VAR_NPC_NAME, npc_name(npc_num)); in init_variables() 361 DEBUG(0, LEVEL_INFORMATIONAL, "Begin conversation with \"%s\" (npc %d)\n", npc_name(n), n); in start() 480 nameret = npc_name(130); in show_portrait() 485 nameret = npc_name(n); in show_portrait() 501 const char *Converse::npc_name(uint8 num) { in npc_name() function in Ultima::Nuvie::Converse
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H A D | converse.h | 187 const char *npc_name(uint8 num);
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/dports/games/adonthell/adonthell-0.3.8/src/ |
H A D | dialog.h | 134 const string & npc_name () { return npc_name_; } in npc_name() function
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H A D | dialog_screen.cc | 190 set_name (dlg->npc_name ()); in run()
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/dports/games/freedroidrpg/freedroidrpg-0.16.1/src/lua/ |
H A D | luaFD_npc.c | 145 const char *npc_name = luaL_checkstring(L, 2); in LUAFD_DOC() local 147 self->enemy_ref->short_description_text = strdup(npc_name); in LUAFD_DOC()
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H A D | luaFD_tux.c | 826 const char *npc_name = luaL_checkstring(L, 2); in LUAFD_DOC() local 827 struct npc *npc = npc_get(npc_name); in LUAFD_DOC()
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/dports/games/scummvm/scummvm-2.5.1/engines/glk/adrift/ |
H A D | scvars.cpp | 717 const sc_char *npc_name; in var_get_system() local 723 npc_name = prop_get_string(bundle, "S<-sis", vt_key); in var_get_system() 724 if (sc_strempty(npc_name)) in var_get_system() 725 npc_name = "[Character unknown]"; in var_get_system() 727 return var_return_string(npc_name, type, vt_rvalue); in var_get_system()
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/dports/games/scare/scare-1.3.10/source/ |
H A D | scvars.c | 817 const sc_char *npc_name; in var_get_system() local 823 npc_name = prop_get_string (bundle, "S<-sis", vt_key); in var_get_system() 824 if (sc_strempty (npc_name)) in var_get_system() 825 npc_name = "[Character unknown]"; in var_get_system() 827 return var_return_string (npc_name, type, vt_rvalue); in var_get_system()
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/dports/games/valyriatear/ValyriaTear-1.1.0/data/entities/ |
H A D | map_sprites.lua | 685 function CreateNPCSprite(Map, name, npc_name, x, y, layer) 698 sprite:SetName(npc_name);
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/dports/games/exult/exult-snapshot-v1.7.0.20211128/ |
H A D | game.cc | 284 char npc_name[16]; in show_menu() local 285 snprintf(npc_name, 16, "Exult"); in show_menu()
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/dports/games/freedroidrpg/freedroidrpg-0.16.1/src/ |
H A D | luaconfig.c | 958 const char *npc_name; in lua_npc_list_ctor() local 960 npc_name = lua_tostring(L, -1); in lua_npc_list_ctor() 961 npc_add(npc_name); in lua_npc_list_ctor()
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