Searched refs:npc_references (Results 1 – 8 of 8) sorted by relevance
/dports/games/scummvm/scummvm-2.5.1/engines/glk/adrift/ |
H A D | scgamest.cpp | 476 memset(gs->npc_references, in gs_clear_npc_references() 477 FALSE, gs->npc_count * sizeof(*gs->npc_references)); in gs_clear_npc_references() 780 bytes = game->npc_count * sizeof(*game->npc_references); in gs_create() 781 game->npc_references = (sc_bool *)sc_malloc(bytes); in gs_create() 782 memset(game->npc_references, FALSE, bytes); in gs_create() 955 memcpy(to->npc_references, from->npc_references, in gs_copy() 956 from->npc_count * sizeof(*from->npc_references)); in gs_copy() 986 sc_free(game->npc_references); in gs_destroy()
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H A D | scgamest.h | 178 sc_bool *npc_references; member
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H A D | scparser.cpp | 1361 game->npc_references[npc] = TRUE; in uip_match_character() 1394 game->npc_references[npc] = TRUE; in uip_match_character() 1874 if (game->npc_references[index_] in uip_assign_pronouns()
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H A D | sclibrar.cpp | 2458 if (game->npc_references[index_] in lib_disambiguate_npc() 2464 game->npc_references[index_] = FALSE; in lib_disambiguate_npc() 2499 if (game->npc_references[index_]) { in lib_disambiguate_npc() 8432 if (game->npc_references[index_]) { in lib_cmd_locate_npc() 9624 if (game->npc_references[index_] in lib_cmd_verb_npc()
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/dports/games/scare/scare-1.3.10/source/ |
H A D | scgamest.c | 632 memset (gs->npc_references, in gs_clear_npc_references() 633 FALSE, gs->npc_count * sizeof (*gs->npc_references)); in gs_clear_npc_references() 961 bytes = game->npc_count * sizeof (*game->npc_references); in gs_create() 962 game->npc_references = sc_malloc (bytes); in gs_create() 963 memset (game->npc_references, FALSE, bytes); in gs_create() 1150 memcpy (to->npc_references, from->npc_references, in gs_copy() 1151 from->npc_count * sizeof (*from->npc_references)); in gs_copy() 1186 sc_free (game->npc_references); in gs_destroy()
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H A D | scgamest.h | 176 sc_bool *npc_references; member
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H A D | scparser.c | 1495 game->npc_references[npc] = TRUE; in uip_match_character() 1530 game->npc_references[npc] = TRUE; in uip_match_character() 2061 if (game->npc_references[index_] in uip_assign_pronouns()
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H A D | sclibrar.c | 2757 if (game->npc_references[index_] in lib_disambiguate_npc() 2765 game->npc_references[index_] = FALSE; in lib_disambiguate_npc() 2804 if (game->npc_references[index_]) in lib_disambiguate_npc() 9455 if (game->npc_references[index_]) in lib_cmd_locate_npc() 10950 if (game->npc_references[index_] in lib_cmd_verb_npc()
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