/dports/misc/rump/buildrump.sh-b914579/src/sys/external/bsd/drm/dist/libdrm/nouveau/ |
H A D | nouveau_pushbuf.c | 72 if (nvpb->nr_relocs >= NOUVEAU_PUSHBUF_MAX_RELOCS) in nouveau_pushbuf_emit_reloc() 108 r = nvpb->relocs + nvpb->nr_relocs++; in nouveau_pushbuf_emit_reloc() 201 for (r = 0; r < nvpb->nr_relocs; r++, reloc++) { in nouveau_pushbuf_flush_nomm() 238 req.nr_relocs = nvpb->nr_relocs; in nouveau_pushbuf_flush() 265 nvpb->nr_relocs = 0; in nouveau_pushbuf_flush()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/libdrm/src/freedreno/msm/ |
H A D | msm_ringbuffer.c | 372 current_cmd(ring)->nr_relocs = 0; in flush_reset() 408 for (j = 0; j < cmd->nr_relocs; j++) { in dump_submit() 419 struct drm_msm_gem_submit_reloc *orig_relocs, unsigned nr_relocs) in handle_stateobj_relocs() argument 422 struct drm_msm_gem_submit_reloc *relocs = malloc(nr_relocs * sizeof(*relocs)); in handle_stateobj_relocs() 425 for (i = 0; i < nr_relocs; i++) { in handle_stateobj_relocs() 490 unsigned nr_relocs = msm_cmd->nr_relocs; in msm_ringbuffer_flush() local 500 relocs, nr_relocs); in msm_ringbuffer_flush() 505 cmd->nr_relocs = nr_relocs; in msm_ringbuffer_flush()
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/dports/graphics/libdrm/libdrm-2.4.110/freedreno/msm/ |
H A D | msm_ringbuffer.c | 372 current_cmd(ring)->nr_relocs = 0; in flush_reset() 408 for (j = 0; j < cmd->nr_relocs; j++) { in dump_submit() 419 struct drm_msm_gem_submit_reloc *orig_relocs, unsigned nr_relocs) in handle_stateobj_relocs() argument 422 struct drm_msm_gem_submit_reloc *relocs = malloc(nr_relocs * sizeof(*relocs)); in handle_stateobj_relocs() 425 for (i = 0; i < nr_relocs; i++) { in handle_stateobj_relocs() 490 unsigned nr_relocs = msm_cmd->nr_relocs; in msm_ringbuffer_flush() local 500 relocs, nr_relocs); in msm_ringbuffer_flush() 505 cmd->nr_relocs = nr_relocs; in msm_ringbuffer_flush()
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/libdrm/src/freedreno/msm/ |
H A D | msm_ringbuffer.c | 372 current_cmd(ring)->nr_relocs = 0; in flush_reset() 408 for (j = 0; j < cmd->nr_relocs; j++) { in dump_submit() 419 struct drm_msm_gem_submit_reloc *orig_relocs, unsigned nr_relocs) in handle_stateobj_relocs() argument 422 struct drm_msm_gem_submit_reloc *relocs = malloc(nr_relocs * sizeof(*relocs)); in handle_stateobj_relocs() 425 for (i = 0; i < nr_relocs; i++) { in handle_stateobj_relocs() 490 unsigned nr_relocs = msm_cmd->nr_relocs; in msm_ringbuffer_flush() local 500 relocs, nr_relocs); in msm_ringbuffer_flush() 505 cmd->nr_relocs = nr_relocs; in msm_ringbuffer_flush()
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/winsys/svga/drm/ |
H A D | vmw_context.c | 308 uint32_t nr_bytes, uint32_t nr_relocs ) in vmw_swc_reserve() argument 328 vswc->surface.used + nr_relocs > vswc->surface.size || in vmw_swc_reserve() 329 vswc->shader.used + nr_relocs > vswc->shader.size || in vmw_swc_reserve() 330 vswc->region.used + nr_relocs > vswc->region.size) { in vmw_swc_reserve() 340 assert(vswc->surface.used + nr_relocs <= vswc->surface.size); in vmw_swc_reserve() 341 assert(vswc->shader.used + nr_relocs <= vswc->shader.size); in vmw_swc_reserve() 342 assert(vswc->region.used + nr_relocs <= vswc->region.size); in vmw_swc_reserve() 345 vswc->surface.reserved = nr_relocs; in vmw_swc_reserve() 347 vswc->shader.reserved = nr_relocs; in vmw_swc_reserve() 349 vswc->region.reserved = nr_relocs; in vmw_swc_reserve()
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/dports/lang/clover/mesa-21.3.6/src/gallium/winsys/svga/drm/ |
H A D | vmw_context.c | 308 uint32_t nr_bytes, uint32_t nr_relocs ) in vmw_swc_reserve() argument 328 vswc->surface.used + nr_relocs > vswc->surface.size || in vmw_swc_reserve() 329 vswc->shader.used + nr_relocs > vswc->shader.size || in vmw_swc_reserve() 330 vswc->region.used + nr_relocs > vswc->region.size) { in vmw_swc_reserve() 340 assert(vswc->surface.used + nr_relocs <= vswc->surface.size); in vmw_swc_reserve() 341 assert(vswc->shader.used + nr_relocs <= vswc->shader.size); in vmw_swc_reserve() 342 assert(vswc->region.used + nr_relocs <= vswc->region.size); in vmw_swc_reserve() 345 vswc->surface.reserved = nr_relocs; in vmw_swc_reserve() 347 vswc->shader.reserved = nr_relocs; in vmw_swc_reserve() 349 vswc->region.reserved = nr_relocs; in vmw_swc_reserve()
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/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/winsys/svga/drm/ |
H A D | vmw_context.c | 308 uint32_t nr_bytes, uint32_t nr_relocs ) in vmw_swc_reserve() argument 328 vswc->surface.used + nr_relocs > vswc->surface.size || in vmw_swc_reserve() 329 vswc->shader.used + nr_relocs > vswc->shader.size || in vmw_swc_reserve() 330 vswc->region.used + nr_relocs > vswc->region.size) { in vmw_swc_reserve() 340 assert(vswc->surface.used + nr_relocs <= vswc->surface.size); in vmw_swc_reserve() 341 assert(vswc->shader.used + nr_relocs <= vswc->shader.size); in vmw_swc_reserve() 342 assert(vswc->region.used + nr_relocs <= vswc->region.size); in vmw_swc_reserve() 345 vswc->surface.reserved = nr_relocs; in vmw_swc_reserve() 347 vswc->shader.reserved = nr_relocs; in vmw_swc_reserve() 349 vswc->region.reserved = nr_relocs; in vmw_swc_reserve()
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/winsys/svga/drm/ |
H A D | vmw_context.c | 308 uint32_t nr_bytes, uint32_t nr_relocs ) in vmw_swc_reserve() argument 328 vswc->surface.used + nr_relocs > vswc->surface.size || in vmw_swc_reserve() 329 vswc->shader.used + nr_relocs > vswc->shader.size || in vmw_swc_reserve() 330 vswc->region.used + nr_relocs > vswc->region.size) { in vmw_swc_reserve() 340 assert(vswc->surface.used + nr_relocs <= vswc->surface.size); in vmw_swc_reserve() 341 assert(vswc->shader.used + nr_relocs <= vswc->shader.size); in vmw_swc_reserve() 342 assert(vswc->region.used + nr_relocs <= vswc->region.size); in vmw_swc_reserve() 345 vswc->surface.reserved = nr_relocs; in vmw_swc_reserve() 347 vswc->shader.reserved = nr_relocs; in vmw_swc_reserve() 349 vswc->region.reserved = nr_relocs; in vmw_swc_reserve()
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/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/winsys/svga/drm/ |
H A D | vmw_context.c | 308 uint32_t nr_bytes, uint32_t nr_relocs ) in vmw_swc_reserve() argument 328 vswc->surface.used + nr_relocs > vswc->surface.size || in vmw_swc_reserve() 329 vswc->shader.used + nr_relocs > vswc->shader.size || in vmw_swc_reserve() 330 vswc->region.used + nr_relocs > vswc->region.size) { in vmw_swc_reserve() 340 assert(vswc->surface.used + nr_relocs <= vswc->surface.size); in vmw_swc_reserve() 341 assert(vswc->shader.used + nr_relocs <= vswc->shader.size); in vmw_swc_reserve() 342 assert(vswc->region.used + nr_relocs <= vswc->region.size); in vmw_swc_reserve() 345 vswc->surface.reserved = nr_relocs; in vmw_swc_reserve() 347 vswc->shader.reserved = nr_relocs; in vmw_swc_reserve() 349 vswc->region.reserved = nr_relocs; in vmw_swc_reserve()
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/winsys/svga/drm/ |
H A D | vmw_context.c | 308 uint32_t nr_bytes, uint32_t nr_relocs ) in vmw_swc_reserve() argument 328 vswc->surface.used + nr_relocs > vswc->surface.size || in vmw_swc_reserve() 329 vswc->shader.used + nr_relocs > vswc->shader.size || in vmw_swc_reserve() 330 vswc->region.used + nr_relocs > vswc->region.size) { in vmw_swc_reserve() 340 assert(vswc->surface.used + nr_relocs <= vswc->surface.size); in vmw_swc_reserve() 341 assert(vswc->shader.used + nr_relocs <= vswc->shader.size); in vmw_swc_reserve() 342 assert(vswc->region.used + nr_relocs <= vswc->region.size); in vmw_swc_reserve() 345 vswc->surface.reserved = nr_relocs; in vmw_swc_reserve() 347 vswc->shader.reserved = nr_relocs; in vmw_swc_reserve() 349 vswc->region.reserved = nr_relocs; in vmw_swc_reserve()
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/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/winsys/svga/drm/ |
H A D | vmw_context.c | 308 uint32_t nr_bytes, uint32_t nr_relocs ) in vmw_swc_reserve() argument 328 vswc->surface.used + nr_relocs > vswc->surface.size || in vmw_swc_reserve() 329 vswc->shader.used + nr_relocs > vswc->shader.size || in vmw_swc_reserve() 330 vswc->region.used + nr_relocs > vswc->region.size) { in vmw_swc_reserve() 340 assert(vswc->surface.used + nr_relocs <= vswc->surface.size); in vmw_swc_reserve() 341 assert(vswc->shader.used + nr_relocs <= vswc->shader.size); in vmw_swc_reserve() 342 assert(vswc->region.used + nr_relocs <= vswc->region.size); in vmw_swc_reserve() 345 vswc->surface.reserved = nr_relocs; in vmw_swc_reserve() 347 vswc->shader.reserved = nr_relocs; in vmw_swc_reserve() 349 vswc->region.reserved = nr_relocs; in vmw_swc_reserve()
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/winsys/svga/drm/ |
H A D | vmw_context.c | 308 uint32_t nr_bytes, uint32_t nr_relocs ) in vmw_swc_reserve() argument 328 vswc->surface.used + nr_relocs > vswc->surface.size || in vmw_swc_reserve() 329 vswc->shader.used + nr_relocs > vswc->shader.size || in vmw_swc_reserve() 330 vswc->region.used + nr_relocs > vswc->region.size) { in vmw_swc_reserve() 340 assert(vswc->surface.used + nr_relocs <= vswc->surface.size); in vmw_swc_reserve() 341 assert(vswc->shader.used + nr_relocs <= vswc->shader.size); in vmw_swc_reserve() 342 assert(vswc->region.used + nr_relocs <= vswc->region.size); in vmw_swc_reserve() 345 vswc->surface.reserved = nr_relocs; in vmw_swc_reserve() 347 vswc->shader.reserved = nr_relocs; in vmw_swc_reserve() 349 vswc->region.reserved = nr_relocs; in vmw_swc_reserve()
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/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/winsys/svga/drm/ |
H A D | vmw_context.c | 308 uint32_t nr_bytes, uint32_t nr_relocs ) in vmw_swc_reserve() argument 328 vswc->surface.used + nr_relocs > vswc->surface.size || in vmw_swc_reserve() 329 vswc->shader.used + nr_relocs > vswc->shader.size || in vmw_swc_reserve() 330 vswc->region.used + nr_relocs > vswc->region.size) { in vmw_swc_reserve() 340 assert(vswc->surface.used + nr_relocs <= vswc->surface.size); in vmw_swc_reserve() 341 assert(vswc->shader.used + nr_relocs <= vswc->shader.size); in vmw_swc_reserve() 342 assert(vswc->region.used + nr_relocs <= vswc->region.size); in vmw_swc_reserve() 345 vswc->surface.reserved = nr_relocs; in vmw_swc_reserve() 347 vswc->shader.reserved = nr_relocs; in vmw_swc_reserve() 349 vswc->region.reserved = nr_relocs; in vmw_swc_reserve()
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/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/gallium/winsys/svga/drm/ |
H A D | vmw_context.c | 308 uint32_t nr_bytes, uint32_t nr_relocs ) in vmw_swc_reserve() argument 328 vswc->surface.used + nr_relocs > vswc->surface.size || in vmw_swc_reserve() 329 vswc->shader.used + nr_relocs > vswc->shader.size || in vmw_swc_reserve() 330 vswc->region.used + nr_relocs > vswc->region.size) { in vmw_swc_reserve() 340 assert(vswc->surface.used + nr_relocs <= vswc->surface.size); in vmw_swc_reserve() 341 assert(vswc->shader.used + nr_relocs <= vswc->shader.size); in vmw_swc_reserve() 342 assert(vswc->region.used + nr_relocs <= vswc->region.size); in vmw_swc_reserve() 345 vswc->surface.reserved = nr_relocs; in vmw_swc_reserve() 347 vswc->shader.reserved = nr_relocs; in vmw_swc_reserve() 349 vswc->region.reserved = nr_relocs; in vmw_swc_reserve()
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/winsys/svga/drm/ |
H A D | vmw_context.c | 308 uint32_t nr_bytes, uint32_t nr_relocs ) in vmw_swc_reserve() argument 328 vswc->surface.used + nr_relocs > vswc->surface.size || in vmw_swc_reserve() 329 vswc->shader.used + nr_relocs > vswc->shader.size || in vmw_swc_reserve() 330 vswc->region.used + nr_relocs > vswc->region.size) { in vmw_swc_reserve() 340 assert(vswc->surface.used + nr_relocs <= vswc->surface.size); in vmw_swc_reserve() 341 assert(vswc->shader.used + nr_relocs <= vswc->shader.size); in vmw_swc_reserve() 342 assert(vswc->region.used + nr_relocs <= vswc->region.size); in vmw_swc_reserve() 345 vswc->surface.reserved = nr_relocs; in vmw_swc_reserve() 347 vswc->shader.reserved = nr_relocs; in vmw_swc_reserve() 349 vswc->region.reserved = nr_relocs; in vmw_swc_reserve()
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/dports/lang/clover/mesa-21.3.6/src/gallium/drivers/vc4/kernel/ |
H A D | vc4_validate.c | 745 uint32_t nr_attributes, nr_relocs, packet_size; in validate_gl_shader_rec() local 753 nr_relocs = ARRAY_SIZE(shader_reloc_offsets) + nr_attributes; in validate_gl_shader_rec() 754 if (nr_relocs * 4 > exec->shader_rec_size) { in validate_gl_shader_rec() 757 nr_relocs, exec->shader_rec_size); in validate_gl_shader_rec() 761 exec->shader_rec_u += nr_relocs * 4; in validate_gl_shader_rec() 762 exec->shader_rec_size -= nr_relocs * 4; in validate_gl_shader_rec() 779 BUG_ON(roundup(packet_size, 16) - packet_size > nr_relocs * 4); in validate_gl_shader_rec() 793 for (i = shader_reloc_count; i < nr_relocs; i++) { in validate_gl_shader_rec()
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/drivers/vc4/kernel/ |
H A D | vc4_validate.c | 745 uint32_t nr_attributes, nr_relocs, packet_size; in validate_gl_shader_rec() local 753 nr_relocs = ARRAY_SIZE(shader_reloc_offsets) + nr_attributes; in validate_gl_shader_rec() 754 if (nr_relocs * 4 > exec->shader_rec_size) { in validate_gl_shader_rec() 757 nr_relocs, exec->shader_rec_size); in validate_gl_shader_rec() 761 exec->shader_rec_u += nr_relocs * 4; in validate_gl_shader_rec() 762 exec->shader_rec_size -= nr_relocs * 4; in validate_gl_shader_rec() 779 BUG_ON(roundup(packet_size, 16) - packet_size > nr_relocs * 4); in validate_gl_shader_rec() 793 for (i = shader_reloc_count; i < nr_relocs; i++) { in validate_gl_shader_rec()
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/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/drivers/vc4/kernel/ |
H A D | vc4_validate.c | 745 uint32_t nr_attributes, nr_relocs, packet_size; in validate_gl_shader_rec() local 753 nr_relocs = ARRAY_SIZE(shader_reloc_offsets) + nr_attributes; in validate_gl_shader_rec() 754 if (nr_relocs * 4 > exec->shader_rec_size) { in validate_gl_shader_rec() 757 nr_relocs, exec->shader_rec_size); in validate_gl_shader_rec() 761 exec->shader_rec_u += nr_relocs * 4; in validate_gl_shader_rec() 762 exec->shader_rec_size -= nr_relocs * 4; in validate_gl_shader_rec() 779 BUG_ON(roundup(packet_size, 16) - packet_size > nr_relocs * 4); in validate_gl_shader_rec() 793 for (i = shader_reloc_count; i < nr_relocs; i++) { in validate_gl_shader_rec()
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/drivers/vc4/kernel/ |
H A D | vc4_validate.c | 745 uint32_t nr_attributes, nr_relocs, packet_size; in validate_gl_shader_rec() local 753 nr_relocs = ARRAY_SIZE(shader_reloc_offsets) + nr_attributes; in validate_gl_shader_rec() 754 if (nr_relocs * 4 > exec->shader_rec_size) { in validate_gl_shader_rec() 757 nr_relocs, exec->shader_rec_size); in validate_gl_shader_rec() 761 exec->shader_rec_u += nr_relocs * 4; in validate_gl_shader_rec() 762 exec->shader_rec_size -= nr_relocs * 4; in validate_gl_shader_rec() 779 BUG_ON(roundup(packet_size, 16) - packet_size > nr_relocs * 4); in validate_gl_shader_rec() 793 for (i = shader_reloc_count; i < nr_relocs; i++) { in validate_gl_shader_rec()
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/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/drivers/vc4/kernel/ |
H A D | vc4_validate.c | 745 uint32_t nr_attributes, nr_relocs, packet_size; in validate_gl_shader_rec() local 753 nr_relocs = ARRAY_SIZE(shader_reloc_offsets) + nr_attributes; in validate_gl_shader_rec() 754 if (nr_relocs * 4 > exec->shader_rec_size) { in validate_gl_shader_rec() 757 nr_relocs, exec->shader_rec_size); in validate_gl_shader_rec() 761 exec->shader_rec_u += nr_relocs * 4; in validate_gl_shader_rec() 762 exec->shader_rec_size -= nr_relocs * 4; in validate_gl_shader_rec() 779 BUG_ON(roundup(packet_size, 16) - packet_size > nr_relocs * 4); in validate_gl_shader_rec() 793 for (i = shader_reloc_count; i < nr_relocs; i++) { in validate_gl_shader_rec()
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/drivers/vc4/kernel/ |
H A D | vc4_validate.c | 745 uint32_t nr_attributes, nr_relocs, packet_size; in validate_gl_shader_rec() local 753 nr_relocs = ARRAY_SIZE(shader_reloc_offsets) + nr_attributes; in validate_gl_shader_rec() 754 if (nr_relocs * 4 > exec->shader_rec_size) { in validate_gl_shader_rec() 757 nr_relocs, exec->shader_rec_size); in validate_gl_shader_rec() 761 exec->shader_rec_u += nr_relocs * 4; in validate_gl_shader_rec() 762 exec->shader_rec_size -= nr_relocs * 4; in validate_gl_shader_rec() 779 BUG_ON(roundup(packet_size, 16) - packet_size > nr_relocs * 4); in validate_gl_shader_rec() 793 for (i = shader_reloc_count; i < nr_relocs; i++) { in validate_gl_shader_rec()
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/drivers/vc4/kernel/ |
H A D | vc4_validate.c | 745 uint32_t nr_attributes, nr_relocs, packet_size; in validate_gl_shader_rec() local 753 nr_relocs = ARRAY_SIZE(shader_reloc_offsets) + nr_attributes; in validate_gl_shader_rec() 754 if (nr_relocs * 4 > exec->shader_rec_size) { in validate_gl_shader_rec() 757 nr_relocs, exec->shader_rec_size); in validate_gl_shader_rec() 761 exec->shader_rec_u += nr_relocs * 4; in validate_gl_shader_rec() 762 exec->shader_rec_size -= nr_relocs * 4; in validate_gl_shader_rec() 779 BUG_ON(roundup(packet_size, 16) - packet_size > nr_relocs * 4); in validate_gl_shader_rec() 793 for (i = shader_reloc_count; i < nr_relocs; i++) { in validate_gl_shader_rec()
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/drivers/vc4/kernel/ |
H A D | vc4_validate.c | 745 uint32_t nr_attributes, nr_relocs, packet_size; in validate_gl_shader_rec() local 753 nr_relocs = ARRAY_SIZE(shader_reloc_offsets) + nr_attributes; in validate_gl_shader_rec() 754 if (nr_relocs * 4 > exec->shader_rec_size) { in validate_gl_shader_rec() 757 nr_relocs, exec->shader_rec_size); in validate_gl_shader_rec() 761 exec->shader_rec_u += nr_relocs * 4; in validate_gl_shader_rec() 762 exec->shader_rec_size -= nr_relocs * 4; in validate_gl_shader_rec() 779 BUG_ON(roundup(packet_size, 16) - packet_size > nr_relocs * 4); in validate_gl_shader_rec() 793 for (i = shader_reloc_count; i < nr_relocs; i++) { in validate_gl_shader_rec()
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/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/drivers/vc4/kernel/ |
H A D | vc4_validate.c | 745 uint32_t nr_attributes, nr_relocs, packet_size; in validate_gl_shader_rec() local 753 nr_relocs = ARRAY_SIZE(shader_reloc_offsets) + nr_attributes; in validate_gl_shader_rec() 754 if (nr_relocs * 4 > exec->shader_rec_size) { in validate_gl_shader_rec() 757 nr_relocs, exec->shader_rec_size); in validate_gl_shader_rec() 761 exec->shader_rec_u += nr_relocs * 4; in validate_gl_shader_rec() 762 exec->shader_rec_size -= nr_relocs * 4; in validate_gl_shader_rec() 779 BUG_ON(roundup(packet_size, 16) - packet_size > nr_relocs * 4); in validate_gl_shader_rec() 793 for (i = shader_reloc_count; i < nr_relocs; i++) { in validate_gl_shader_rec()
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/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/gallium/drivers/vc4/kernel/ |
H A D | vc4_validate.c | 745 uint32_t nr_attributes, nr_relocs, packet_size; in validate_gl_shader_rec() local 753 nr_relocs = ARRAY_SIZE(shader_reloc_offsets) + nr_attributes; in validate_gl_shader_rec() 754 if (nr_relocs * 4 > exec->shader_rec_size) { in validate_gl_shader_rec() 757 nr_relocs, exec->shader_rec_size); in validate_gl_shader_rec() 761 exec->shader_rec_u += nr_relocs * 4; in validate_gl_shader_rec() 762 exec->shader_rec_size -= nr_relocs * 4; in validate_gl_shader_rec() 779 BUG_ON(roundup(packet_size, 16) - packet_size > nr_relocs * 4); in validate_gl_shader_rec() 793 for (i = shader_reloc_count; i < nr_relocs; i++) { in validate_gl_shader_rec()
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