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Searched refs:nrdir (Results 1 – 15 of 15) sorted by relevance

/dports/astro/pykep/pykep-2.6/src/third_party/cspice/
H A Dckr03.c44 integer nrdir; in ckr03_() local
545 nrdir = (numrec - 1) / 100; in ckr03_()
590 if (nrdir == 0) { in ckr03_()
605 remain = nrdir; in ckr03_()
628 group = nrdir + 1; in ckr03_()
823 dirloc = beg + (psiz + 1) * numrec + nrdir + numint; in ckr03_()
879 grpadd = beg + (psiz + 1) * numrec + nrdir + skip; in ckr03_()
H A Dckw03.c36 integer nrdir; in ckw03_() local
915 nrdir = (*nrec - 1) / 100; in ckw03_()
917 i__1 = nrdir; in ckw03_()
/dports/astro/py-pykep/pykep-2.6/src/third_party/cspice/
H A Dckr03.c44 integer nrdir; in ckr03_() local
545 nrdir = (numrec - 1) / 100; in ckr03_()
590 if (nrdir == 0) { in ckr03_()
605 remain = nrdir; in ckr03_()
628 group = nrdir + 1; in ckr03_()
823 dirloc = beg + (psiz + 1) * numrec + nrdir + numint; in ckr03_()
879 grpadd = beg + (psiz + 1) * numrec + nrdir + skip; in ckr03_()
H A Dckw03.c36 integer nrdir; in ckw03_() local
915 nrdir = (*nrec - 1) / 100; in ckw03_()
917 i__1 = nrdir; in ckw03_()
/dports/graphics/blender/blender-2.91.0/intern/cycles/kernel/bvh/
H A Dbvh_nodes.h90 float3 nrdir = -bvh_inverse_direction(aligned_dir); in bvh_unaligned_node_intersect_child() local
91 float3 lower_xyz = aligned_P * nrdir; in bvh_unaligned_node_intersect_child()
92 float3 upper_xyz = lower_xyz - nrdir; in bvh_unaligned_node_intersect_child()
/dports/graphics/embree/embree-3.13.2/kernels/bvh/
H A Dnode_intersector_packet.h384 …const Vec3vf<K> nrdir = Vec3vf<K>(vfloat<K>(-1.0f)) * rcp_safe(dir); // FIXME: negate instead of m…
387 const vfloat<K> lclipMinX = org.x * nrdir.x; // (Vec3fa(zero) - org) * rdir;
388 const vfloat<K> lclipMinY = org.y * nrdir.y;
389 const vfloat<K> lclipMinZ = org.z * nrdir.z;
390 const vfloat<K> lclipMaxX = lclipMinX - nrdir.x; // (Vec3fa(one) - org) * rdir;
391 const vfloat<K> lclipMaxY = lclipMinY - nrdir.y;
392 const vfloat<K> lclipMaxZ = lclipMinZ - nrdir.z;
H A Dnode_intersector1.h938 const Vec3vf<N> nrdir = Vec3vf<N>(vfloat<N>(-1.0f))*rcp_safe(dir);
940 const Vec3vf<N> tLowerXYZ = org * nrdir; // (Vec3fa(zero) - org) * rdir;
941 const Vec3vf<N> tUpperXYZ = tLowerXYZ - nrdir; // (Vec3fa(one ) - org) * rdir;
/dports/editors/kate/kate-21.12.3/addons/filetree/
H A Dkatefiletreemodel.cpp1190 const QString nrdir = check_root->path().section(QLatin1Char('/'), 0, -2); in handleDuplicitRootDisplay() local
1191 if (!nrdir.isEmpty()) { in handleDuplicitRootDisplay()
1196 ProxyItemDir *irdir = new ProxyItemDir(nrdir); in handleDuplicitRootDisplay()
/dports/devel/godot-tools/godot-3.2.3-stable/drivers/gles2/shaders/
H A Dscene.glsl843 vec3 nrdir = normalize(ref_normal);
844 vec3 rbmax = (box_extents - local_pos) / nrdir;
845 vec3 rbmin = (-box_extents - local_pos) / nrdir;
847 vec3 rbminmax = mix(rbmin, rbmax, vec3(greaterThan(nrdir, vec3(0.0, 0.0, 0.0))));
850 vec3 posonbox = local_pos + nrdir * fa;
/dports/devel/godot/godot-3.2.3-stable/drivers/gles2/shaders/
H A Dscene.glsl843 vec3 nrdir = normalize(ref_normal);
844 vec3 rbmax = (box_extents - local_pos) / nrdir;
845 vec3 rbmin = (-box_extents - local_pos) / nrdir;
847 vec3 rbminmax = mix(rbmin, rbmax, vec3(greaterThan(nrdir, vec3(0.0, 0.0, 0.0))));
850 vec3 posonbox = local_pos + nrdir * fa;
/dports/devel/godot/godot-3.2.3-stable/drivers/gles3/shaders/
H A Dscene.glsl1356 vec3 nrdir = normalize(local_ref_vec);
1357 vec3 rbmax = (box_extents - local_pos) / nrdir;
1358 vec3 rbmin = (-box_extents - local_pos) / nrdir;
1360 vec3 rbminmax = mix(rbmin, rbmax, greaterThan(nrdir, vec3(0.0, 0.0, 0.0)));
1363 vec3 posonbox = local_pos + nrdir * fa;
/dports/devel/godot-tools/godot-3.2.3-stable/drivers/gles3/shaders/
H A Dscene.glsl1356 vec3 nrdir = normalize(local_ref_vec);
1357 vec3 rbmax = (box_extents - local_pos) / nrdir;
1358 vec3 rbmin = (-box_extents - local_pos) / nrdir;
1360 vec3 rbminmax = mix(rbmin, rbmax, greaterThan(nrdir, vec3(0.0, 0.0, 0.0)));
1363 vec3 posonbox = local_pos + nrdir * fa;
/dports/games/openclonk/openclonk-release-8.1-src/src/object/
H A DC4Object.h211 C4Real nxdir, C4Real nydir, C4Real nrdir, int32_t iController);
H A DC4ObjectScript.cpp340 static void FnSetRDir(C4Object *Obj, long nrdir, long iPrec) in FnSetRDir() argument
345 Obj->rdir=itofix(nrdir, iPrec); in FnSetRDir()
H A DC4Object.cpp156 C4Real nxdir, C4Real nydir, C4Real nrdir, int32_t iController) in Init() argument
190 if (!Def->Rotateable) { nr=0; nrdir=0; } in Init()
194 xdir=nxdir; ydir=nydir; rdir=nrdir; in Init()