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Searched refs:nthread_has_500ms_passed (Results 1 – 4 of 4) sorted by relevance

/dports/games/devilutionX/devilutionX-1.2.1/Source/
H A Dnthread.h30 BOOL nthread_has_500ms_passed();
H A Dnthread.cpp231 BOOL nthread_has_500ms_passed() in nthread_has_500ms_passed() function
H A Ddiablo.cpp332 if (!nthread_has_500ms_passed()) { in run_game_loop()
2069 if (!gbRunGame || !gbIsMultiplayer || !nthread_has_500ms_passed()) in game_loop()
H A Dmsg.cpp124 if (nthread_has_500ms_passed()) in msg_wait_for_turns()