Searched refs:nthread_has_500ms_passed (Results 1 – 4 of 4) sorted by relevance
30 BOOL nthread_has_500ms_passed();
231 BOOL nthread_has_500ms_passed() in nthread_has_500ms_passed() function
332 if (!nthread_has_500ms_passed()) { in run_game_loop()2069 if (!gbRunGame || !gbIsMultiplayer || !nthread_has_500ms_passed()) in game_loop()
124 if (nthread_has_500ms_passed()) in msg_wait_for_turns()