Searched refs:ntreeBlendWrite (Results 1 – 9 of 9) sorted by relevance
/dports/graphics/blender/blender-2.91.0/source/blender/blenkernel/intern/ |
H A D | simulation.cc | 129 ntreeBlendWrite(writer, simulation->nodetree); in simulation_blend_write()
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H A D | world.c | 156 ntreeBlendWrite(writer, wrld->nodetree); in world_blend_write()
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H A D | light.c | 155 ntreeBlendWrite(writer, la->nodetree); in light_blend_write()
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H A D | texture.c | 170 ntreeBlendWrite(writer, tex->nodetree); in texture_blend_write()
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H A D | material.c | 197 ntreeBlendWrite(writer, ma->nodetree); in material_blend_write()
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H A D | node.c | 405 void ntreeBlendWrite(BlendWriter *writer, bNodeTree *ntree) in ntreeBlendWrite() function 532 ntreeBlendWrite(writer, ntree); in ntree_blend_write()
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H A D | linestyle.c | 479 ntreeBlendWrite(writer, linestyle->nodetree); in linestyle_blend_write()
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/dports/graphics/blender/blender-2.91.0/source/blender/blenkernel/ |
H A D | BKE_node.h | 460 void ntreeBlendWrite(struct BlendWriter *writer, struct bNodeTree *ntree);
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/dports/graphics/blender/blender-2.91.0/source/blender/blenloader/intern/ |
H A D | writefile.c | 1722 ntreeBlendWrite(writer, sce->nodetree); in write_scene()
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