/dports/games/wolfpack/empire-4.4.1/src/lib/commands/ |
H A D | arm.c | 50 struct nukstr nuke; in c_arm() local 89 ncp = &nchr[nuke.nuk_type]; in c_arm() 102 if (nuke.nuk_plane >= 0 && nuke.nuk_plane != pl.pln_uid) { in c_arm() 104 prnuke(&nuke), nuke.nuk_plane); in c_arm() 107 if (nuke.nuk_x != pl.pln_x || nuke.nuk_y != pl.pln_y) { in c_arm() 122 nuke.nuk_plane = pl.pln_uid; in c_arm() 124 putnuke(nuke.nuk_uid, &nuke); in c_arm() 138 struct nukstr nuke; in c_disarm() local 159 getsect(nuke.nuk_x, nuke.nuk_y, §); in c_disarm() 170 nuke.nuk_plane = -1; in c_disarm() [all …]
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H A D | tran.c | 73 struct nukstr nuke; in tran_nuke() local 81 while (nxtitem(&nstr, &nuke)) { in tran_nuke() 84 type = nuke.nuk_type; in tran_nuke() 85 if (nuke.nuk_plane >= 0) { in tran_nuke() 90 srcx = nuke.nuk_x; in tran_nuke() 91 srcy = nuke.nuk_y; in tran_nuke() 93 if (nuke.nuk_x != srcx || nuke.nuk_y != srcy) { in tran_nuke() 126 nuke.nuk_x = dstx; in tran_nuke() 127 nuke.nuk_y = dsty; in tran_nuke() 128 nuke.nuk_mission = 0; in tran_nuke() [all …]
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H A D | stoc.c | 42 struct nukstr nuke; in c_stockpile() local 62 while (nxtitem(&nstr, &nuke)) { in c_stockpile() 65 if (nuke.nuk_stockpile == c) in c_stockpile() 67 nuke.nuk_stockpile = c; in c_stockpile() 68 putnuke(nuke.nuk_uid, &nuke); in c_stockpile()
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/dports/graphics/opencolorio-tools/OpenColorIO-1.1.1/share/nuke/ocionuke/ |
H A D | cdl.py | 4 import nuke 132 self.addKnob(nuke.Text_Knob("divider")) 133 self.addKnob(nuke.Color_Knob("slope")) 134 self.addKnob(nuke.Color_Knob("offset")) 135 self.addKnob(nuke.Color_Knob("power")) 162 node = nuke.thisNode() 185 node = nuke.thisNode() 200 do_selectcccid = nuke.ask( 250 newnode = nuke.nodes.OCIOCDLTransform(inputs = nuke.selectedNodes()[:1]) 268 node = nuke.thisNode() [all …]
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H A D | viewer.py | 1 import nuke 19 nuke.ViewerProcess.unregister('rec709') 20 nuke.ViewerProcess.unregister('sRGB') 21 nuke.ViewerProcess.unregister('None') 24 for curname in nuke.ViewerProcess.registeredNames(): 25 nuke.ViewerProcess.unregister(curname) 37 nuke.ViewerProcess.register( 39 call = nuke.nodes.OCIODisplay, 48 nuke.knobDefault(
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/dports/graphics/opencolorio/OpenColorIO-1.1.1/share/nuke/ocionuke/ |
H A D | cdl.py | 4 import nuke 132 self.addKnob(nuke.Text_Knob("divider")) 133 self.addKnob(nuke.Color_Knob("slope")) 134 self.addKnob(nuke.Color_Knob("offset")) 135 self.addKnob(nuke.Color_Knob("power")) 162 node = nuke.thisNode() 185 node = nuke.thisNode() 200 do_selectcccid = nuke.ask( 250 newnode = nuke.nodes.OCIOCDLTransform(inputs = nuke.selectedNodes()[:1]) 268 node = nuke.thisNode() [all …]
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H A D | viewer.py | 1 import nuke 19 nuke.ViewerProcess.unregister('rec709') 20 nuke.ViewerProcess.unregister('sRGB') 21 nuke.ViewerProcess.unregister('None') 24 for curname in nuke.ViewerProcess.registeredNames(): 25 nuke.ViewerProcess.unregister(curname) 37 nuke.ViewerProcess.register( 39 call = nuke.nodes.OCIODisplay, 48 nuke.knobDefault(
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/dports/graphics/py-opencolorio/OpenColorIO-1.1.1/share/nuke/ocionuke/ |
H A D | cdl.py | 4 import nuke 132 self.addKnob(nuke.Text_Knob("divider")) 133 self.addKnob(nuke.Color_Knob("slope")) 134 self.addKnob(nuke.Color_Knob("offset")) 135 self.addKnob(nuke.Color_Knob("power")) 162 node = nuke.thisNode() 185 node = nuke.thisNode() 200 do_selectcccid = nuke.ask( 250 newnode = nuke.nodes.OCIOCDLTransform(inputs = nuke.selectedNodes()[:1]) 268 node = nuke.thisNode() [all …]
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H A D | viewer.py | 1 import nuke 19 nuke.ViewerProcess.unregister('rec709') 20 nuke.ViewerProcess.unregister('sRGB') 21 nuke.ViewerProcess.unregister('None') 24 for curname in nuke.ViewerProcess.registeredNames(): 25 nuke.ViewerProcess.unregister(curname) 37 nuke.ViewerProcess.register( 39 call = nuke.nodes.OCIODisplay, 48 nuke.knobDefault(
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/dports/graphics/mandelbulber/mandelbulber2-2.26/contrib/vfx_tools/nuke/src/nuke/ |
H A D | nuke_mandelbulber.py | 1 import nuke 18 if nuke.views() == ['main']: 23 nuke.root()['setlr'].execute() 27 nuke.addView(view) 39 node = nuke.selectedNode() 74 fRange = nuke.FrameRange( ret[0] ) 107 cam = nuke.createNode('Camera2') 110 cam = nuke.createNode('Camera2') 152 target = nuke.math.Vector3(target_x, target_y, target_z) 158 top = nuke.math.Vector3(top_x, top_y, top_z) [all …]
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/dports/devel/dbus/dbus-1.12.20/ |
H A D | cleanup-man-pages.sh | 25 test -d nuke || mkdir nuke || die "Could not create $MANDIR/nuke directory" 28 (find . -maxdepth 1 -name "_*" | xargs -I ITEMS /bin/mv ITEMS nuke) || die "could not move all unde… 29 (find . -maxdepth 1 -name "DBus*Internal*" | xargs -I ITEMS /bin/mv ITEMS nuke) || die "could not m… 30 (find . -maxdepth 1 -name "dbus_*_internal_*" | xargs -I ITEMS /bin/mv ITEMS nuke) || die "could no… 45 /bin/mv "$I" nuke || die "could not move $I to $MANDIR/nuke" 58 /bin/mv "$I" nuke || die "could not move $I to $MANDIR/nuke" 71 (find . -maxdepth 1 -type f | xargs -I ITEMS /bin/mv ITEMS nuke) || die "could not move remaining i… 73 NUKE_COUNT=`find nuke -type f -name "*" | wc -l`
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/dports/graphics/opencolorio/OpenColorIO-1.1.1/share/nuke/ |
H A D | menu.py | 2 import nuke 10 m_nodes = nuke.toolbar('Nodes') 14 allplugs = nuke.plugins(nuke.ALL | nuke.NODIR, "OCIO*.so", "OCIO*.dylib", "OCIO*.dll") 23 m_ocio.addCommand(nodeMenu, lambda nodeClass=nodeClass: nuke.createNode(nodeClass))
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H A D | init.py | 1 import nuke 16 allplugs = nuke.plugins(nuke.ALL | nuke.NODIR, "OCIO*.so", "OCIO*.dylib", "OCIO*.dll") 20 nuke.load(p)
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/dports/graphics/opencolorio-tools/OpenColorIO-1.1.1/share/nuke/ |
H A D | menu.py | 2 import nuke 10 m_nodes = nuke.toolbar('Nodes') 14 allplugs = nuke.plugins(nuke.ALL | nuke.NODIR, "OCIO*.so", "OCIO*.dylib", "OCIO*.dll") 23 m_ocio.addCommand(nodeMenu, lambda nodeClass=nodeClass: nuke.createNode(nodeClass))
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H A D | init.py | 1 import nuke 16 allplugs = nuke.plugins(nuke.ALL | nuke.NODIR, "OCIO*.so", "OCIO*.dylib", "OCIO*.dll") 20 nuke.load(p)
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/dports/graphics/py-opencolorio/OpenColorIO-1.1.1/share/nuke/ |
H A D | menu.py | 2 import nuke 10 m_nodes = nuke.toolbar('Nodes') 14 allplugs = nuke.plugins(nuke.ALL | nuke.NODIR, "OCIO*.so", "OCIO*.dylib", "OCIO*.dll") 23 m_ocio.addCommand(nodeMenu, lambda nodeClass=nodeClass: nuke.createNode(nodeClass))
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H A D | init.py | 1 import nuke 16 allplugs = nuke.plugins(nuke.ALL | nuke.NODIR, "OCIO*.so", "OCIO*.dylib", "OCIO*.dll") 20 nuke.load(p)
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/dports/games/wolfpack/empire-4.4.1/src/lib/subs/ |
H A D | bridgefall.c | 128 struct nukstr nuke; in knockdown() local 172 while (nxtitem(&ni, &nuke)) { in knockdown() 173 if (nuke.nuk_own == 0) in knockdown() 175 if (nuke.nuk_plane >= 0) in knockdown() 177 mpr(nuke.nuk_own, " %s sinks to the bottom of the sea!\n", in knockdown() 178 prnuke(&nuke)); in knockdown() 179 nuke.nuk_effic = 0; in knockdown() 180 putnuke(nuke.nuk_uid, &nuke); in knockdown()
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H A D | detonate.c | 63 struct nukstr nuke; in detonate() local 277 while (nxtitem(&ni, &nuke)) { in detonate() 278 if ((own = nuke.nuk_own) == 0) in detonate() 284 nuke.nuk_effic = 0; in detonate() 287 prnuke(&nuke), xyas(nuke.nuk_x, nuke.nuk_y, player->cnum)); in detonate() 290 cname(player->cnum), prnuke(&nuke), in detonate() 291 xyas(nuke.nuk_x, nuke.nuk_y, own)); in detonate() 293 putnuke(ni.cur, &nuke); in detonate()
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/dports/games/battletanks/btanks-0.9.8083/objects/ |
H A D | mine.cpp | 69 const bool nuke = _variants.has("nuke"); in emit() local 70 spawn(nuke?"nuke-explosion":"bomberman-explosion", nuke?"nuke-explosion":"cannon-explosion"); in emit() 71 if (nuke) { in emit() 109 const bool nuke = _variants.has("nuke"); in emit() local 111 spawn(nuke?"nuke-explosion":"explosion", nuke?"nuke-explosion":"explosion"); in emit()
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/dports/misc/box2d/box2d-2.4.1/testbed/tests/ |
H A D | collision_processing.cpp | 133 b2Body* nuke[k_maxNuke]; in Step() local 151 nuke[nukeCount++] = body1; in Step() 155 nuke[nukeCount++] = body2; in Step() 166 std::sort(nuke, nuke + nukeCount); in Step() 172 b2Body* b = nuke[i++]; in Step() 173 while (i < nukeCount && nuke[i] == b) in Step()
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/dports/games/atr3d/atr3d/data/conf/ |
H A D | ATRServerSingleConfig | 69 # Damage taken from a nuke 72 # Amount of shield drained when hit by a nuke 82 # Speed of nuke 88 # How long nuke lasts 91 # How long nuke explosion lasts 94 # How fast nuke explosion grows 118 # Odds of bot firing a nuke at each tick, 0 means bot never fires nuke
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/dports/devel/juce/JUCE-f37e9a1/examples/Assets/Box2DTests/ |
H A D | CollisionProcessing.h | 130 b2Body* nuke[k_maxNuke]; in Step() local 148 nuke[nukeCount++] = body1; in Step() 152 nuke[nukeCount++] = body2; in Step() 163 std::sort(nuke, nuke + nukeCount); in Step() 169 b2Body* b = nuke[i++]; in Step() 170 while (i < nukeCount && nuke[i] == b) in Step()
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/dports/devel/juce/JUCE-f37e9a1/examples/DemoRunner/Builds/Android/app/src/main/assets/Box2DTests/ |
H A D | CollisionProcessing.h | 130 b2Body* nuke[k_maxNuke]; in Step() local 148 nuke[nukeCount++] = body1; in Step() 152 nuke[nukeCount++] = body2; in Step() 163 std::sort(nuke, nuke + nukeCount); in Step() 169 b2Body* b = nuke[i++]; in Step() 170 while (i < nukeCount && nuke[i] == b) in Step()
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/box2d/Testbed/Tests/ |
H A D | CollisionProcessing.h | 130 b2Body* nuke[k_maxNuke]; in Step() local 148 nuke[nukeCount++] = body1; in Step() 152 nuke[nukeCount++] = body2; in Step() 163 std::sort(nuke, nuke + nukeCount); in Step() 169 b2Body* b = nuke[i++]; in Step() 170 while (i < nukeCount && nuke[i] == b) in Step()
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