Searched refs:nukeParticleSystem (Results 1 – 2 of 2) sorted by relevance
401 SmokeParticleSystem *nukeParticleSystem; variable463 return this->nukeParticleSystem; in getNukeParticleSystem()466 return this->nukeParticleSystem; in getNukeParticleSystem()
819 …ed_army(NULL), smokeParticleSystem(NULL), jetParticleSystem(NULL), nukeParticleSystem(NULL), nukeD… in Sector()887 this->nukeParticleSystem = new SmokeParticleSystem(game_g->smoke_image); in Sector()888 this->nukeParticleSystem->setMove(10.0f, -10.0f); in Sector()889 this->nukeParticleSystem->setBirthRate(1.667f); in Sector()890 this->nukeParticleSystem->setLifeExp(90); in Sector()891 this->nukeParticleSystem->setSize(0.5f); in Sector()978 if( nukeParticleSystem != NULL ) { in ~Sector()979 delete nukeParticleSystem; in ~Sector()2045 if( this->nukeParticleSystem != NULL ) { in update()2046 this->nukeParticleSystem->update(); in update()