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Searched refs:nukeParticleSystem (Results 1 – 2 of 2) sorted by relevance

/dports/games/gigalomania/gigalomaniasrc/
H A Dsector.h401 SmokeParticleSystem *nukeParticleSystem; variable
463 return this->nukeParticleSystem; in getNukeParticleSystem()
466 return this->nukeParticleSystem; in getNukeParticleSystem()
H A Dsector.cpp819 …ed_army(NULL), smokeParticleSystem(NULL), jetParticleSystem(NULL), nukeParticleSystem(NULL), nukeD… in Sector()
887 this->nukeParticleSystem = new SmokeParticleSystem(game_g->smoke_image); in Sector()
888 this->nukeParticleSystem->setMove(10.0f, -10.0f); in Sector()
889 this->nukeParticleSystem->setBirthRate(1.667f); in Sector()
890 this->nukeParticleSystem->setLifeExp(90); in Sector()
891 this->nukeParticleSystem->setSize(0.5f); in Sector()
978 if( nukeParticleSystem != NULL ) { in ~Sector()
979 delete nukeParticleSystem; in ~Sector()
2045 if( this->nukeParticleSystem != NULL ) { in update()
2046 this->nukeParticleSystem->update(); in update()