Searched refs:nukeSector (Results 1 – 6 of 6) sorted by relevance
/dports/games/gigalomania/gigalomaniasrc/ |
H A D | gamestate.h | 441 bool nukeSector(int src_x, int src_y, int target_x, int target_y);
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H A D | sector.h | 497 bool nukeSector(Sector *source);
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H A D | player.cpp | 691 nuke_sector->nukeSector(sector); in doSectorAI()
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H A D | gamestate.cpp | 2441 if( this->nukeSector(current_sector->getXPos(), current_sector->getYPos(), map_x, map_y) ) { in mouseClick() 3097 bool PlayingGameState::nukeSector(int src_x, int src_y, int target_x, int target_y) { in nukeSector() function in PlayingGameState 3103 if( target->nukeSector(src) ) { in nukeSector()
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H A D | game.cpp | 4811 if( !playingGameState->nukeSector(sx, sy, sx+1, sy) ) { in runTests() 4824 if( playingGameState->nukeSector(sx, sy, sx+1, sy) ) { in runTests()
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H A D | sector.cpp | 1499 bool Sector::nukeSector(Sector *source) { in nukeSector() function in Sector 1526 source->nukeSector(this); in nukeSector()
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