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Searched refs:nukeSector (Results 1 – 6 of 6) sorted by relevance

/dports/games/gigalomania/gigalomaniasrc/
H A Dgamestate.h441 bool nukeSector(int src_x, int src_y, int target_x, int target_y);
H A Dsector.h497 bool nukeSector(Sector *source);
H A Dplayer.cpp691 nuke_sector->nukeSector(sector); in doSectorAI()
H A Dgamestate.cpp2441 if( this->nukeSector(current_sector->getXPos(), current_sector->getYPos(), map_x, map_y) ) { in mouseClick()
3097 bool PlayingGameState::nukeSector(int src_x, int src_y, int target_x, int target_y) { in nukeSector() function in PlayingGameState
3103 if( target->nukeSector(src) ) { in nukeSector()
H A Dgame.cpp4811 if( !playingGameState->nukeSector(sx, sy, sx+1, sy) ) { in runTests()
4824 if( playingGameState->nukeSector(sx, sy, sx+1, sy) ) { in runTests()
H A Dsector.cpp1499 bool Sector::nukeSector(Sector *source) { in nukeSector() function in Sector
1526 source->nukeSector(this); in nukeSector()