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/dports/games/gigalomania/gigalomaniasrc/
H A Dsector.cpp2124 Image *nuke_image = game_g->nukes[this->nuke_by_player][1]; in update() local
2125 …gamestate->explosionEffect( nuke_x + nuke_image->getScaledWidth()/2 - w/2, nuke_y + nuke_image->ge… in update()