Searched refs:nuke_x (Results 1 – 2 of 2) sorted by relevance
508 void getNukePos(int *nuke_x, int *nuke_y) const;
2018 void Sector::getNukePos(int *nuke_x, int *nuke_y) const { in getNukePos() argument2020 *nuke_x = -1; in getNukePos()2030 *nuke_x = (int)(alpha * ex + (1.0 - alpha) * sx); in getNukePos()2122 int nuke_x = -1, nuke_y = -1; in update() local2123 this->getNukePos(&nuke_x, &nuke_y); in update()2125 …gamestate->explosionEffect( nuke_x + nuke_image->getScaledWidth()/2 - w/2, nuke_y + nuke_image->ge… in update()