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Searched refs:nuke_x (Results 1 – 2 of 2) sorted by relevance

/dports/games/gigalomania/gigalomaniasrc/
H A Dsector.h508 void getNukePos(int *nuke_x, int *nuke_y) const;
H A Dsector.cpp2018 void Sector::getNukePos(int *nuke_x, int *nuke_y) const { in getNukePos() argument
2020 *nuke_x = -1; in getNukePos()
2030 *nuke_x = (int)(alpha * ex + (1.0 - alpha) * sx); in getNukePos()
2122 int nuke_x = -1, nuke_y = -1; in update() local
2123 this->getNukePos(&nuke_x, &nuke_y); in update()
2125 …gamestate->explosionEffect( nuke_x + nuke_image->getScaledWidth()/2 - w/2, nuke_y + nuke_image->ge… in update()