/dports/graphics/processing/processing-1.5.1/modes/android/examples/Topics/Motion/BouncyBubbles/ |
H A D | BouncyBubbles.pde | 9 int numBalls = 12; 13 Ball[] balls = new Ball[numBalls]; 20 for (int i = 0; i < numBalls; i++) { 28 for (int i = 0; i < numBalls; i++) { 52 for (int i = id + 1; i < numBalls; i++) {
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/dports/graphics/processing/processing-1.5.1/modes/java/examples/Topics/Motion/BouncyBubbles/ |
H A D | BouncyBubbles.pde | 9 int numBalls = 12; 13 Ball[] balls = new Ball[numBalls]; 20 for (int i = 0; i < numBalls; i++) { 28 for (int i = 0; i < numBalls; i++) { 52 for (int i = id + 1; i < numBalls; i++) {
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/dports/devel/ChipmunkPhysics/Chipmunk-7.0.1/demo/ |
H A D | Pump.c | 27 #define numBalls 5 macro 28 static cpBody *balls[numBalls]; 41 for(int i=0; i<numBalls; i++){ in update() 128 for(int i=0; i<numBalls; i++) in init()
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/dports/devel/sdl12/SDL-1.2.15/src/joystick/macos/ |
H A D | SDL_sysjoystick.c | 155 long numAxis, numButtons, numHats, numBalls; in SDL_SYS_JoystickOpen() local 159 numAxis = numButtons = numHats = numBalls = 0; in SDL_SYS_JoystickOpen() 209 joystick->nballs = numBalls; in SDL_SYS_JoystickOpen()
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/dports/games/holotz-castle/holotz-castle-1.3.14-src/src/ |
H A D | HCTheme.h | 158 s32 numBalls; /**< Number of Ball variants. */ variable 484 s32 NumBalls() {return numBalls;} in NumBalls()
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H A D | HCTheme.cpp | 39 … numRopes(0), sprMain(0), numMains(0), sprGuest(0), numGuests(0), sprBall(0), numBalls(0), in HCTheme() 504 LoadChar("char/ball", sprBall, numBalls) && in LoadCharacters() 692 JDELETE_ARRAY_ARRAY(sprBall, numBalls); in Destroy()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/io/ |
H A D | joy-sdl.cpp | 241 mprintf((" Number of trackballs: %d\n", currentJoystick->numBalls())); in setCurrentJoystick() 471 Assertion(index >= 0 && index < numBalls(), "Invalid index %d!", index); in getBall() 544 int Joystick::numBalls() const in numBalls() function in io::joystick::Joystick 759 Assertion(ball < numBalls(), "SDL event contained invalid ball index!"); in handleBallEvent()
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H A D | joy.h | 176 int numBalls() const;
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/dports/devel/juce/JUCE-f37e9a1/examples/GUI/ |
H A D | WindowsDemo.h | 165 BouncingBallsContainer (int numBalls) in BouncingBallsContainer() argument 167 for (int i = 0; i < numBalls; ++i) in BouncingBallsContainer()
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/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | baselayer.h | 211 int32_t numBalls; member
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | sdlayer.cpp | 954 joystick.numBalls = 0; in joyScanDevices() 980 joystick.numBalls = SDL_JoystickNumBalls(joydev); in joyScanDevices() 989 if (joystick.numBalls) buildprint(joystick.numBalls); else buildprint("no"); in joyScanDevices()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/framework/common/ |
H A D | tcuTextureUtil.cpp | 1055 void fillWithMetaballs (const PixelBufferAccess& dst, int numBalls, deUint32 seed) in fillWithMetaballs() argument 1058 std::vector<Vec2> points(numBalls); in fillWithMetaballs() 1061 for (int i = 0; i < numBalls; i++) in fillWithMetaballs()
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/dports/games/pangzero/pangzero-1.3/bin/ |
H A D | pangzero | 3627 …my ($challenge, @guys, $balldesc, $ball, $hasBonus, %balls, $numBalls, $ballsSpawned, @ballKeys, $… 3643 $numBalls++; 3646 while ($ballsSpawned < $numBalls) { 3651 $x = $::ScreenWidth * ($ballsSpawned * 2 + 1) / ($numBalls * 2) - $balldesc->{width} / 2;
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/dports/audio/supercollider/SuperCollider-3.11.0-Source/SCClassLibrary/Common/Control/ |
H A D | HID_API.sc | 380 …ons", numButtons ], [ "number of hats", numHats ], [ "number of balls", numBalls ], [ "unique iden…
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