Searched refs:numCollisionObjects (Results 1 – 8 of 8) sorted by relevance
321 int numCollisionObjects = rbWorld->getNumCollisionObjects(); in syncPhysicsToGraphics2() local324 for (int i = 0; i < numCollisionObjects; i++) in syncPhysicsToGraphics2()
332 int numCollisionObjects = rbWorld->getNumCollisionObjects(); in syncPhysicsToGraphics2() local335 for (int i = 0; i < numCollisionObjects; i++) in syncPhysicsToGraphics2()
12085 int numCollisionObjects = m_data->m_dynamicsWorld->getNumCollisionObjects(); in processRemoveBodyCommand() local12087 numCollisionObjects = m_data->m_dynamicsWorld->getNumCollisionObjects(); in processRemoveBodyCommand()
1056 int numCollisionObjects = rbWorld->getNumCollisionObjects();1059 for (int i = 0; i < numCollisionObjects; i++)