Searched refs:numCombatPoints (Results 1 – 8 of 8) sorted by relevance
2371 if(level.numCombatPoints >= MAX_COMBAT_POINTS) in SP_point_combat()2391 VectorCopy( self->currentOrigin, level.combatPoints[level.numCombatPoints].origin ); in SP_point_combat()2393 level.combatPoints[level.numCombatPoints].flags = self->spawnflags; in SP_point_combat()2394 level.combatPoints[level.numCombatPoints].occupied = qfalse; in SP_point_combat()2396 level.numCombatPoints++; in SP_point_combat()2403 for ( int i = 0; i < level.numCombatPoints; i++ ) in CP_FindCombatPointWaypoints()2430 for ( int i = 0; i < level.numCombatPoints; i++ ) in NPC_CollectCombatPoints()2715 for ( int i = 0; i < level.numCombatPoints; i++ ) in NPC_FindSquadPoint()2751 if ( combatPointID > level.numCombatPoints ) in NPC_ReserveCombatPoint()2777 if ( combatPointID > level.numCombatPoints ) in NPC_FreeCombatPoint()
244 int numCombatPoints; variable
1591 Com_Printf("Total Combat Points: %d\n", level.numCombatPoints ); in Svcmd_Nav_f()1876 for ( int i = 0; i < level.numCombatPoints; i++ ) in NAV_ShowDebugInfo()
2480 if(level.numCombatPoints >= MAX_COMBAT_POINTS) in SP_point_combat()2500 VectorCopy( self->r.currentOrigin, level.combatPoints[level.numCombatPoints].origin ); in SP_point_combat()2502 level.combatPoints[level.numCombatPoints].flags = self->spawnflags; in SP_point_combat()2503 level.combatPoints[level.numCombatPoints].occupied = qfalse; in SP_point_combat()2505 level.numCombatPoints++; in SP_point_combat()2514 for ( i = 0; i < level.numCombatPoints; i++ ) in CP_FindCombatPointWaypoints()2545 for ( i = 0; i < level.numCombatPoints; i++ ) in NPC_CollectCombatPoints()2849 for ( i = 0; i < level.numCombatPoints; i++ ) in NPC_FindSquadPoint()2885 if ( combatPointID > level.numCombatPoints ) in NPC_ReserveCombatPoint()2911 if ( combatPointID > level.numCombatPoints ) in NPC_FreeCombatPoint()
1605 Com_Printf("Total Combat Points: %d\n", level.numCombatPoints ); in Svcmd_Nav_f()1918 for ( i = 0; i < level.numCombatPoints; i++ ) in NAV_ShowDebugInfo()
977 int numCombatPoints; member
2595 if(level.numCombatPoints >= MAX_COMBAT_POINTS) in SP_point_combat()2615 VectorCopy( self->currentOrigin, level.combatPoints[level.numCombatPoints].origin ); in SP_point_combat()2617 level.combatPoints[level.numCombatPoints].flags = self->spawnflags; in SP_point_combat()2618 level.combatPoints[level.numCombatPoints].occupied = qfalse; in SP_point_combat()2620 level.numCombatPoints++; in SP_point_combat()2629 for ( int i = 0; i < level.numCombatPoints; i++ ) in CP_FindCombatPointWaypoints()2657 for ( int i = 0; i < level.numCombatPoints; i++ ) in NPC_CollectCombatPoints()3021 for ( int i = 0; i < level.numCombatPoints; i++ ) in NPC_FindSquadPoint()3057 if ( combatPointID > level.numCombatPoints ) in NPC_ReserveCombatPoint()3083 if ( combatPointID > level.numCombatPoints ) in NPC_FreeCombatPoint()
290 int numCombatPoints; variable