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Searched refs:numCombatPoints (Results 1 – 8 of 8) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A DNPC_combat.cpp2371 if(level.numCombatPoints >= MAX_COMBAT_POINTS) in SP_point_combat()
2391 VectorCopy( self->currentOrigin, level.combatPoints[level.numCombatPoints].origin ); in SP_point_combat()
2393 level.combatPoints[level.numCombatPoints].flags = self->spawnflags; in SP_point_combat()
2394 level.combatPoints[level.numCombatPoints].occupied = qfalse; in SP_point_combat()
2396 level.numCombatPoints++; in SP_point_combat()
2403 for ( int i = 0; i < level.numCombatPoints; i++ ) in CP_FindCombatPointWaypoints()
2430 for ( int i = 0; i < level.numCombatPoints; i++ ) in NPC_CollectCombatPoints()
2715 for ( int i = 0; i < level.numCombatPoints; i++ ) in NPC_FindSquadPoint()
2751 if ( combatPointID > level.numCombatPoints ) in NPC_ReserveCombatPoint()
2777 if ( combatPointID > level.numCombatPoints ) in NPC_FreeCombatPoint()
H A Dg_local.h244 int numCombatPoints; variable
H A Dg_nav.cpp1591 Com_Printf("Total Combat Points: %d\n", level.numCombatPoints ); in Svcmd_Nav_f()
1876 for ( int i = 0; i < level.numCombatPoints; i++ ) in NAV_ShowDebugInfo()
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A DNPC_combat.c2480 if(level.numCombatPoints >= MAX_COMBAT_POINTS) in SP_point_combat()
2500 VectorCopy( self->r.currentOrigin, level.combatPoints[level.numCombatPoints].origin ); in SP_point_combat()
2502 level.combatPoints[level.numCombatPoints].flags = self->spawnflags; in SP_point_combat()
2503 level.combatPoints[level.numCombatPoints].occupied = qfalse; in SP_point_combat()
2505 level.numCombatPoints++; in SP_point_combat()
2514 for ( i = 0; i < level.numCombatPoints; i++ ) in CP_FindCombatPointWaypoints()
2545 for ( i = 0; i < level.numCombatPoints; i++ ) in NPC_CollectCombatPoints()
2849 for ( i = 0; i < level.numCombatPoints; i++ ) in NPC_FindSquadPoint()
2885 if ( combatPointID > level.numCombatPoints ) in NPC_ReserveCombatPoint()
2911 if ( combatPointID > level.numCombatPoints ) in NPC_FreeCombatPoint()
H A Dg_nav.c1605 Com_Printf("Total Combat Points: %d\n", level.numCombatPoints ); in Svcmd_Nav_f()
1918 for ( i = 0; i < level.numCombatPoints; i++ ) in NAV_ShowDebugInfo()
H A Dg_local.h977 int numCombatPoints; member
/dports/games/openjk/OpenJK-07675e2/code/game/
H A DNPC_combat.cpp2595 if(level.numCombatPoints >= MAX_COMBAT_POINTS) in SP_point_combat()
2615 VectorCopy( self->currentOrigin, level.combatPoints[level.numCombatPoints].origin ); in SP_point_combat()
2617 level.combatPoints[level.numCombatPoints].flags = self->spawnflags; in SP_point_combat()
2618 level.combatPoints[level.numCombatPoints].occupied = qfalse; in SP_point_combat()
2620 level.numCombatPoints++; in SP_point_combat()
2629 for ( int i = 0; i < level.numCombatPoints; i++ ) in CP_FindCombatPointWaypoints()
2657 for ( int i = 0; i < level.numCombatPoints; i++ ) in NPC_CollectCombatPoints()
3021 for ( int i = 0; i < level.numCombatPoints; i++ ) in NPC_FindSquadPoint()
3057 if ( combatPointID > level.numCombatPoints ) in NPC_ReserveCombatPoint()
3083 if ( combatPointID > level.numCombatPoints ) in NPC_FreeCombatPoint()
H A Dg_local.h290 int numCombatPoints; variable