Home
last modified time | relevance | path

Searched refs:numHands (Results 1 – 10 of 10) sorted by relevance

/dports/games/nazghul/nazghul-0.7.1/src/
H A DArms.cpp41 int numHands, in ArmsType() argument
61 numHands(numHands), in ArmsType()
334 return numHands; in getNumHands()
H A DArms.h41 int numHands,
94 int numHands; variable
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dbg_vehicles.h148 …int numHands; //if 2 hands, no weapons, if 1 hand, can use 1-handed weapons, if 0 hands, can use… member
H A Dbg_vehicleLoad.c389 …{"numHands", VFOFS(numHands), VF_INT}, //if 2 hands, no weapons, if 1 hand, can use 1-handed weapo…
H A Dg_vehicles.c446 if ( pVeh->m_pVehicleInfo->numHands == 2 ) in Board()
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dg_vehicleLoad.cpp38 …{"numHands", VFOFS(numHands), VF_INT}, //if 2 hands, no weapons, if 1 hand, can use 1-handed weapo…
H A Dg_vehicles.h161 …int numHands; //if 2 hands, no weapons, if 1 hand, can use 1-handed weapons, if 0 hands, can use… member
H A Dbg_vehicleLoad.cpp484 …{"numHands", VFOFS(numHands), VF_INT}, //if 2 hands, no weapons, if 1 hand, can use 1-handed weapo…
H A Dg_vehicles.cpp804 if ( pVeh->m_pVehicleInfo->numHands == 2 ) in Board()
H A Dwp_saber.cpp12881 if ( pVeh->m_pVehicleInfo->numHands > 1 ) in WP_ForcePowerUsable()