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Searched refs:numIslands (Results 1 – 10 of 10) sorted by relevance

/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/
H A Dtr_deform.cpp879 int numIslands; in R_EyeballDeform() local
892 for ( numIslands = 0 ; numIslands < MAX_EYEBALL_ISLANDS ; numIslands++ ) { in R_EyeballDeform()
893 islands[numIslands].numTris = 0; in R_EyeballDeform()
894 islands[numIslands].bounds.Clear(); in R_EyeballDeform()
897 AddTriangleToIsland_r( tri, i, triUsed, &islands[numIslands] ); in R_EyeballDeform()
907 if ( numIslands != 3 ) { in R_EyeballDeform()
908 common->Printf( "R_EyeballDeform: %i triangle islands\n", numIslands ); in R_EyeballDeform()
926 for ( i = 0 ; i < numIslands ; i++ ) { in R_EyeballDeform()
930 for ( i = 0 ; i < numIslands ; i++ ) { in R_EyeballDeform()
944 for ( j = 0 ; j < numIslands ; j++ ) { in R_EyeballDeform()
/dports/games/dhewm3/dhewm3-1.5.1/neo/idlib/geometry/
H A DSurface.cpp604 int i, j, numIslands, numTris; in IsConnected() local
610 numIslands = 0; in IsConnected()
625 islandNum[i] = numIslands; in IsConnected()
647 islandNum[nextTri] = numIslands; in IsConnected()
650 numIslands++; in IsConnected()
653 return ( numIslands == 1 ); in IsConnected()
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/
H A DBrittleFracture.cpp896 int i, j, numIslands; in DropFloatingIslands() local
905 numIslands = 0; in DropFloatingIslands()
924 shards[i]->islandNum = numIslands+1; in DropFloatingIslands()
946 nextShard->islandNum = numIslands+1; in DropFloatingIslands()
953 numIslands++; in DropFloatingIslands()
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/
H A DBrittleFracture.cpp926 int i, j, numIslands; in DropFloatingIslands() local
935 numIslands = 0; in DropFloatingIslands()
954 shards[i]->islandNum = numIslands+1; in DropFloatingIslands()
976 nextShard->islandNum = numIslands+1; in DropFloatingIslands()
983 numIslands++; in DropFloatingIslands()
/dports/devel/bullet/bullet3-3.21/examples/FractureDemo/
H A DbtFractureDynamicsWorld.cpp389 int numIslands = 0; in breakDisconnectedParts() local
420 numIslands++; in breakDisconnectedParts()
/dports/devel/py-bullet3/bullet3-3.21/examples/FractureDemo/
H A DbtFractureDynamicsWorld.cpp389 int numIslands = 0; in breakDisconnectedParts() local
420 numIslands++; in breakDisconnectedParts()
/dports/games/dhewm3/dhewm3-1.5.1/neo/tools/compilers/dmap/
H A Doptimize.cpp1812 int numIslands;
1816 numIslands = 0;
1821 numIslands++;
1828 common->Printf( "%6i islands\n", numIslands );
/dports/devel/py-bullet3/bullet3-3.21/examples/pybullet/
H A Dpybullet.c375 int numIslands = 0; in pybullet_stepSimulation() local
380 numIslands = b3GetStatusForwardDynamicsAnalyticsData(statusHandle, &analyticsData); in pybullet_stepSimulation()
381 pyAnalyticsData = PyTuple_New(numIslands); in pybullet_stepSimulation()
383 for (i=0;i<numIslands;i++) in pybullet_stepSimulation()
/dports/devel/bullet/bullet3-3.21/examples/SharedMemory/
H A DPhysicsServerCommandProcessor.cpp9878 int numIslands = btMin(islandAnalyticsData.size(), MAX_ISLANDS_ANALYTICS); in processForwardDynamicsCommand() local
9880 for (int i = 0; i < numIslands; i++) in processForwardDynamicsCommand()
/dports/devel/py-bullet3/bullet3-3.21/examples/SharedMemory/
H A DPhysicsServerCommandProcessor.cpp9878 int numIslands = btMin(islandAnalyticsData.size(), MAX_ISLANDS_ANALYTICS); in processForwardDynamicsCommand() local
9880 for (int i = 0; i < numIslands; i++) in processForwardDynamicsCommand()