Searched refs:numIslands (Results 1 – 10 of 10) sorted by relevance
/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/ |
H A D | tr_deform.cpp | 879 int numIslands; in R_EyeballDeform() local 892 for ( numIslands = 0 ; numIslands < MAX_EYEBALL_ISLANDS ; numIslands++ ) { in R_EyeballDeform() 893 islands[numIslands].numTris = 0; in R_EyeballDeform() 894 islands[numIslands].bounds.Clear(); in R_EyeballDeform() 897 AddTriangleToIsland_r( tri, i, triUsed, &islands[numIslands] ); in R_EyeballDeform() 907 if ( numIslands != 3 ) { in R_EyeballDeform() 908 common->Printf( "R_EyeballDeform: %i triangle islands\n", numIslands ); in R_EyeballDeform() 926 for ( i = 0 ; i < numIslands ; i++ ) { in R_EyeballDeform() 930 for ( i = 0 ; i < numIslands ; i++ ) { in R_EyeballDeform() 944 for ( j = 0 ; j < numIslands ; j++ ) { in R_EyeballDeform()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/idlib/geometry/ |
H A D | Surface.cpp | 604 int i, j, numIslands, numTris; in IsConnected() local 610 numIslands = 0; in IsConnected() 625 islandNum[i] = numIslands; in IsConnected() 647 islandNum[nextTri] = numIslands; in IsConnected() 650 numIslands++; in IsConnected() 653 return ( numIslands == 1 ); in IsConnected()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/game/ |
H A D | BrittleFracture.cpp | 896 int i, j, numIslands; in DropFloatingIslands() local 905 numIslands = 0; in DropFloatingIslands() 924 shards[i]->islandNum = numIslands+1; in DropFloatingIslands() 946 nextShard->islandNum = numIslands+1; in DropFloatingIslands() 953 numIslands++; in DropFloatingIslands()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/ |
H A D | BrittleFracture.cpp | 926 int i, j, numIslands; in DropFloatingIslands() local 935 numIslands = 0; in DropFloatingIslands() 954 shards[i]->islandNum = numIslands+1; in DropFloatingIslands() 976 nextShard->islandNum = numIslands+1; in DropFloatingIslands() 983 numIslands++; in DropFloatingIslands()
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/dports/devel/bullet/bullet3-3.21/examples/FractureDemo/ |
H A D | btFractureDynamicsWorld.cpp | 389 int numIslands = 0; in breakDisconnectedParts() local 420 numIslands++; in breakDisconnectedParts()
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/dports/devel/py-bullet3/bullet3-3.21/examples/FractureDemo/ |
H A D | btFractureDynamicsWorld.cpp | 389 int numIslands = 0; in breakDisconnectedParts() local 420 numIslands++; in breakDisconnectedParts()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/tools/compilers/dmap/ |
H A D | optimize.cpp | 1812 int numIslands; 1816 numIslands = 0; 1821 numIslands++; 1828 common->Printf( "%6i islands\n", numIslands );
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/dports/devel/py-bullet3/bullet3-3.21/examples/pybullet/ |
H A D | pybullet.c | 375 int numIslands = 0; in pybullet_stepSimulation() local 380 numIslands = b3GetStatusForwardDynamicsAnalyticsData(statusHandle, &analyticsData); in pybullet_stepSimulation() 381 pyAnalyticsData = PyTuple_New(numIslands); in pybullet_stepSimulation() 383 for (i=0;i<numIslands;i++) in pybullet_stepSimulation()
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/dports/devel/bullet/bullet3-3.21/examples/SharedMemory/ |
H A D | PhysicsServerCommandProcessor.cpp | 9878 int numIslands = btMin(islandAnalyticsData.size(), MAX_ISLANDS_ANALYTICS); in processForwardDynamicsCommand() local 9880 for (int i = 0; i < numIslands; i++) in processForwardDynamicsCommand()
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/dports/devel/py-bullet3/bullet3-3.21/examples/SharedMemory/ |
H A D | PhysicsServerCommandProcessor.cpp | 9878 int numIslands = btMin(islandAnalyticsData.size(), MAX_ISLANDS_ANALYTICS); in processForwardDynamicsCommand() local 9880 for (int i = 0; i < numIslands; i++) in processForwardDynamicsCommand()
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