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Searched refs:numLoopIterations (Results 1 – 7 of 7) sorted by relevance

/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/gles2/performance/
H A Des2pShaderOptimizationTests.cpp354 , m_numLoopIterations (numLoopIterations) in LoopInvariantCodeMotionCase()
641 const int numLoopIterations = useHeavierWorkload ? 32 : 4; in loopCaseStatements() local
644 " for (int i = 0; i < " + toString(numLoopIterations) + "; i++)\n" in loopCaseStatements()
651 " for (int i = 0; i < " + toString(numLoopIterations) + "; i++)\n" in loopCaseStatements()
655 " for (int i = 0; i < " + toString(numLoopIterations) + "; i++)\n" in loopCaseStatements()
715 const int numLoopIterations = useHeavierWorkload ? 16 : 4; in deadBranchSimpleCaseStatements() local
723 " for (int i = 0; i < " + toString(numLoopIterations) + "; i++)\n" in deadBranchSimpleCaseStatements()
731 const int numLoopIterations = useHeavierWorkload ? 16 : 4; in deadBranchComplexCaseStatements() local
756 const int numLoopIterations = useHeavierWorkload ? 16 : 4; in deadBranchFuncCallCaseStatements() local
784 const int numLoopIterations = useHeavierWorkload ? 16 : 4; in unusedValueLoopCaseStatements() local
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H A Des2pShaderCompilationCases.cpp1140 static string loopVertexTemplate (LoopType type, bool isVertexCase, int numLoopIterations, int nest… in loopVertexTemplate() argument
1143 string loopBound = type == LOOP_TYPE_STATIC ? de::toString(numLoopIterations) in loopVertexTemplate()
1211 static string loopFragmentTemplate (LoopType type, bool isVertexCase, int numLoopIterations, int ne… in loopFragmentTemplate() argument
1214 string loopBound = type == LOOP_TYPE_STATIC ? de::toString(numLoopIterations) in loopFragmentTemplate()
1284 combineVec4ToVec16(Vec4((float)numLoopIterations, 0.0f, 0.0f, 0.0f), in loopShaderAttributes()
1285 Vec4((float)numLoopIterations, 0.0f, 0.0f, 0.0f), in loopShaderAttributes()
1286 Vec4((float)numLoopIterations, 0.0f, 0.0f, 0.0f), in loopShaderAttributes()
1287 Vec4((float)numLoopIterations, 0.0f, 0.0f, 0.0f)))); in loopShaderAttributes()
1299 (float)numLoopIterations)); in loopShaderUniforms()
2274 , m_numLoopIterations (numLoopIterations) in ShaderCompilerLoopCase()
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H A Des2pShaderOperatorTests.cpp1310 void BinaryOpCase::setWorkloadSizeUniform (deUint32 program, int numLoopIterations) const in setWorkloadSizeUniform()
1313 gl.uniform1i(gl.getUniformLocation(program, "u_numLoopIterations"), numLoopIterations); in setWorkloadSizeUniform()
1822 void FunctionCase::setWorkloadSizeUniform (deUint32 program, int numLoopIterations) const in setWorkloadSizeUniform()
1827 gl.uniform1i(loc, numLoopIterations); in setWorkloadSizeUniform()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/gles3/performance/
H A Des3pShaderOptimizationTests.cpp357 , m_numLoopIterations (numLoopIterations) in LoopInvariantCodeMotionCase()
652 const int numLoopIterations = useHeavierWorkload ? 32 : 4; in loopCaseStatements() local
655 " for (int i = 0; i < " + toString(numLoopIterations) + "; i++)\n" in loopCaseStatements()
662 " for (int i = 0; i < " + toString(numLoopIterations) + "; i++)\n" in loopCaseStatements()
666 " for (int i = 0; i < " + toString(numLoopIterations) + "; i++)\n" in loopCaseStatements()
726 const int numLoopIterations = useHeavierWorkload ? 16 : 4; in deadBranchSimpleCaseStatements() local
734 " for (int i = 0; i < " + toString(numLoopIterations) + "; i++)\n" in deadBranchSimpleCaseStatements()
742 const int numLoopIterations = useHeavierWorkload ? 16 : 4; in deadBranchComplexCaseStatements() local
767 const int numLoopIterations = useHeavierWorkload ? 16 : 4; in deadBranchFuncCallCaseStatements() local
795 const int numLoopIterations = useHeavierWorkload ? 16 : 4; in unusedValueLoopCaseStatements() local
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H A Des3pShaderCompilationCases.cpp1145 static string loopVertexTemplate (LoopType type, bool isVertexCase, int numLoopIterations, int nest… in loopVertexTemplate() argument
1148 string loopBound = type == LOOP_TYPE_STATIC ? de::toString(numLoopIterations) in loopVertexTemplate()
1217 static string loopFragmentTemplate (LoopType type, bool isVertexCase, int numLoopIterations, int ne… in loopFragmentTemplate() argument
1220 string loopBound = type == LOOP_TYPE_STATIC ? de::toString(numLoopIterations) in loopFragmentTemplate()
1292 combineVec4ToVec16(Vec4((float)numLoopIterations, 0.0f, 0.0f, 0.0f), in loopShaderAttributes()
1293 Vec4((float)numLoopIterations, 0.0f, 0.0f, 0.0f), in loopShaderAttributes()
1294 Vec4((float)numLoopIterations, 0.0f, 0.0f, 0.0f), in loopShaderAttributes()
1295 Vec4((float)numLoopIterations, 0.0f, 0.0f, 0.0f)))); in loopShaderAttributes()
1307 (float)numLoopIterations)); in loopShaderUniforms()
2294 , m_numLoopIterations (numLoopIterations) in ShaderCompilerLoopCase()
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H A Des3pShaderOperatorTests.cpp1314 void BinaryOpCase::setWorkloadSizeUniform (deUint32 program, int numLoopIterations) const in setWorkloadSizeUniform()
1317 gl.uniform1i(gl.getUniformLocation(program, "u_numLoopIterations"), numLoopIterations); in setWorkloadSizeUniform()
1830 void FunctionCase::setWorkloadSizeUniform (deUint32 program, int numLoopIterations) const in setWorkloadSizeUniform()
1835 gl.uniform1i(loc, numLoopIterations); in setWorkloadSizeUniform()
/dports/cad/openroad/OpenROAD-2.0/src/mpl/src/ParquetFP/src/
H A DDB.cxx1598 unsigned numLoopIterations in evalHPWL() local
1601 for (unsigned loopCt = 0; loopCt < numLoopIterations; ++loopCt) { in evalHPWL()