Searched refs:numLoopingSounds (Results 1 – 4 of 4) sorted by relevance
149 while (i < cent->numLoopingSounds) in CG_S_AddLoopingSound()167 else if (cent->numLoopingSounds >= MAX_CG_LOOPSOUNDS) in CG_S_AddLoopingSound()173 cSound = ¢->loopingSound[cent->numLoopingSounds]; in CG_S_AddLoopingSound()180 cent->numLoopingSounds++; in CG_S_AddLoopingSound()209 cent->numLoopingSounds = 0; in CG_S_StopLoopingSound()215 while (i < cent->numLoopingSounds) in CG_S_StopLoopingSound()223 while (x < cent->numLoopingSounds) in CG_S_StopLoopingSound()228 cent->numLoopingSounds--; in CG_S_StopLoopingSound()252 if (!cent->numLoopingSounds) in CG_S_UpdateLoopingSounds()277 while (i < cent->numLoopingSounds) in CG_S_UpdateLoopingSounds()
1032 cent->numLoopingSounds = 0; in CG_KillCEntityInstances()
443 int numLoopingSounds; member
1375 cl_ent->numLoopingSounds = 0; in CG_EntityEvent()