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Searched refs:numLoopingSounds (Results 1 – 4 of 4) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_ents.c149 while (i < cent->numLoopingSounds) in CG_S_AddLoopingSound()
167 else if (cent->numLoopingSounds >= MAX_CG_LOOPSOUNDS) in CG_S_AddLoopingSound()
173 cSound = &cent->loopingSound[cent->numLoopingSounds]; in CG_S_AddLoopingSound()
180 cent->numLoopingSounds++; in CG_S_AddLoopingSound()
209 cent->numLoopingSounds = 0; in CG_S_StopLoopingSound()
215 while (i < cent->numLoopingSounds) in CG_S_StopLoopingSound()
223 while (x < cent->numLoopingSounds) in CG_S_StopLoopingSound()
228 cent->numLoopingSounds--; in CG_S_StopLoopingSound()
252 if (!cent->numLoopingSounds) in CG_S_UpdateLoopingSounds()
277 while (i < cent->numLoopingSounds) in CG_S_UpdateLoopingSounds()
H A Dcg_servercmds.c1032 cent->numLoopingSounds = 0; in CG_KillCEntityInstances()
H A Dcg_local.h443 int numLoopingSounds; member
H A Dcg_event.c1375 cl_ent->numLoopingSounds = 0; in CG_EntityEvent()