/dports/games/libretro-scummvm/scummvm-7b1e929/engines/voyeur/ |
H A D | animation.h | 100 int numQueuedStreams() const { return _audStream->numQueuedStreams(); } in numQueuedStreams() function
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H A D | animation.cpp | 124 while (audioTrack->numQueuedStreams() < SOUND_FRAMES_READAHEAD && in readNextPacket()
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/dports/games/scummvm/scummvm-2.5.1/engines/voyeur/ |
H A D | animation.h | 100 int numQueuedStreams() const { return _audStream->numQueuedStreams(); } in numQueuedStreams() function
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H A D | animation.cpp | 124 while (audioTrack->numQueuedStreams() < SOUND_FRAMES_READAHEAD && in readNextPacket()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | vqa_player.cpp | 341 return _audioStream->numQueuedStreams(); in getQueuedAudioFrames() 350 int n = _audioStream->numQueuedStreams(); in queueAudioFrame()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/cryo/ |
H A D | sound.cpp | 85 return _audioStream ? _audioStream->numQueuedStreams() : 0; in numQueued()
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/dports/games/scummvm/scummvm-2.5.1/engines/cryo/ |
H A D | sound.cpp | 85 return _audioStream ? _audioStream->numQueuedStreams() : 0; in numQueued()
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/dports/games/libretro-scummvm/scummvm-7b1e929/video/ |
H A D | theora_decoder.cpp | 425 return _audStream->numQueuedStreams() > 0; in hasAudio() 430 return !_endOfAudio && _audStream->numQueuedStreams() < 5; in needsAudio()
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/dports/games/residualvm/residualvm-0.3.1/video/ |
H A D | theora_decoder.cpp | 419 return _audStream->numQueuedStreams() > 0; in hasAudio() 424 return !_endOfAudio && _audStream->numQueuedStreams() < 5; in needsAudio()
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/dports/games/scummvm/scummvm-2.5.1/video/ |
H A D | theora_decoder.cpp | 425 return _audStream->numQueuedStreams() > 0; in hasAudio() 430 return !_endOfAudio && _audStream->numQueuedStreams() < 5; in needsAudio()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | vqa_player.cpp | 271 int n = _audioStream->numQueuedStreams(); in queueAudioFrame()
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/dports/games/libretro-scummvm/scummvm-7b1e929/audio/ |
H A D | audiostream.h | 346 virtual uint32 numQueuedStreams() const = 0;
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H A D | audiostream.cpp | 354 uint32 numQueuedStreams() const { in numQueuedStreams() function in Audio::QueuingAudioStreamImpl
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/dports/games/residualvm/residualvm-0.3.1/audio/ |
H A D | audiostream.h | 346 virtual uint32 numQueuedStreams() const = 0;
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H A D | audiostream.cpp | 354 uint32 numQueuedStreams() const { in numQueuedStreams() function in Audio::QueuingAudioStreamImpl
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/dports/games/scummvm/scummvm-2.5.1/audio/ |
H A D | audiostream.h | 379 virtual uint32 numQueuedStreams() const = 0;
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H A D | audiostream.cpp | 356 uint32 numQueuedStreams() const { in numQueuedStreams() function in Audio::QueuingAudioStreamImpl
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/composer/ |
H A D | graphics.cpp | 202 if (_audioStream && _audioStream->numQueuedStreams() != 0) { in playWaveForAnim()
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/dports/games/scummvm/scummvm-2.5.1/engines/composer/ |
H A D | graphics.cpp | 202 if (_audioStream && _audioStream->numQueuedStreams() != 0) { in playWaveForAnim()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/ |
H A D | sound.cpp | 3110 if (_audioStream && (_audioStream->numQueuedStreams() == 0)) { in proc42()
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/dports/games/scummvm/scummvm-2.5.1/engines/tsage/ |
H A D | sound.cpp | 3114 if (_audioStream && (_audioStream->numQueuedStreams() == 0)) { in proc42()
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